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As for Ace Combat 7, I think it's pretty good and it could be a great starting point, but it's far from being the best in the series as, in my opinion, it got some things completely wrong; about the mission lenght, I don't think they are short, at least for the average Ace Combat mission, but 20 missions is still more than most other titles and one of AC's strenghts has always been the great replayability, with various builds and aircraft choices to mix up every mission.
In conclusion: if you have the platforms to play the older ACs, get one of them, they don't cost much now; if you don't, this is still a good choice, but I'm not sure about the full price... Personally I'm glad I paid it full price to have it immediately, but I knew what to expect, so maybe it's better for you to wait a few months for the first sales if you don't feel like it; I think by the time of Summer Sales you'll be already able to find a good deal.
The missions get harder as you progress, there are three levels of difficulty and you can replay any of the missions you have completed outside the actual campaign itself, as a standalone mission.
And as you unlock better aircraft and upgrades, you can go back to try and improve your score.
I think you'll be waiting some time for it to go on sale, so it's up to you whether a 25% discount is worth a year's gameplay.
I'd say not!
You can also learn watching him play since the gameplay is largely unchanged.
1) Has non-steam DRM (Denouvo). yuck.
2) No native 21:9 support. (third party patches available to make it mostly work)
3) No support for most HOTAS or flightstick models (but an XBox controller is better for this anyway)
4) No rebinding of most controls -- you will learn the controls they select, and you will LIKE them. Or else.
5) Learn-by-dying gameplay (this is how all the Ace Combat games are, but wanted to red flag it just in case you weren't aware).
Point 5 is actually kind of the counter to your worry about "only" 20 missions. 20 is a lot when they take 20+ minutes to play and you re-try each one 2 or 3 times before getting it right. On average this game will take you anywhere from 20 hours to complete for the first playthrough (if you are decent at flight games and pay attention to briefings and radio chatter) to 40 hours or more (if you are new to the genre or don't pay attention to what you are told).
That's just your first playthrough. Most people who enjoy the game end up doing at least one playthrough on each difficulty level, and you may repeat certain missions many times in order to attempt getting better scores on them, or try completing them using different solutions, be that a novel approach to which order to hit the targets, or simply a plane or special weapon you haven't tried before.
For me, the DRM was a dealbreaker and I held out for weeks after initial release, but finally gave in (because I'm an old-school fan of the series) and bought anyway.
The 21:9 stuff is an annoyance, but as I said it can be played in modified form to mostly work the way you'd want it to. Must apply a patch after each official update, of course.
Even if you are disappointed by the lack of flight stick suport, do give it a try with a controller as that's the way the game is meant to be played and works well.
So it's a qualified "yes, worth it" ... if none of the things I mentioned made you decide to disqualify it. Good luck and enjoy it if you get it!
Its easily already one of the best games ive played. but of course this depends on the person.
I would actually plead with you, The Ish, to not watch more gameplay than is needed to make your purchasing decision. If you enjoy 7, you will want to some day play 4 and 5 and Zero, and knowing successful approaches to each mission ahead of time from watching youtube would take a lot of the problem-solving challenge out of those games.
I want to be able to say it's worth the money.
But the pc port is still in need of a lot of work.
I would wait until all the issues have been patched out before thinking about buying it.
How the hell is that a "major problem"? What is this? Baby "gaming journalist" generation? Every single good game worth its salt is difficult and ace combat is not even really hard; you got checkpoints, dumb AI, enough health to be hit by FOUR missiles (in past games you got 2 and you were dead), machine guns do irrelevant damage even in the hardest difficulty. The fact people die until they learn means the game is good, they stick to it, they improve, they overcome an obstacle.
So far all other games the game basically strap you to a F4 or F5, pat on your helmet and you are off intercepting.already.
You misunderstood my little list. Would it help if I rephrased it to something like "It's worth it if none of the following are things that you consider problems:"
I have purchased and enjoyed every ace combat except the one that shall not be named, and I love love love the series and I've completed mission 9 only once ever but recorded 80+ short videos of me screwing it up and crashing or getting nuked from orbit. I've done that because I randomly decided to take on several optional (and some completely imaginary) challenges for my second time through.
So no, I personally do not think "learn-by-dying" gameplay is a problem at all.
Some people do. And those people would be better off spending their money on other games. So I mentioned it.
That was a rude outburst, it seems, but I can't tell if it's directed at anything I said, or if you are just lashing out randomly at journalists, people you think are younger than you, or people who enjoy different sorts of games than you. None of which are narrow enough target groups to warrant a blanket insult, even if the only insult is being held up as related to each other some how.
A manual. On paper. For a game. Those were the days...
Ha! Yes, not having completed the campaign I didn't know about "ace" level.
One day, one day...