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Anyway, OP, I don't see any reason for that. In fact, I'm not good in making a comparison, so unless if I took off all the installed parts, I don't care one bit.
the F-15E is one of the dev team favorites, and has always been treated as a straight upgrade to the C/J model throughout the series, outside of infinity where vehicle role (Fighter, Multirole, Attacker, Bomber) made a substantial difference. The Mig-31 would be basically unusable if it represented it's real world role in ace combat. It's an interceptor in a game where you very rarely do intercept (7 actually has more intercept style mission objectives than previous games), to keep it from being impossible to dogfight with, it has to be able to manuver somewhat relative to it's speed.
Keep in mind that this is an arcade series where you can take on a Prototype modded Su-30 with a F-104 and win reliably, where planes can carry literally 100 missiles, and there is usually a mad science super weapon powered by BSium and deployed via measure of 'too dumb to live'.
Yes the Mig-31 is too agile in this game, like the Mig-21 as well which is very funny.
Yup this game has so many odd things and decisions related to it. The Eurofighter handling sucking hard is but another odd thingy in ac7.