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They have some patent for it, however something similar was used in new IL 2 Sturmovik game Battle of stalingrad , then in World of warplane and Project wingman. It is little bit controversial method of control because you don't control plane directly. You control cursor on screen and then some algoritmus tell plane how much pitch, roll and yaw have to use to follow the cursor. It is easy to use but you don't have plane full in your control and it works good only in 3th person view with static horizont.
So it is use only in several game. AC7 is not one of them.
Adjusting the rudders to properly roll, pitch, and yaw to properly turn an aircraft (in a realistic fashion) isn't the same thing as just pointing a ship to the side with sci-fi maneuvering systems of some sort (realistically probably maneuvering thrusters placed around the ship, but most space combat games aren't very simulatory in the slightest).
tell me you've never played any of the jane's combat simulator series without telling me you've never played any of the jane's combat simulator series