Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The DLC skins are only available in single-mission and campaign AFTER you complete the story mode...
Why are cosmetics that don't affect gameplay held back until after you finish the game but OP DLC planes like the Raven and Morgan available from the start of the game upon purchase? The obvious answer is that the people in charge of this product want people to buy DLC planes as a shortcut to make the game easier. It's the same method used by all of the worst Pay-to-Win, Free-to-Play games.
Git gud... or grind... or spend money. TOTALLY not "Pay to Progress" as Pay-to-Win games like World of Warships prefer to be called nowadays.
to quote JonTron
"what.......WHAT........WHAT THE ♥♥♥♥!?"
https://youtu.be/gsekyA0bRGw
Seriously?
DLC skins and skin mods are entirely two different things. It does not relate on how you want to describe this game as "oooooh, I pay for this, I win for this" and all that crap. And seriously, would you consider this game as P2W when the last DLC come out soon?
Anyways, I ran out of words to describe your lack of knowledge of making a difference between skin mods and skins that came from the DLCs that you consider as P2W. Want proof? Skin mods are free and replaces corresponding slots according to what skin you want to install, but you have to do a bit of a work before installing them.
https://www.moddb.com/games/ace-combat-7/
https://www.nexusmods.com/acecombat7skiesunknown/mods/
I think I feel dead inside when you stated "DLC skins" while OP stated "skin mods".
You have to complete the campaign first because being able to change your plane's paint job would TOTALLY break immersion... but being able to use the hacked out "DLC" planes (microtransactions) the first time you play the campaign is perfectly fine since "pay-to-progress" is a core tenet of this product's monetization.
If it was intended for skins other than slots 4, 5, and 6, it does make sense, but that doesn't mean the player is FORCED to buy the DLCs only to complete the campaign once. The only thing the player for the first time to see the skin to work in the middle of first-time campaign playthrough is to check whether it's showing properly.
Slot 4 is for missions 1 to 4.
Slot 5 is for missions 5 to 10.
Slot 6 is for missions 11 to 20 AND DLC missions 1 to 3.
What you said does agree with my thinking, assuming that I'm resetting my savegame and start from the scratch, but this is about skin mod, not DLC skins that you consider as "P2W" as you would with that "beloved" World of Warship or Shinobi Striker.
Also, buying the DLCs doesn't change anything either. Skin mods are "livery or paint job swap" that only exclusive to PC version, the one that you're using. And I agree that players MUST complete the campaign once to unlock all skins and use the emblems, but did you know that there are skins that can be unlocked AFTER you play multiplayer matches?
https://steamcommunity.com/sharedfiles/filedetails/?id=2676492289
Those are the things you can't get from "pay-to-win microtransaction" theory that you talked about. Literal grind, yes, but this is against players, and the pain to find anyone who's willing to do Team Deathmatch in this game.
An elaborate way to say you are bad at the game, but that's kinda your personal problem, not the game's.
Should we just ignore these 2 facts:
1. They added a turbo easy mode a year after the game came out, completely for free.
2. There were no DLC superplanes when the game first came out.
You know, so your schizo ramblings can pretend to make sense?
Purely cosmetic skins aren't pay-to-win though selling one certainly does qualify as a microtransaction. On the other hand, selling any gameplay-affecting item for real money DOES make the game somewhat pay-to-win.
The "DLC" planes sold for this game are MUCH stronger than the starter planes before they have been upgraded and that literally makes the game easier to "win" if you "pay" by buying them with real money on the store page so yes, that is pay-to-win.
Back to the skins, I think that it would be much better to let players choose their paint jobs at any point in the game and make them wait until after finishing the game to use the OP "DLC" aircraft rather than the opposite which is what this "pay-to-progress" [easier] game does.
Look, Ik you have a different feeling with this game, but please, get over it. "DLC skins" and skin mods are two different things. They cannot be related with what you said over numerous threads over here as "pay-to-win", "pay-to-progress", or whatever the hell you want to call it to describe "how a game can pull your money out of you by buying something ingame, merely to progress in a singleplayer game". Skin mods can be installed at anytime the player wants to. First-timer, mid-playthrough, post-playthrough... even WITH or WITHOUT buying EVERY SINGLE one of the DLCs offered here.
I only respond to you as you lack knowledge of how PC modding works, unless if you have played older GTA games, on PC, and have heard how to mod game files.
I'm betting you never touched Multiplayer too. It's a PITA these days, compared to the launch day where a lot of people hosted a lobby to join in and then they stopped months after.