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It is not so easy, because AC7 use not full 3D cockpits. If you try free camera mod you will notice that the cockpit in AC7 is something like 2,5D texture as an additional layout of HUD.
It is not 3D objekt in 3D world. So if they want add VR support they have to revork all cockpits what is lot of work.
That's why the PSVR exclusive stuff is....separate. That's why there are a limited number of planes available. The missions were also specifically downgraded in scale to account for the additional hardware limitations provided by VR.
I also highly doubt they will add VR to AC for another reason:
Version parity. Kinda sus to have PC get a whole new shebang that consoles don't, and the community tends not to like it. As demonstrated by the ♥♥♥♥♥♥♥♥ about the exclusitivity of the PSVR stuff.
AC7 will almost certainly not receive VR support, for a multitude of reasons. AC8, if consoles have full VR by that point, could conceivably have it.
In the meantime, you want 'AC but with VR support'? Pick up Project Wingman when it comes out. Last I checked it runs VR.
It's also basically 'Dev got tired of waiting for AC and decided to make his own', so it feels very much like AC in almost every way, gameplay wise.
'they just need to do x'
Did you make AC7? If no, then don't be commenting on the easiness or lack there of relating to adding/changing things. Because we VERY much don't know how the backend structure looks, and it IS a lot more complex to change things than you claim. We already know that the PSVR exclusive stuff was developed separately from the main game and used different assets and mechanics.
VorpX doesn't do it well. You yourself admitted it had problems, and even said it was 'hell' to get set up. You are contradicting yourself here.
What VorpX does is force VR like effects on top of the normal space and link camera inputs to look direction, iirc. That's a far cry from proper support, which is much more complex. If you'd 'done games in your time' You would KNOW that.
VorpX doesent apply effects on top of default ones... it actrually does its own rendering, with multiple ways. And yeah..its a pain to set it up. You have to play around with different settings in order to make it right. However it is possible for a stubborn bystander... we are talking about developers here. To them its a piece of cake.
PSVR has only few missions not because entire game wasnt initially made with VR in mind..but because of PS4 limited performance... those few levels are pretty simple and have no additional props... main compaign does... PS4 cant handle double render on those... we are talking about PC here... if you have enough money to buy a descent VR headset... that means that you also must have enough money to upgrade PC in order to handle that 2xRender.
AC7 VR portion was successfull enough to get a lot of positive feedback on the internet... they should have used that chanse.
Then this second portion just makes me laugh so damn hard, as you somehow managed to miss literally EVERYTHING I said regarding the PSVR missions. They were a lot of work to make, and, in the end, I highly doubt that they substantially drove sales. Then there's version parity and the backlash over PS getting exclusive VR mode.
'a lot of positive feedback'
From the already tiny and non-representative overall PSVR crowd and the massive number of media outlets who would call literally ANYTHING vr on a console amazing.
The game literally only has them because Sony payed out the ass for them, the development team, prior to adding them, had stated they didn't think VR was a good fit for AC due to issues with motion sickness and such, and, after working with it to get PSVR in, that it was 'problematic' to implement.
Version parity is an important factor. How often is it, exactly, that PC versions of multiplayer games get drastic functionality or content differences? Basically never, beyond access to better graphics settings. VR is a lot more than just a graphics setting.
It's ♥♥♥♥♥♥♥ amazing how you guys type without thinking first.
What does either having VR or not has anything to do with whether it's better or not?
That's the thing you people just can't understand and you guys are always extremely entitled about. It's YOUR preference. You're picking up a simulator component of realism and saying it's better when in ace combat's case, people might prefer for it to be more arcadey. God knows that VR in Ace Combat's multiplayer would be absolutely unplayable, for example, VR would destroy the PSM factor in the game because people need 3rd person view for that.
Of course giving the OPTION would be fine, I'm just pointing out to you that your claims here of "VR BETTER THEREFORE VR" is not really a fact, it varies from people to people and the fact the technology is absurdly expensive still doesn't help a bit.
Except you did. Here, let me quote you again:
Saying that game is short points out you only played the single player mode of that game too.
That's another thing you guys don't understand: developing VR was a very slow process for the team that made this game. The only 3 very short and basic missions that are available on the PS4 took them almost an ENTIRE YEAR to finish, it actually delayed the game's release. This amount of resources and time for just an absurdly niche market is just not worth it in the big picture. Maybe the devs sucks, who knows, I don't know how it works but I 100% would rather have more normal content than VR delaying things again.
It would be different if they could pull it off without losing anything in the process for AC8 and who knows, maybe they will but PA is a small team of devs and NAMCO has seemingly been doing everything in it's power to justify giving this series the axe for a while now. If VR is going break into a wider market then it needs more than what is essentially a bunch of very immersive and pretty, but hamstrung tech demos with like 10 actually worthwhile experiences among them. I don't think AC7 ever had a chance in hell of being anything more than that. Again though, maybe AC8 will be different if it ever happens.
Also I'm not a dog "begging" for a feature in a video game is kinda pathetic.
I found some videos where some guy try VorpX and he say the cockpit is flat.
https://www.youtube.com/watch?v=eD_vijtqRnE
I'll try my best to be fair here:
1. You claim that VR doesn't inherently make games better..........I couldn't disagree more BUT I don't think I could prove my claim. In theory if you prefer to play looking at flat screen there is nothing I can say to that as it's a manner of preference. Maybe you really enjoy playing games in black and white too, who am I to judge. So I would argue that most people once they try high end vr (ps vr almost doesn't meet this criteria to be honest as graphics are horrible) would prefer it by a mile but I can't prove it.
2. You claim that the value depends on your value of immersion as if immersion is the only thing VR offers like a fancy rumble pack or something. The depth of view and ability to quickly look around at your surroundings is an actual gameplay changer. All you have to do is join Star Wars Squadrons multiplayer to see the absolute slaughter of non-vr players to vr players. Aiming is more intuitive, keeping track of enemy ships is easier, the depth perception and ability to look in any direction or lean up in your seat makes your judge of any situation far superior. Hell the multiplayer there died out a ton over the intial weeks as VR players blew non-vr players to hell to make them give up on it. They really should have added an option to separate VR from non-vr players in the matchmaking.
3. You say those of us harping on about VR are entitled snobs, I would say there is a spectrum that varies from you being jealous to me being entitled. If I was advocating that any of these games should be VR exclusive and not allow players without VR headsets to participate because it's not worth it without VR then yes I would be entitled. My self and others in this thread are arguing that VR should be fully supported IN ADDITION to non-vr. We fully get it that VR costs a small fortune and not everyone is able or comfortable to game in VR. In this genre we need to be as inclusive as possible. You constantly going on about how expensive it is and how entitled we are makes you just come across as jealous or something. We're not arguing to take anything away from you, you are arguing to not add something that we would like because you don't want us to have it out of spite (or so it comes across)
4. I'll end by giving you your best point in that VR really needs to be supported from the start and that it isn't necessarily easy to just add after the fact. Yes it shouldn't be that hard to implement the head tracking and viewpoint for VR but this might completely not work with the way the gameplay was set up. I think someone mentioned also the cockpits aren't rendered properly for it amongst other issues that would take time and funds to fix. Perhaps at this point our best hope is native support from the start in AC8 while still fully supporting non-vr as well.
Yeah...u'r just a dog barking on the internet... calm down and gfurslf
and for the record... I didnt even read a half of your barking. There is nothing usefull.
Dont waste your breath... it's just a bunch of schoolgirls who dont know any better... they even will defend holes in their socks... especially if you'll demonstrate them your new pair of shoes...