安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
And it's getting spicier too. I'd rather play both and forget that you guys argue like you have nothing to lose on PW. My hours spent on this game is no more than skin mods, the best replay value I have. And I better hope PW has that.
Don't use it, don't care about it. 2% of steam users can run VR, first world issues, etc.
Hurr durr fanboys. I freaking love how you clowns always miss the parts where I say ace combat has flaws and also forget (or don't read at all, which would be unsurprising) the comments I talk about what the game lacks.
There is post game content, you just didn't partake in it. I thought we already had that clear by now. Here, I'll chew it down more for you: consider that a player is not interested in Conquest mode in PW, does that mean he can go around saying PW has no post-game content? Of course not but that's what you are doing.
You forgetting AH or something? AC7 has everything the ever golden "HOLY TRINITY" has. Too much hatred, buddy.
You mean the great games that lack all the 3 points you mentioned as what makes PW better? Hahaha, you are doing it again, buddy! Com on now! You can say those games are better but now with the argumentation you made before, can't be that hard to understand.
Blah blah blah. The point is about someone making statements of something they don't even own or play. That's just it, no one cares about you buying anyone anything, it's a matter of logic.
It's not cropped and zoomed, it's the death "explosions" when you die. Go ahead and try it out yourself, lol.
The level of detail as whole is pretty much about the same, PW uses a different color settings in several maps that makes things look better though. The trees and similar objects all look terrible when you get close to them and that's not really different in AC7. Just yesterday I was taking off in PW and could see all the trees around me with clear 2D images put together at different angles. Like the fires I showed in that picture.
Those aren't bugs and ace combat really didn't have any of the 2 things I mentioned. Also here's another bug/bad coded thing for you to try out yourself: do you know the first target in the first mission? The buoy? I flew too close to it while gunning it down and my plane crashed onto it but didn't explode, it just kept thrusting against the buoy and after 10 seconds of running against a wall it finally exploded. There was never something like that in Ace Combat so don't bring up "hurr durr bugs were there too" garbage.
And look, I'll not grill the PW team for little things like that, I don't really care that the plane drifts in locked animations or that little buoy bug, I'm aware it's a small team and I not gonna nit pick on that, but when I see people who are butthurt to the extreme like you in here on a stupid and false crusade spewing out nonsense, I can't stay quiet, you're not being fair.
Already replied that to you in another thread. Conquest mode eventually will get as boring as repeating the missions in Ace Combat, sure will take longer since you spice things up at will with increased difficulty manners but can't last forever. Also Ace Combat's multiplayer never really was DEAD, it always had low population and there were times where you couldn't get a match immediately but that doesn't mean dead, don't make me bring up the good old statistics chart again, as I often do.
Conquest mode is a good thing and what I want is for PW to have multiplayer and Ace Combat to also have more content, I'm not an angry butthurt person like you are. I can see the good and bads on both sides because I'm not too angry about MUH VR and whatnot.
It is designed to run on a big screen 16:9 60 Hz TV and to be played with a gamepad.
The PC version adds no value. There is nothing the PC version has over the console.
Games like this should not exist on the PC platform, they are trash that is pollution to the PC ecosystem. This is cash grabbing of the highest order with absolutely no effort dedicated to the PC platform. If we get more games like this for the PC, we can call it a day, save the money for the 1.200€ RTX 2080 Ti graphics cards, stick to Word, Excel and PowerPoint and get a 500€ XBOX/PS5 for gaming.
In terms of pretty, no arcade air combat game comes close to what Ace Combat offers - and Project Wingman is no exception. Ace Combat's aircraft models are second to nothing, the landscapes look gorgeous, the explosions are fantastic, the skies fill with contrails; Project Wingman competes in terms of the VFX, but the plan models - while good - are not as clean and detailed as Ace Combat's.
Ace Combat excels in delivering character and just fun little atmosphere-driving details. A flock of parrots fly overhead as you take-off from the runway; the remnants of old beach parties litter shorelines; AFBs look like they're in use (even if the effect is purely illusory). The world feels alive. Project Wingman lacks this sense of character, but does not feel as sterile and charmless as something like HAWX. That being said, Ace Combat sometimes shoots itself in the foot with dumb crap like interceptor aircraft that vertically take-off like rocket ships from AFBs during missions rather than rolling down the runway, denying both a sense of immersion and a fun gameplay element (that of trying to pick-off bandits before they can get airborne); Project Wingman's world, by contrast, always feels like it is adhering to its own rules.
Ace Combat's UI is old and terrible. None of what you might expect from a modern arcade air combat game is here - the target cycling is just trash and features no discrete selection mechanics (mash the target cycling button and hope to find what you are looking for), including just jaw-dropping feature omissions (you cannot target aircraft that the landed on the ground or rolling down a runway with guided ground attack weapons. You have to get them with dumbfire weapons or switch to AtA or Joint-Strike munitions). Project Wingman feels like you're playing with a full deck in this department; it is by no means the most feature-rich UI ever, but everything that you'd expect to be here is here. And my goodness, there is just no comparing the loadout UI of Project Wingman to that of Ace Combat - you can just smell those awful vestigial console elements from the next room over.
In terms of the gameplay...
It hurts me to say this, but Ace Combat just feels so old and outdated. The charm and the amazing visuals try very, very hard to carry it, but there's only so much they can do. The auto-fail stealth missions, the missions where the real OpFor is the game itself as it denies you access to avionics & your (already really limited) UI, the 'annihilation' missions that should have been amazing but are let down by said UI's lack of target discretion & a very stingy mission timer that kills the fun, the lack of granular / interesting difficulty settings, the joy of fighting against a buffet of modern aircraft being poisoned by the game flooding the OpFor with fictional and uninspired UAVs, the tacked-on countermeasures that do seem to do absolutely nothing, and finally the absolutely unforgivable failure of Ace Combat to actually implement fun dogfighting vs ace opponents. I am done with fighting against planes that adhere to absolutely no flight model whatsoever, and Ace Combat 7 is easily the worst installment in terms of this crap, to the point where some ace opponents will literally just warp around in the sky right in front of you. What happened to the old dogfights against Yellow Squadron? Those at least were fun, even if the enemy planes acted a bit UFO-ish and they had plot armour. Now the franchise just won't even let you dogfight against its invincible antagonists whatsoever.
So many games have done this right that lessons could be taken from. Even HAWX, for all of its many faults, did this one crucial thing so very well by comparison. Ace Combat now fails to be a game about engaging in combat against aces. :(
Project Wingman feels like Ace Combat 4. It hasn't got the bells and whistles I would've hoped for, it doesn't put its own interesting spin on air combat, it is by no means fancy - but it is fun, it feels fair and immersive, and the dumb garbage is largely absent. The game understands that you want to fly around in a plane and blow stuff up, and it delivers. It understands that while turning fights against opponents can be satisfying, there is a limit to the amount of fun to be had in said turning fights and so makes them relatively quick and decisive.
Do you want a game that is extremely gorgeous and fun for about 3-4 missions, at a $70-80 price tag? Go pick up Ace Combat 7 if so. Do you want a game that looks perfectly fine and is extremely enjoyable for well over 20 missions, at a $20-30 price tag? Go pick up Project Wingman.
Well just wait until you see the final boss
PW was almost fun for a while, but since the AI can't do anything but fly in circles, they had to make it difficult by making everything missiles. And make bosses fire everything, everywhere, all the time.
One playtrough was enough of that for me.
Can't believe something made me think that Edgy and Whiny are good fights
What a ridiculous statement. I can't believe we need to yet again remind you that only a terribly small % of steam users have the meme resolutions you treat like the holy grail. Saying that is the reason why such games shouldn't be on PC is outrageous. I see you didn't learn anything ever since your last tantrum in here. The very least you could do is not come back to repeat the same ridiculous behavior.
Have you forgotten the other games already? Just look at guys hating GTA V re-released again in PS5 and the what-so-called scalpers. Yeah. Scalping to get others scammed.
I love enjoying using office tools but NO I wouldn't afford that overpriced GPU unless one's getting a job.
Better upgrade the PC for other games when needed than buying a console. Who knows when PS6 or new XBox (series Z or whatever) will be released and we're buying that ♥♥♥♥ again to enjoy MORE games?
I think there's something called AoA (De)Limiter that allows PSM in a press of a button, but that will be exchanged with the flares (you can do PSM but you can't use flares). I've seen some walkthroughs on YouTube.