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Watched tutorials for this chapter, using the best jet and weapons available. Doesn't mater. Chapter 5 mission always fails.
I also wish the DEVS had put a free mission (or at least a free fly-around) for ALL 20 missions so one can fly around each area without having to beat the mission first. Many games I've played allow free roam (so to speak) without always having to go through a storyline FIRST. THat and an auto-save from where one left off would be a nice thing. I'll NEVER get through 20 missions, let alone 10, at this point. Not every gamer (let alone one who might have family commitments or health issues) can spend 2 or 3 hours at a time in front of a computer. I LOVE this game but apparently even on easy it's NOT...easy, that is.
I wish the game would give you an option to give up and skip a mission after you die 100 times so you can continue the campaign and at least (hopefully) get better at playing...
try using one with SP weapon that has much longer range.
if you navigate to the aircraft tree, buy some upgrades for missile range or sp weapon capacity up.
supertomcat features a very long range hard hitting missile (which is no longer manually tracked, wtf, i used to love that from ac6)
if you're on controller, and you have missile alert - hit your afterburner and watch for where the missile was launched. check your close range radar to see the incoming projectile direction. most will track from behind but rare ones will lance you in the radar cone or wing.
if in front of the aircraft, pull up, left, or right very hard by aiming your movement in that direction, and then pull both triggers to do a high g turn. after turning 45-90 degrees, the missile should stop tracking. if it doesnt (like from a sam site) hit your afterburner and you will outrun it. staying in the high g turn too long will cause you to lose too much speed, and it probably will catch your tailpipe.
if behind the aircraft, hit your afterburner (you have infinite fuel, be wasteful.) and make a long turn left, or long turn right. you can out run it if its far. if its close, high g turn left or right, afterburner out of the turn.
press in a movement stick to launch flares if you can't shake it and its way too close.
your ideal way to move is such that your enemy cannot lock your aircraft. if they lock your aircraft you are already losing the fight. verbal cues from your wingmen will point it out (Trigger! bandit on your six! etc)
if you're being too greedy and not dodging missiles when you hear the alert, this is bad. stop this.
yes, you lose the target, but bear in mind where it is in relation to your turn. practice this spatial awareness.
as soon as the bombers appear, break off whatever you're doing and afterburner directly at the bombers. head high altitude to lose your pursuers.
use your right stick to shoulder check when you have a moment.
be very careful going into a dive if your altitude is too low.
you can also move behind ground obstacles to lose missiles.
set difficulty lower if you are dying too often.
yes, but im saying, if you cant beat it on expert, you're going to sit there doing the same mission over and over again with a steep learning curve.
if you're only on mission 5, that is a half hour or so to get back there if you reduce to easy or smth, and have a chance at learning.
thats also fair.
i think its part of how PA makes their code for this game, a lot of stuff is preloaded in the game menu, and i think thats why you can't change the difficulty, cause it all gets pre-assets when you select the difficulty before running story missions.
and to be frank theres probably a more convenient way to do it, but then it results in much longer loading times.
all that being said, i'd be happy to stream you a clear on this mission, maybe watching another player handle the objectives will help you out. i'd outfit my aircraft with whatever you had available in yours, and demonstrate it.
theres also video for beginner clears for most missions, and ideal aircraft loadouts at different stages of the game.
also, theres no harm in backing out of the story missions, start a free mission (meaning you can just select any mission you've cleared so far) and just farm $$$ there so you can buy more upgrades or aircraft, and that'll probably help you clear the story mode easier.
I have seen the missiles on the radar (at least I'm pretty sure that's what they are) but they're really hard to see at a glance because they're so tiny.
I didn't realize there was a tactical purpose for the right stick... I thought it was just for people who wanted a cool view.. I've accidentally touched it a few times out of habit, and all I've ever done is disorient myself... my brain just hasn't learned to work that way yet lol.
Is there an indicator on the radar if you've locked on to a target? Maybe I've just missed it because there's so much going on. In the first missions I just relied on the green box turning red... so I am completely at a loss for what to do when you can't see the targeting boxes.
radar indication: targeted object will flash. start or select on your controller changes the radar 'zoom.' careful with this. if you change it, it wont auto-switch to the close range threat detector to show you where missiles are.
when the radar turns red, that means 'projectile incoming'
missiles are small white lines that flash when the radar hud is red. yes it is hard to pick out, and the missile might not always be behind you. the enemy aircraft will just say 'lol i have a bad angle, oh well FIRE MISSILES'
what do i mean by 'bad angle' ? 'MSL' in this game is a heat guided warhead. you want to be behind the aircraft you're locked on to, and when you're following their flight path, the MSL has the optimal tracking angle. a small dialogue green box will also say 'FIRE' when you're in the right position. try to aim for this sweet spot when you're trying to down an aircraft. it sends a missile at mach 6 right into their turbine =D
no problem. it is 100% an experience thing. just keep practicing. you have to somewhat 'map out' what the other aircraft are up to, and where they're going to be when you're done dodging a missile.
and yes, there is a ton of chatter. i believe you can turn the voices off entirely, but some hidden verbal cues won't have any captions for you to read. theres a lot of 'npc' chatter, where like.. ok
you have say, bandog talking. he sometimes warns you, but hes more of a 'main character'. but the one friendly aircraft on your left flank that doesn't have a name, might also yell 'TRIGGER BREAK RIGHT' thats another cue that's generally on point.
if they start giving you cues, and 'warning' starts flashing on your hud, its time to hit your afterburners because they're about to send ordnance your way.
i could have sworn there was a 'tutorial' mode or something to that effect. if that's not the case then fair enough.
I didn't see one, but if there's one buried somewhere in the menu, somebody should point it out to me lol. The game does tell you how to do basic things like accelerate and take off in the beginning so I assumed it was built into the missions.
I did finally manage to beat it, but... I kind of cheated. I changed my monitor settings to be super dark (making it very hard to read this forum at the moment) and loaded up the game again. This allows the targeting boxes, speed, altitude, and directional arrow to be visible 90% of the time, so I don't have to rely on the radar for everything. The environment is still visible, just a lot darker... but given the choice, I'd take a black backdrop with visible targeting over the most beautifully rendered environment any day... at least for this mission. I can imagine it well enough thanks to the past 100 or so failed mission attempts.
I'll keep practicing, but I get the feeling I might be better off trying a game with a more forgiving learning curve (and fewer clouds) before I'll be able to beat this one... lol.
Congrats on beating the mission! And you stumbled upon a trick that many others have used. I asked on reddit if there was any way to make the target indicators stand out more against the clouds, and the responses I got were "make the monitor darker."
I bought my first computer in 1999 to play FreeSpace and the like, and long before that I played StarMaster on the Atari 2600, Star Raiders and F-15 Strike Eagle on the Atari 1200XL, and F-15 Strike Eagle II and Wing Commander on SNES. I literally grew up playing flight/space combat games. I'm trying to think of some others to help you get some experience in the genre, but to be honest AC7 has one of the more forgiving flight models. You might check out Jane's Advanced Strike Fighters, or H.A.W.X - H.A.W.X 2, for similar mission based, arcade-style jet combat. YOu can also play around in War Thunder and World of Warplanes, or in earlier-era games like Combat Wings - Battle of Britain. There is also a demo for the upcoming Project Wingman, but I have not tried it yet.
Goof luck and glad to see you sticking with this!
oh man. no i get you.
the contrast sharp whites over greens is very hard to distinguish.
my guy, i think there are mods on nexus to retexture or soften contrasts, or even change hud colors. check that out when you get a chance.
red/green colorblind guys are going to suffer. i will suffer more as i age, as im losing some light greens and yellow greens as i go here. =p
As for aircraft, the F14-D with LAAM and F/A-18F with QAAM are probably your best bets. The LAAM is the best air-to-air weapon in the game in my opinion, since you're almost guaranteed to hit your target if you fire it from a long distance away
I'm obviously not good at these games, though ever since the 90s with the Star Wars and other flight games (IL 2 Sturmovic, etc) I've always played them and LOVED them. I'm pretty sure I'm on easy mode right from the beginning, and after many tries I got through missions 1 through 4.
It's just this mission 5. I've lost count at this point. I've seen a video playthrough of mission 5 online. Hard to "memorize" a mission that's over a half hour long for tips.
I wish to heck that the DEVS would have a free flight for each mission for non-experts to fly around in to get familiar with territory. Or at the VERY least, the ability to take up where you left off if you need to stop playing the game, rather than having to start all over again w/ mission. But there isn't ,so my whining isn't going to make that happen. And I can't "cheat" and load one of the few complete game saves online because this game uses cloud saves dependent on each player's game.