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Докладване на проблем с превода
https://en.wikipedia.org/wiki/Arcade_game
https://www.youtube.com/watch?v=Afbf8zHd0wM
You seem kinda win the authority of "Ace Combat is a simulation game". OP asked whether it's real sim or arcade. That's it.
If this is a simulation game, he will think of DCS, FSX, or X-Plane level. In a sim level, you will have less tools to react with. Example: A2A missiles will only work against air targets while A2G missiles will only work against ground targets. There's no such thing IRL like A2A weapons can target ground units unless they have a technology for it.
I'll be honest, your delusion of "Ace Combat is a simulation game" caused information bias in this community. No wonder in every game there are users this toxic. It's like torching the forest with Molotov cocktails.
LockOn: Flaming Cliffs 2. I'm once a user of that flight "simulation" game and I know which one is actual simulation, which one is not, so don't enforce the Ace Combat playerbase users that this is a "flight simulation" game. It's not that kind of level despite having realism in graphics and flight models. Want "simulation"? Go play DCS. Discuss this with DCS forum regulars. Because:
Or should I do it and bring the party of DCS/War Thunder/IL-2 Sturmovik users if you don't have guts to do it?
It's a fun arcade game, and that's that.
You can perform maneuvers which defy the laws of physics and your plane can carry dozens of missiles and has infinite gun ammo.
And i wouldn't have it any other way
1) you don't need to follow any takeoff preflight, planning, ordnances or procedures.
2) you carry like 15 tons of missiles on your aircraft that can only lift like 2 tons+ aircraft weight.
3) you can pull extremely high g maneuvers as long as you want without your pilot passing out from oxygen starvation from blood not reaching his brain
4) no fuel
5) you're allowed to pull extremely high g maneuvers with your armed ordnance still present on your aircraft. missiles have g-limits, and if you exceed them they rip off your aircraft hardpoints.
6) you can blow up an aircraft that is barely 10 meters away from you with missiles and not destroy your own aircraft
7) you can fly through airborne debris casually (aircraft turbines DO NOT like debris. lol.)
i can keep going but i'll stop it there. true simulation games account for all of the above and more. they'd hire retired airforce captains to go through all the steps with them and 'get it right' so to speak. an aeronautical engineer to go through all the flight physics properly, etc.
project aces does a good job of making it 'feel' real, but theres very, very few elements on the mechanical side of things that speak to being like a true simulation.
but thats why i like it. simulation games are boring af my guy. you want to get in there and unload missiles on those bogeys and not have to fly back to rearm every 4 shots lol.
The original reason why the series ever existed is to differ from simulators of its era, like "Lock On" and "Jane's IAF"
Plus you get missile resupply mid-air.... should be arcade enough.