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Some may say this as a simulator, some are not, but I don't mind if people are arguing about it. However, I've seen people complained about this game being a simulator while those who played Ace Combat before opposed it. If you have seen a thread that has been "hot" about it, you know why it is "prone" to big arguments, like politics.
JK,
It's an arcade flight game (with some great attention to detail).
Simcade, as said above, also isn't a bad choice term either, because games like Afterburner make Ace Combat look more centered between arcade and sim spectrum.
With all of the above taken into account, Ace Combat (as a franchise) is a set of air combat games that may have realistic looking aircraft but have no realistic or authentic elements beyond that. The universe the games are based in isn't realistic, the aircraft don't fly realistically, and the weapons and sensors are also entirely unrealistic. None of that means that it isn't fun or good. It just means that if one is looking for a combat flight simulation experience, Ace Combat was never, ever the place where one will get that.
To be bluntly honest, I think even "simcade" may be a bad way to describe Ace Combat. Again. I don't say this as a negative but if I were to look at this from the perspective of a racing game fan, I would put games like the Forza series, Dirt, F1, and Gran Turismo firmly in the "simcade" category because they are simplified but still have some realistic (or at least authentic) elements that anchor them somewhat towards the "sim" side of things. The cars may not behave exactly as they should but there are obvious gameplay elements that try to convey a sense of overall authenticity even if it isn't realistic in the individual details. Ace Combat doesn't do any of that. It has no real interest in any kind of realism beyond the visuals of the aircraft themselves (not the fictional aircraft obviously but the ones based on real airframes).
For the life of me, I can't understand why anyone would want to try to make the Ace Combat franchise to be anything more than a fun, story driven air combat action game series. Trying to argue that it is or isn't a "sim" kinda seems to miss the point. We know what combat flight sims look like (DCS World, IL-2, Rise of Flight) and we know what "simcade" air combat games look like (War Thunder). I am not sure why anyone would want Ace Combat to try and compete on the level of those other titles when it was clearly not intended to do so. It is a fun, arcade action air combat game series.
That being said its a crazy good game with crazy fun story. Emphasis on crazy
gran turismo sport is sim-lite, but it lacks things like tyre carcass modelling that make it fall short of a true simulator
forza motorsport is a simcade, and forza horizon is an arcade game
ace combat, comparatively, is almost absolutely arcade, as nothing in it even remotely corresponds to reality and for every element that AC7 did more immersively or was a closer approximation to reality than previous AC titles, it did two things that diverged further from reality
this doesn't make ace combat bad in any sense of the term, just that it is most decidedly not a simulation, and no AC title would qualify as a simcade
Still counts as an arcade regardless of what you think.