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The problems that I've listed seem to only be in this single level, every other level in the game, I do not run into any of these problems at all. I am very familiar with the mechanics of the game, and even understand the subtle differences in what each Single player component does from just how much I've swapped out the parts. My ability to annihilate entire hoards of enemies in record time in Ace mode while suffering no damage is why I asked the question, because it's just so alien how this is the only mission where I for some reason have no ability to actually harm enemies without it being pure luck.
ive had the same issue where Ive chased a plane that shouldve been downed 3 times, into me chasing them and using over 10 missiles, some of them bad shots but no more than 2. feeling like my lock on just doesn't work at full potential or like my missiles are nerfed.
no where near as experienced as you, but i always notice that normal difficulty is more like Campaign Hard mode plus a little more during the DLC missions, especially the 1st and 2nd levels of the DLC, mission 3 is REALLY easy imo.
That's the weird part to me. If they would've mentioned that the drones and SACS are using ECM, I wouldn't be asking if the missiles are nerfed in that mission. Because in the first mission, I usually end with about a minute left and the only enemies remaining are the ones that spawn eternally for the sake of giving you something to fight while you wait for the Alicorn to move.
In the second mission, it's pretty much the same issue, I clean up the entire harbor and annihilate the airbase along with the fleet that comes in some time mid mission. leaving me to deal with just the SLUAVs that are guiding the Railgun shots, until the timer runs out for Scream and Rage to pop up.
And in both missions, Rage and Scream go down in record time for me (their ECM is easy to deal with once you understand it and their stealth missiles are a joke).
All in Ace mode too!
But in SP Mission 03, all of a sudden my missiles just do not function with no indication as to why. If David didn't know about the ECM on the drones, then why isn't there any radio chatter mentioning that the enemy is using ECM, like when the Alicorn Deploys its Jamming field, Lanza would yell out that his HUD is messing up. So if the drones are using ECM someone would point it out mid mission. But there is no hint of any kind of interference beyond the Jamming Buoys and the Jamming System on the Alicorn.
i just replayed it again today, and I noticed I got highscores for mission 1 and 2, same results as you describe, while ten million relief played more like how you described. maybe i wasnt paying attention before. so weird tho
So far I've found the best way to beat them is time it when I know which target they're pursuing, and angle my aircraft well into a "lead" before firing the missile, or going notably faster than them and dropping it from what feels like a few meters away so they have no time to react. It takes good planning, where the missile doesn't really need to maneuver itself much because you dropped it on the drone's tailfin, but it works.
Oh, it's been a while. I can't even remember if I managed to snag that S rank in that mission or not anymore. I haven't played that mission in a good while, so I don't know if the missiles are still derpy enough to ignore the SLUAVs if they just nudge themselves 1 Micron to the side. I'll test it out right now and see what I get.
The issue isn't about what the Victory parameters are, it's about how the Drones and SACS seem to be immune to or extremely resistant to the Missile homing capabilities. Almost as if your missiles are nerfed for this mission and this mission alone. The aberrant missile behavior is what this discussion is about.
Well, I managed to get an A rank (48k points), but that was due to my own incompetence. Missiles now actually hit their targets. It's been patched. My set up was an F-22 with Agility Mods, and Standard Missile DMG, Homing, Flight Speed, and Time, with QAAMs as my SP Weapon. I'll go for the S rank eventually now that I know my weapons work.
I prefer EMLs, their dumb fired nature eliminates any quirk of the enemy and just eviscerates them immediately, as well as TLS with range and power extension mods. Makes dealing with the CIWS and defensive systems of the Alicorn a cake walk. So I guess Rockets can help out too if you're brave enough to bring any specifically for the Alicorn.