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Thanks for the info. I have the same impression of AC. Seems great for the arcade crowd. If you can stand not using a joystick. The graphics really look great.
Wings over Europe led me to Wings over Vietnam. Both look worth checking out. I can only hope there are texture patches and mods to make the ground especially a little richer, but that's not a deal breaker.
How would you say the Wings games compare to Strike Fighters 2.
Have you played both? Thanks.
I played it plenty. Probably too much.
The ultra nationalistic community, and pro German anti American bias left a bad taste in my mouth. The toxic moderators and unethical sleazy developers with all their constant ninja buffs and nerfs, bottomless pay to win, and constant flight and damage model changes not for realism but to keep you always wanting to grind something new, also left a bad taste in my mouth. I don't believe I'll ever play another F2P game after War Thunder.
I went to play it, when it asked me to bind all my controls to my T.1600m I promptly uninstalled it.
Interesting info on DCS, thanks.
By the way I did ask the developers in the forums about a Vietnam campaign with Vietnam era jets. The answer I got is that they are working on the F16c which alone should take about 2 more years and they might have the F4 Phantom in about 4 years. I couldn't help but laugh. They were dead serious.
The BAT mod looks pretty good. I'll check it out. Also curious how do you feel it compares to Strike Fighters 2?
There are other arcady modern jet games if you consider the flight component of Battlefield and Call of Duty games and the like. But like you say, not much supply for sure. That and stuff like DCS sure leaves some big gaps in the industry.
Getting a working configuration can be a daunting task in War Thunder.
But like I say it isn't the reason I left. More like the unenjoyable experience as a whole designed to squeeze your wallet literally forever, the shady sleazy developers, and toxic moderators, and extreme nationalistic alt right European community. Ask why the over the top German bias and 'kek' and 'reeeee' are the typical response you'll get. Not for me.
Another vote for IL2 with BAT mod. It sounds pretty appealing.
By the way is there both campaign and PVP?
Sure, but if you want semi-sim, F4 usage with modern graphics, where else do you turn?
Sadly, there is NO game right now that matches your criteria. IL2 1946 with BAT and Strike Fighters 2 with mods come close, but the graphics are not 'modern'.
DCS's survey sims(Su-25T, LO: FC3, and the planned Modern Air Combat) don't have Vietnam War era content.
War Thunder only just got the F-100 and the Mig-19. By the way, describing WT as P2W is a bit too much. The WT playerbase is very anti-P2W(I mean P2W in its truest sense). WT may be a grindfest, but it's not P2W.
Your best option might be waiting for WT to get to the Vietnam era and then finding some people to play custom battles with.
I, like you, am a casual sim player and I too grieve the fact that the genre has become a niche. But IMHO all the old-school sims that you mentioned weren't casual sims by design. Rather, they were 'simple' because of the technological limitations of the time. They are casual sims only by hindsight. They were trying to become something like DCS, but the PCs back then didn't have a hope of running such a complex game. At the time of their release, games like USAF and USNF 97 were state-of-the-art hardcore sims. But now with something like DCS at the top, the old sims have become 'casual' by comparison.
At least that's what I think.
Not at all. Falcon 3.0 and 4.0 was/is pretty close to what DCS was/is today. Apache Longbow in 1995 was hardcore with all the realism stuff turned on too. USAF and USNF 97 were never "sims". Hell, USNF had a fully acted FMV plot. That's not "sim".
Look athe manual for Falcon 3.0 (not 4.0) http://lucasabandonware.free.fr/manuels/Falcon%203.0.PDF
You're just mis-remembering or never played the truly hardcore stuff back in the late 90s.
From the manual for F-14 Fleet Defender (MicroProse 1994): Because of the complexity of the F-14’s weapon and flight control systems there are well over a hundred different key commands. Each command performs a unique function and is activated by the touch of a certain key or combination of keys on your keyboard.
https://steamcdn-a.akamaihd.net/steam/apps/328930/manuals/Manual.pdf?t=1486753153
That game modeled air density to affect flight performance and things like aspect angles for radar returns in 1994.