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I also play better without QAAMS or EML. Learning to avoid QAAMs is a basic skill and EML loses plenty of usefulness once the others know you have it. They'll even assume you do beforehand according to your choice of aircraft.
I'm hoping for few patches to come out though. Although I have fun that doesn't mean it can't be improved.
I do like that low-tier aircraft have more room for better parts in order to match up with the top-tiers. Love bringing a buffed up MiG-29, F-2A, or Gripen into the dogfights with Raptors and Wyverns. The MiG-29 is an absolute beast with those beautiful skins. I think an F-15J build based around buffing agility and SP weapons would perform well.
I've also seen stacked teams of MiG-21s on mics roll over randos in F-22s before. Ofc that's because the MP-exclusive weapon parts are absolutely bonkers and turn standard MSLs into ghetto QAAMs.
I played it enough to get the medals/emblems and now I'm done with it and will probably never touch it again. Have fun EML spamming I guess.
My most favorite craft in MP by far is MiG-29A. It's nimble, both air-to-air SPs are quite useful, and it manages to perform "post stall maneuver". Maybe junk in unlimited, but quite monster in 2000 matches.
That is a fair point, but I don't think calling it "bad" just because you don't prefer that objective is fair. To a person who prefers pure air to air combat, the multiplayer would be a blast. I wouldn't mind more options though.
When you get a group of friends or just people you've encountered together with a chat and a private lobby, you can make custom objectives too. I've done a few tunnel races, formation flights, historical recreations (MiG 21 vs phantoms, etc.) and all sorts of other fun and crazy stuff where the objective isn't as simple as killing people. I recommend you give it another shot with a good group.
That is unnecessary. The rest of your argument was fairly strong and I'd agree with you, but when you stoop to a closing ad-hominem-esq attack it just makes you look bitter, which only hurts your argument.
It also makes it look like you didn't read this whole thing, which further weakens the argument.
I agree 100% on the base attack and skin customization stuff. I actually thought the skin trailer we had was showing off customization stuff like that, but that's just me not paying enough attention. I still really want it though. As stated above, I agree MP's offering seems limited. I'm really hoping they add a ground attack mode alongside the DLC, but I'm sure their resources are limited as my understanding is that they're a pretty small team within the corporate giant of Namco. As far as the PVE/Coop mode, in an interview with Ace Combat Fan, Kono has basically stated that the game is structured totally wrong to allow that: https://youtu.be/bwrnCYjPUPs?t=752 (12:30 - turn on subs if you don't know Japanese).
I agree completely. Perhaps bumping EML down to doing 99% damage to low HP aircraft instead of insta kill and slightly nerfing QAAM's would bring the other options to the front more.
Maybe I just don't like everyone sticking with "only for the win" builds in every unlimited room, F-22/QAAM and X-02S/EML as you mentioned. I heard there are some crazy pilots who join and win matches with A-10 or something though.
The QAAM needs a nerf, it has the same damage as HPAA, reloads faster and can track better than any other missile.
The EML takes a bit of skill to use, but even then, its blatantly OP.
I've played Ace Combat 2, 3 (Still have, buried somewhere), 4, X, and Joint Assault (those two I ripped the isos and kept my savedata from my psp memory sticks). And the one thing that kills me without a doubt...
WHERE IS CO-OP? Nothing was better than me and my high school buds linking up and doing a mission together during lunch on our PSPs. DM and TDM are fine, but as someone who grew up with games that had bot support or CO-OP, I LOVE COMP STOMPING. BRING IT BACK.
Hell, I feel like I'm the only person who misses TEKKEN FORCE MODE on that note! Monster Hunter is one thing, but the other games Namco\Bandai make including our favorite dogfighter deserve more love in the multiplayer department.
I happen to know people that do this as well as with F-104 and actually win unlimited matches. That's part of the reason I think in the end having enough skill wins out. Against two equally skilled pilots, build and conforming to the meta matters a lot more, but otherwise it seems pretty balanced.
I guess that's fair, but it isn't by any means the only working option for deadly weapons; parts also play into that a lot. You can buff standard missiles to (at least from what I can tell) about the effectiveness of QAAM's if not better.
Using pulse and guns can be very similar (though pulse has rapid fire by comparison and does medium damage, and guns is even more rapid fire and does even less damage, but it still almost balances). Dodging EML is also a very viable thing and if a player knows EML is coming for them they can make themselves almost impossible to hit.
Furthermore, at that point that's the majority of non-ground attack SP weapons that can be/are OP when used properly, excluding a few of the more random SP missiles and the TLS which I feel needs a buff if anything. My point is, everything has it's place, and when used correctly, is extremely effective. Is that then really OP, especially when *everyone has fairly easy access to it? I think skill makes the majority of the difference, as does using each tool for what is designed to do best (like I said before, EML for 1v1/sniping/close quarters, QAAM for general destruction, pulse for an in-between).
*anyone can access it when they actually go and unlock it. Brand new players won't, but nothing but time/practice inhibits them from getting it*
If you were arguing that none of the weapons in the game require a great deal of skill to get kills with, I'd be a lot more inclined to agree. Most of the people playing the game just don't seem to know how to evade, etc. so anything can be lethal. However, skill supplements existing firepower like nothing else. A player that DOES know how to dodge can get kills with the same ease without dying nearly as much, making them win. When multiple skilled players start competing, then skill gets that much more important. I guess what I'm saying is it doesn't take skill to use the weapons, it takes skill to use them well.
That's an idea I've not heard before and makes a lot of sense. Maybe it wouldn't pan out in the long run, but that would be cool to see if you could give the most damaging aircraft the most weakness as well.
See:
*Edit: Formatting of quotes was botched.
So much missed potential imo, and it's a shame, the game had some real drive, just not enough for MP content.
Not saying this about you or anything, but this entitled attitude I've been seeing with a lot of the base is really getting on my nerves and makes me feel bad for the developers. If it's so easy for them to implement controller support useful for /just/ the PC version of the game, why don't you go and make a game yourself and do all of that? This game has already been delayed multiple times, and if you watch (I believe) the aforementioned interview, they actually restarted from scratch at one point. Sure the game isn't perfect, but we live in an age where features can be added, bugs can be fixed, and the majority of comparable projects (most mainstream triple-A games) have vastly more issues much more worth complaining about, yet when a fairly good game comes along and suggests a future of even greater games of it's kind, it gets attacked to the same degree?
I can respect respectful or constructive criticism, but most of the criticism I've seen to this game is way out of proportion and has very little basis. Even claims the story is bad seem to go hand-in-hand with not actually knowing the story.
TL;DR, I want more content as much as the next person, but I understand and accept why things are the way they are.
:s