ACE COMBAT™7: SKIES UNKNOWN

ACE COMBAT™7: SKIES UNKNOWN

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Doc_Rasp Feb 1, 2019 @ 4:03am
Smth is wrong with the textures.
Smth is wrong with the textures. Settings are high, game works normally, but looks like textures are not loading. Any ideas?
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Showing 46-60 of 75 comments
Originally posted by forestviews:
Originally posted by Snake Plissken:

Show Steam your evidence

While that would probably work I can still play the game and I found out that if I play the mission without pausing then I keep reasonable graphics, that brings up other questions about if my graphics card isn't good enough how come it can keep good graphics if i don't pause and still get 60 fps. I think there's more to this issue than meets the eye.

Does this happen with any other game?.
Gustavo Veiga Feb 12, 2019 @ 6:08pm 
I'm still getting this bug on hangar almost everytime i restart the game, in game the texture load fine, but in the hangar the game load ps1 textures. but sometimes the game load the textures correctly in the hangar.
https://steamcommunity.com/sharedfiles/filedetails/?id=1654043185

https://steamcommunity.com/sharedfiles/filedetails/?id=1654043101

https://steamcommunity.com/sharedfiles/filedetails/?id=1654043063

Last edited by Gustavo Veiga; Feb 12, 2019 @ 6:20pm
dogen Feb 12, 2019 @ 8:05pm 
Actually seems like this might actually be a bug preventing texture streaming and not a VRAM issue. I occasionally see it even with textures set to low.
Last edited by dogen; Feb 12, 2019 @ 8:05pm
Forestviews Feb 13, 2019 @ 9:26am 
Originally posted by Snake Plissken:
Originally posted by forestviews:

While that would probably work I can still play the game and I found out that if I play the mission without pausing then I keep reasonable graphics, that brings up other questions about if my graphics card isn't good enough how come it can keep good graphics if i don't pause and still get 60 fps. I think there's more to this issue than meets the eye.

Does this happen with any other game?.

Just this game, heck I can even play project wingman no problem and that games often compared to this.
Originally posted by forestviews:
Originally posted by Snake Plissken:

Does this happen with any other game?.

Just this game, heck I can even play project wingman no problem and that games often compared to this.

If you're playing PW on your system and it runs fine, it's not your hardware, I would seek a refund if possible, explaining this is a technical issue out of your control.

:s
Gustavo Veiga Feb 14, 2019 @ 4:57pm 
After doing some tests and setting texture stream to 0 in engine.ini the texture loaded correcty in the hangar, but caused a fps drop in gameplay, The texture stream is broken on some system, and it happens more in singleplayer.
Last edited by Gustavo Veiga; Feb 14, 2019 @ 5:02pm
Yiryi-Sa Feb 14, 2019 @ 8:13pm 
Add these to your Engine.ini file (found in the AppData/Local directory to Ace Combat 7) to increase texture clarity and stopping the texture loading in the hangars:

[SystemSettings]
r.TextureStreaming=False
r.MaxAnisotropy=16

You may also want to remove Chromatic Aberration (which will clear up your entire screen) by dropping these lines:

r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
Son of Russ Feb 15, 2019 @ 1:38pm 
Originally posted by Yiryi-Sa:
Add these to your Engine.ini file (found in the AppData/Local directory to Ace Combat 7) to increase texture clarity and stopping the texture loading in the hangars:

[SystemSettings]
r.TextureStreaming=False
r.MaxAnisotropy=16


Thank You, I'm running a EVGA 960 2Gb SSC so I figured my vram was the issue but this seems to have solved the hangar texture problem.
Forestviews Feb 15, 2019 @ 2:51pm 
Originally posted by Yiryi-Sa:
Add these to your Engine.ini file (found in the AppData/Local directory to Ace Combat 7) to increase texture clarity and stopping the texture loading in the hangars:

[SystemSettings]
r.TextureStreaming=False
r.MaxAnisotropy=16

You may also want to remove Chromatic Aberration (which will clear up your entire screen) by dropping these lines:

r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0

Your a legend that actually worked.
Huckebein Feb 16, 2019 @ 3:02pm 
Originally posted by Yiryi-Sa:
Add these to your Engine.ini file (found in the AppData/Local directory to Ace Combat 7) to increase texture clarity and stopping the texture loading in the hangars:

[SystemSettings]
r.TextureStreaming=False
r.MaxAnisotropy=16

You may also want to remove Chromatic Aberration (which will clear up your entire screen) by dropping these lines:

r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
You are my new God.
inflow Feb 17, 2019 @ 7:28pm 
Can someone explain to me how exactly you add those lines to the engine.ini file? I've never done this before and I don't want to screw something up....I'm a dummy when it comes to this stuff.
Yiryi-Sa Feb 17, 2019 @ 7:42pm 
Originally posted by inflow:
Can someone explain to me how exactly you add those lines to the engine.ini file? I've never done this before and I don't want to screw something up....I'm a dummy when it comes to this stuff.

The first thing you'll have to do is go to your AppData folder; it is likely hidden, so you'll either have to unhide it or you can simply do a search for it. Once you find or unhide your AppData folder, you'll want to go to Local. Once in that folder, go to the Ace Combat 7 directory there. Then, go to "Saved." Once you're there, go to Config. Next, go to WindowsNoEditor. Once there, you'll see Engine.ini. Double click on the file, and it should open up with the Notepad interface.

For review, your destination string should like this:


C:\Users\[UserName]\AppData\Local\[GameName]\Saved\Config\WindowsNoEditor\Engine.ini

Now, once the file is open in Notepad, simply copy and paste the text lines I provided as follows:

[SystemSettings]
r.TextureStreaming=False
r.MaxAnisotropy=16
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0

For guidelines, leave the default text (which appears at the top of the notepad once opened) alone. Just copy and paste the text I provided above. For example, I have another Unreal 4 engine game called Redout, and I use the same exact text for those settings. For example:

C:\Users\[UserName]\AppData\Local\redout\Saved\Config\WindowsNoEditor\Engine.ini

The file looks like this in its entirety:

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../redout/Plugins/FMODStudio/Content
Paths=../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content

[GoogleAnalytics]
UniversalCid=8b56ec79c4e490ee8125c4bf42ab0e81

[HyperealVR.Settings]
MirrorMode=0

[SystemSettings]
r.TextureStreaming=False
r.SceneColorFringeQuality=0
r.MaxAnisotropy=16
r.AmbientOcclusionLevels=0

Note the [SystemSettings] section is at the bottom and not attached to any other path.
inflow Feb 18, 2019 @ 6:31am 
I appreciate this, but when I go to config there is no file/folder "WindowsNoEditor". Under config I do see the engine.ini, so I assume I should just open that from there?
Last edited by inflow; Feb 18, 2019 @ 6:33am
inflow Feb 18, 2019 @ 6:35am 
I went ahead and edited it per your instructions and it worked! Amazing! I am curious why that was necessary/what it did specifically to fix the problem.
Yiryi-Sa Feb 18, 2019 @ 11:34am 
For whatever reason, the developers did not include a anisotropic filtering (yes, they included AA [anti-aliasing] but that only fixes pixels on the edge of objects and, well, everything). I, for one, prefer texture fidelity over "jaggies" as they're colloquially called.

Texture streaming is a neat tool to help with older hardware in regards to loading lots of textures, since the only major advancement of loading speed (for anything) is the introduction of Solid State harddrives. It is a convenient trick, but it gets rather annoying and it is not perfect; sometimes textures are stuck at a certain interval. Disabling texture streaming forces the engine to load all the textures at once rather than in a "stream," thus the hangar issue gets cleared up but you may notice a slow down in load times. Unlike some people, load times don't bother me.

As for the chromatic abberation... I get the appeal to have unique filters that mimic camera imperfections and artifacts, but it bugs the crap out of my eyes (I learned about this in my other Unreal 4 game, Redout).
Last edited by Yiryi-Sa; Feb 18, 2019 @ 12:03pm
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Date Posted: Feb 1, 2019 @ 4:03am
Posts: 75