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Does this happen with any other game?.
https://steamcommunity.com/sharedfiles/filedetails/?id=1654043185
https://steamcommunity.com/sharedfiles/filedetails/?id=1654043101
https://steamcommunity.com/sharedfiles/filedetails/?id=1654043063
Just this game, heck I can even play project wingman no problem and that games often compared to this.
If you're playing PW on your system and it runs fine, it's not your hardware, I would seek a refund if possible, explaining this is a technical issue out of your control.
:s
[SystemSettings]
r.TextureStreaming=False
r.MaxAnisotropy=16
You may also want to remove Chromatic Aberration (which will clear up your entire screen) by dropping these lines:
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
Your a legend that actually worked.
The first thing you'll have to do is go to your AppData folder; it is likely hidden, so you'll either have to unhide it or you can simply do a search for it. Once you find or unhide your AppData folder, you'll want to go to Local. Once in that folder, go to the Ace Combat 7 directory there. Then, go to "Saved." Once you're there, go to Config. Next, go to WindowsNoEditor. Once there, you'll see Engine.ini. Double click on the file, and it should open up with the Notepad interface.
For review, your destination string should like this:
C:\Users\[UserName]\AppData\Local\[GameName]\Saved\Config\WindowsNoEditor\Engine.ini
Now, once the file is open in Notepad, simply copy and paste the text lines I provided as follows:
[SystemSettings]
r.TextureStreaming=False
r.MaxAnisotropy=16
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
For guidelines, leave the default text (which appears at the top of the notepad once opened) alone. Just copy and paste the text I provided above. For example, I have another Unreal 4 engine game called Redout, and I use the same exact text for those settings. For example:
C:\Users\[UserName]\AppData\Local\redout\Saved\Config\WindowsNoEditor\Engine.ini
The file looks like this in its entirety:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../redout/Plugins/FMODStudio/Content
Paths=../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content
[GoogleAnalytics]
UniversalCid=8b56ec79c4e490ee8125c4bf42ab0e81
[HyperealVR.Settings]
MirrorMode=0
[SystemSettings]
r.TextureStreaming=False
r.SceneColorFringeQuality=0
r.MaxAnisotropy=16
r.AmbientOcclusionLevels=0
Note the [SystemSettings] section is at the bottom and not attached to any other path.
Texture streaming is a neat tool to help with older hardware in regards to loading lots of textures, since the only major advancement of loading speed (for anything) is the introduction of Solid State harddrives. It is a convenient trick, but it gets rather annoying and it is not perfect; sometimes textures are stuck at a certain interval. Disabling texture streaming forces the engine to load all the textures at once rather than in a "stream," thus the hangar issue gets cleared up but you may notice a slow down in load times. Unlike some people, load times don't bother me.
As for the chromatic abberation... I get the appeal to have unique filters that mimic camera imperfections and artifacts, but it bugs the crap out of my eyes (I learned about this in my other Unreal 4 game, Redout).