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That's why they stopped doing it. It saw rather limited use, and complicated manufacture of the controllers.
In an age of multiplatform games. There is little room for 'unique' oddities.
There is a reason the XBox controller most notably the 360 and up controllers are basically Playstation controllers but with different plastic molds, D-Pad/Left Joystick swapping positions and the L2/R2 being replaced with Triggers. It was done so for the sake of easy of cross platforming because Microsoft also wanted the XBox Controller to dominate the PC gaming Market as well, and most PC controllers at the time were modeled after the very Successful Sony Dualshock design at the time. It would also help convince often Playstation Exclusive titles to be multiplatform titles more easily as they wouldn't have to redesign the game's controls to a unique controller.
To be honest, despite being done so for selfish reasons Microsoft's decision to do this was likely one of the better decisions in modern gaming, as the age of multiplatforming you see today has benefited all brands including the increase in PC games which were normally left to Consoles.
As much as I prefer the Playstation Dualshock controller, it's nice that you can very easily get one to work on PC being almost all games that use controllers have nearly identical controls/button arrangements because of Microsoft's decision. It isn't like comparing a N64 to a PS1 controller anymore, controllers are literally identical beast these days.
That being said. Being Microsoft never implemented Pressure Sensitive Buttons, nor has Nintendo, no game developer making say a GTA Game or COD Game, BF Game etc will never use them because they multiplatform their products. By the end of the PS3/360 era you can argue that almost no games used it anymore. Sony pretty much decided to drop it entirely. Even when you use a PS2/PS3 controller on PC you will rarely ever get the chance to use that feature as well sadly, even when emulating.
If pressure sensitive buttons were standard, it wouldn't be a problem, because we'd have adapted the fine pressure control needed for it, but they aren't so it's awkward and uncomfortable.
Ace Combat games played.
Air Combat (PS1)
Ace Combat 3 (PS1)
Ace Combat 4 (PS2) Tunnel was a straight line, multiple times the size of the aircraft so I dunno how it could be harder than either 5 or 7's tunnel runs. Heck I remember the Su47 Ace you could shoot down if you kept going outside after leaving the first tunnel. lol
Ace Combat 5 (PS2)
Ace Combat Zero (PS2)
That's weird, I played AC4 a month before 7 and I remember having to switch to the A-10 because with all the other planes it was incredibly easy to hit the walls of the tunnel. AC7's tunnel is just a bit too narrow at the entrance but once you are in I find it's pretty smooth sailing compared to that.
Being a PS2 game I would assume it would have some kind of contrast/brightness options? Which were very common on those games because not all CRT TVs were the same, some even having brightness issues. But I've not played Ace Combat 4 in I would say well over a decade. So honestly, all I remember from it was I rarely if ever crashed on Megalith. Even though it had what 4 tunnels? Not sure if one of them was used or not, I even learned how to come from the back on a few of them which was fun. But i never experienced it on a HDTV so.
To put it bluntly, the megalith tunnels get a LOT harder when you can't really see the section where it angles up, because all the colors are washing into each other and it's dark.
Some of the late game planes are also super twitchy, so unless you are used to very gentle micromovements on the stick, you wind up with an overcorrection wobble issue that leads to crashing in an enclosed space.