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All of them except those.
Not really.
Eh, doesnt really matter though, I eventually got the hang of it enough to where I did at least decently enough consistently and got enough money to get the last plane i wanted and i dont think I'll be coming back to multiplayer again. Every match is just the same thing where everyone is in a knot in the middle of the map doing 10G turns avoiding missiles that pull off 180 degree turns and have a flight time of like 30 minutes so they just keep circling you and then coming back. Theres almost never any actual dogfighting, unless you consider just flying back and forth doing said 10G turns over and over again dogfighting. Overall I just find it incredibly monotonous and disappointing. Strike planes are rendered completely useless and they really should have had some sort of coop missions or scenario type things where they could come into play.
Love the single player, kind of hate the half baked multiplayer.
Let me guess, you're playing mostly on sub 2500 points with SPW off?
I guess I am also really sorry I haven't joined any of your elite skills lobbies but, as with anything I have to go with my actual personal experience and not the experience of others when it comes to how much I enjoy something. Sure there have been a few games that have actually been really fun and that aren't just making the same circle over and over against hilarious cartoon missiles, but they haven't happened very often. My experience with multiplayer overall really hasn't shown me anything really exciting or engaging. It gets really old really fast for me because there really is not much to it.
Sorry, you guessed wrong. More often than not the rooms I join have the options both set on unlimited. Though it is refreshing to not have everyone using Black Widows, Raptors, and SU-57s every now and again, so I do join some that have lower point caps here and there.
I am just giving my honest opinion based on my impressions and experiences with it, and my personal preference is the single player experience. I'm not really sure why that has seemed to generate so much hostility from you, as if this is somehow a personal attack on you and not just, you know, me saying what I find more enjoyable. If you enjoy the multiplayer more yourself, more power to you. Me not liking it is not somehow saying you and others are wrong for liking it.
Please don't be like that, you can even enjoy eating feces for all we care, no one is telling you to NOT enjoy single player. I'm just making a case as to why multiplayer is more engaging than any single player dog fight as matter of mere difficulty, which is really not comparable between the two.
I only mentioned a high skill match because there can be vastly different experiences in the game based on the lobby's skill as a whole.
Okay, so I assume the "cartoon missiles" you talk about are QAAMs from those Raptors, some couple of deaths from Black Widow HVAAs and then PLSL SU-57. Boy you should be glad you didn't experience the EML empire era.
You let your feelings take over the text. Just read the text in a literal sense and there's no hostility, it's just your own impression. In advance, one of my paragraphs here will probably sound "hostile" to you but it really isn't, it's just not sugarcoated with unicorns on top. If I wanted to be hostile I would straight up insult you so don't worry.
Going back to your point of "cartoon missiles", dodging missiles is not really the hardest part of a fight, as they usually only hit you when a good player is chasing you very closely to the point of there being little to no chance of dodging due the short distance (while they keep using machine guns to slowly kill you) or when you are swarmed by many different people and eventually one of them will hit you, but that is just a 2v1 type scenario which there isn't much to be done about regardless of game. If you are having trouble with missiles I would recommend staying low and using the ground in your favor, as clouds will also hinder your own attacks.
If you can find yourself in a lobby with a friend you can do that. Feed him MRP, then he feeds you MRP in the next game, down with the system, we rebel.
So, yeah I am going to have to maintain that the dogfighting in the campaign for me is far more entertaining and fun than the silly and pretty much impossible movements in multiplayer. Sure, if you put them in a vaccuum then fighting with players is of course far superior to the AI, as it is with any game, because people are smarter than AI. But nothing exists in a vacuum, and all the things in single player put together make me enjoy the dogfighting in that far more than the barebones multiplayer where that is all that there is.
I never said that they were the hardest part of the fight, but that they completely ridiculous and even sillier than the aerial movements. The AAM's in multiplayer have the flight distance and homing capabilities that would not be out of place in a silly cartoon, and seeing them act like that is just hilarious to me and completely takes me out of it. AAM's carried by jets do not act like that whatsoever. They do not have such insane homing capabilities, the ability to make hairpin turns, nor can they circle round and round and come back for another pass like they do in Multiplayer. Large ground based SAMs behave a little closer to that. I feel like that is why the upgrades that make them be able to do this are restricted to multiplayer.
I guess it just all comes down to the reason I play games like Ace Combat which is immersion and solely a single player experience, so all of the mechanics added in multiplayer with the missiles and such that are just pretty unrealistic really take me out of it. Might seem silly to other people, but it just prevents me from enjoying the multiplayer very much.
Here, your exact quote:
Are you really gonna bring the "realism" argument to the table when you are a mute one-man-army that turns the tide of the war completely on his own, flying a jet figther capable of carrying more than a hundred missiles and all kinds of wacky, sci-fi weaponry in a world with even more sci-fi superweapons, which goes into huge wars every 5 years or so one place or another as if there aren't any costs, consequences or anything? Your more "realistic" and "immersive" single player experience is not really any different than impossible high-g maneuver in multiplayer, come on now. You can just prefer one mode over the other no problem, but that's a silly argument at best.
Okay, we already went through that many times. Not gonna point out why that is an unfair comparisson again, like comparing a whole movie to a single clip. I'm sure no one will disagree with you, myself included, that the entire single player campaign or maybe just a well scripted mission with a story, voice acting, characters and much more is more fun than a 5 minutes multiplayer match.
Again the realism thing, I'm not gonna mention all the absurd and unrealistic aspects of Ace Combat as a whole here. If you are gonna stand by that, you need to also realize just how cartoony the single player mode is too.
They are restricted to multiplayer because if people were to play multiplayer with just the stuff single player offers you, it would be absolute garbage. No one would hit anyone. Also another reason is that if those parts were allowed in single player, the already easy campaign would become extremely easy.
Maybe you would enjoy simulator but those don't have any campaigns like the silly, arcadey ace combat here does.