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回報翻譯問題
This means you need to score at least 36k points if you're very quick, or be a little less quick and score around 40-45k points, depending on how fast you were; in any case, speed is the key.
I get a feeling that these requirements are much more strict than usual, I myself had to try the mission about 5 times on Ace to finally get the S-Rank, something that's almost never happened to me (except for Liberation of Gracemeria on AC6, thank you Pasternak...). You need to be quick, efficient and prioritize targets very well during the Alicorn fight.
Fully agreed. They have gotten used to the tools and have learnt a lot making these DLCs which also seem like experimental attempts. I think the next game will be a step up from AC7's main campaign.
Never came above C Rank currently. I took way too long to escape the missile spam on the first phase. And even then I could barely destroy the anti air weapons, since I always had a missile on my ass.
I try it again tomorrow again for the S Rank. Any suggestions for me?
SU57 with PLSL is one of my favorite setups in the game, but it doesn't work here because Alicorn's railguns will be hard to dodge at long range.
The best way to deal with Alicorn is using bombs like SFFS or XSDB used by F22. The cruise missiles are also fun to use, but they can get shot down by CIWS.
Railgun on Railguin action boi!
Thanks, I will give it a shot.
First you have to restart the whole thing if you die (as save points only exist after ACAH or sometime around that), and then comes the fact that Espada was more difficult than the whole SACS squadron together.
Oh and there's no automatic fire extinguisher in pre-AC7. No flares, you die after one missile in ace difficulty, all that plus a far less effective RWR and A2G weaponry.
Obviously if you fight excalibur with both eyes closed you'll be damned by the laser strike, you need to constantly check the radar map.
But for alicorn all you need to do is to keep your speed and turn occasionally.
Hell, Ace difficulty in AC7 was at most as difficult as Hard in AC5 or AC0.
https://youtu.be/ZUU-3wYJ1a4
And yeah looks like he has forgotten than in 5, 0 and 6 ace mode you were done with either a single missile hit or just 4 machinegun shots. So one has no other choice but to think he never played Ace mode in older tittles.
And yes. In AC3 japanese you could take 2 missile shots, but you know heheh..., dodging missiles in the japanese version of Electrosphere specially when you had been locked on on a perfect straight line was like an entire minigame by itself,never again to be seen and enjoyed in the modern entries unfortunately.
And there was ac2 and 4. Two missiles in the Ace Difficulty too, but at least dodging missiles in 4 still had some little difficulty to it too. Not even close to the levels of ac3 ♥♥♥ missiles, but it was still fun.
And before I forget. In what it comes to pure aircraft survivabilityin ACE mode, AC6 was without a doubt the hardest entry in the more modern instalments, followed by Zero. In ac6 you could also stand 4 machinegun shots only_or one missile, all in those long missions full of enemies AND with the crazy machinegun hitboxes AC6 was famous for (most fun when you machinegunned a target, most frustrating when you were the one trying to avoid machinegun shots lol)
AC7 ace mode is insulting easy in what it comes to plane survivability. .Another story could be the damn stupid tight timers, but that is just not fun and kills mission replayability, so let's hope they don't repeat again with that in 8.
Definitely required a large aerial battle section.
I've actually played the older titles on ACE difficulty too, but didn't notice big differences. Might be my memories... haha. Haven't played AC6 though.
The flight AI in AC7 is pretty much non-existent. Maybe they had to throw everything out of the window when they changed the engine?
Regarding AC3... I think they might remaster AC3 in near future, seeing how Jaeger in AC7 keeps talking about his son, Erich Jaeger, who is a main character in AC3. So Jaeger tells his son about Trigger which makes him join the Air Force... I don't think they've just put Jaeger in their to please the fans.
AC3 has got most definitely the best story in all AC games, with a branching campaign and multiple endings. And oh my God, what a twist in the end. Very excited for the future of this franchise.
Too bad then about the fate of his son hehh. He does not survive in any of the five possible paths, not even in the general resource one hahah, where he dies with glory crashing to Dision and destrying him. The canon ending should be either the upeo or neucom-cynthia one (where we see Simon unvealing us that we are an AI, before purging us), and he pretty much dies in those too lol). Will it be the events of ac3 a simulation then, or is this in preparation for a reckoning of that in a hypothetical second chapter to ac3. If I recall well, we were an AI designed to eliminate the subliminated Dision AI, and the events of that game simulated for mere evaluation of the effectiveness of such AI, us, Nemo
Also the games' AI always was ♥♥♥♥. Maybe it felt harder decades ago for us because we were younger.
He doesn't really die in any of the endings. If you choose Cynthia's path, for example, there is a news cut scene where it is informed a bunch of people died in an attack at Neucom's headquarters and Fiona is among the victims along with the Neucom AWACS and some random person, so that's an example of a character that dies even when we don't fight them.
While with Erich we simply don't hear from him anymore in the Neucom, GR, Cynthia and Ouroboros endings. In the UPEO ending he survives along with Rena. Erich finds her crashed night raven in the ocean, which she is standing on top of, while she calls to them and they circle around.
The one who crashes onto Dision is Keith, not Erich.
So while Erich is the most mediocre of pilots in the game, he's the one that never actually dies.