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回報翻譯問題
My advice would be, use the MiG-21 and upgrade it's MGP Damage. And then put all your other upgrades into the fuselage and engines. Although it's a fragile plane, it's extremely agile and does really well even in late campaign. Bringing down the Ravens in Mission 20 with it feels great, like bringing down an alien space ship by throwing a rock :3
Rafales and Eurofighters are another very good choice. They have a massive-calibre cannon that does enormous damage when upgraded, although the rate of fire is slow and makes hitting MQ99s a little harder. Sukhois enjoy the same benefit, especially the Fullback.
IMPORTANT: After you land and resupply, your Weapon Selector switches back to missiles. Get into the habit of switching to MGP as soon as you're in the mission airspace, it's much too easy to restock midway through a long mission and then throw everything away because you forgot to re-select your MGPs.
Less important: MG-Only campaign runs are worth an enormous amount of MRP. As you go along, you earn a Round Bonus that gets bigger with each mission win. By mission 10 that bonus will be many tens of thousands of MRP, and potentially hundreds of thousands.
You can use MGP but not PLSL, while the Raven's built-in PLSL also counts.
Before 1.10 and the Raven, MiG-21 w/ MGP was the no-brainer choice, but if you have the Raven, it's also a very competitive choice.
With the Raven, you have unlimited ammo at Normal or Easy (which is what you want to do the challenge in) while the MiG is still limited by MGP ammo, longer effective range (~2500 maximum range, but with considerably higher velocity and better hitbox, especially with hitbox part), and considerably higher damage against ships (relevant in M11, M15, and to a lesser degree M8 and M17). On the other hand, it hates clouds.
If I remember correctly, MGP MiG-21 still kills faster against other types of targets, and it sure as hell has a much higher fire rate to somewhat compensate its lack of accuracy, but the Raven should be easier in general (other than VERY cloud-heavy missions like M7).
Pick up the auto-repair part, and use the other slots to pump up the mg as much as possible, since the mig is already really nimble in the first place. Use slots remaining after gun upgrades are complete to stack acceleration and top speed as best as you can. I personally stuck the auto target mg on the plane, since it only affects the standard gun, and not the MGP. This let me have the ability to take aircraft with mgp, while reducing the need for super precise flying to hit stuff at ground level while strafing ground targets.
I remember actually sitting around on mission 19 wasting MGP just to see how much bad it would take to run yourself out.
One thing I will mention: Stability upgrades. Important for MG accuracy. MiG21 is agile, but very unstable (It will overshoot your inputs often) so putting more stability creates a tighter controlling plane.
And don't underestimate the range of the MG/MGP, it's like 1500M, but you have to factor in bullet drop. The gun sight is only accurate out to around 800M.
IIRC I circled above the menir changing targets constantly, but also trying to gun them when convenient.
If the checkpoint is too hard, restart the mission.
Don't underestimate the range of the gun. You can blast the Arsenal Bird from a considerable distance. That should help you avoid the onslaught of getting close to it.
Stonehenge may have had less damage on try 12, I didn't even know the drones could cause the mission to fail, I thought it was just vanity tension building.
The pulse laser shreds everything accurately up to 3000m, so I've found it to be way faster than missiles in some cases.
I played on easy, and used the fire extinguisher modification to help recover the damage from strafing runs and head on plane shreds.
It wasn't too bad, though I found the boss fighters in the last few missions seem to take an abnormal amount of pulse laser rounds on easy difficulty.
Even though the PLSL doesn't work in clouds, when flying in cloudy missions it's very possible to fly UNDER the clouds or OVER the clouds. There are many could breaks in cloudy missions to let your PLSL shred. Just choose and lure your targets efficiently.
In dense clouds you have to be super close for PLSL to hit, but it can be done, at around 300m.
The disadvantage in clouds does not lessen the value of the plane's speed, handling, and ability to accurately shred things farther than any other MG with better damage.
That being said, I did also experiment with other craft with MGs and I liked two the best.
The X-02s has a pretty great MG (I read somewhere else it has a 30mm), and it's very fast and agile, MG high on nose.
I used this in a handful of missions to complete my MGO campaign.
It's practicality goes without saying.
My second/almost tie with X-02 is the ADFX-01 Morgan.
I believe its machine gun is on par with the russian planes, and is mounted higher on the nose for dog-fighting.
It also has an IEWS special weapon which acts as a missile jammer!
You can use this SP weapon, keep missiles off, and not get any accidental SP weapon kills!
I really like playing with the Morgan a lot, it is more fun than the other planes.
But the other two planes do it faster, and their guns pack more of a punch.
I would have tried the run with the MIG-21 and MG Pods, but I thought I could maybe complete campaign in under 4 hours if I used the Raven. I don't know how to check my total time.
I wish Ace Combat would have included their machine gun stats, and more detailed info on plane specs.