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Overall, I think AC7's story wasn't that bad but it was let down by weak characterisation and bad pacing. The first half is particularly bad and I had written it off as garbage before the latter missions salvaged it somewhat.
However, some of the changes they made to the gameplay kind of killed Ace Combat for me:
They are all pretty minor changes, but it just doesn't feel like AC to me anymore and left a pretty bad taste in my mouth, to the point that I will in all likelihood wait for AC8 to be bargain basement discounted before buying it.
First time I have lost interest in an AC title and dropped it before S-ranking Ace difficulty and unlocking everything.
An effect like that probably wouldn't affect the framerate though...
HOWEVER, I agree with your point in all the other areas. My favorite part was the variability of having multiple objectives to complete, giving the game a massive amount of replayability.
Come on, it wasn't *that* bad...
If Ace Combat 6 had better dialog, voice acting, and the realistic weather effects from AC7, it would basically be the perfect Ace Combat game in my opinion.
The new gun sight does suck. It hops around too much and isn't accurate when it first enables, which wasn't a problem in previous games.
Enemy aircraft have always ignored pretty much everyone else. The main issue here is that it feels more pronounced, due to the way the friendly AI trails behind you when you fly aggressively (at least with mage and LRSSG, spare just doesn't even try to give the impression of teamwork or formations), and in the heavy decrease to damage that friendly AI has. The AI still overfocused on the player back in AC4, 5, and 0. They also still pulled max performance evasive manuvers most the time.
The difference with 7 is that the enemies that pull the max performance evasives the most, the drones, literally have better evasive performance than any player plane that isn't in a PSM, which requires the player to actually use some basic tactical thinking to take them on. Sol squadron and Mihaly are the same way. High-end planes used to their max.
At least they don't pull the ♥♥♥♥♥♥♥♥ that the Yellows did in 04 where they are very literally undamageable until later missions, and borderline unhittable in those earlier ones. The Sol squadron also actually flies using advanced manuvers and shows some actual flight formations and tactics. The drones fly like computers, which is sorta the entire point.
Neither 5 nor 4 had enemies that really flew WELL. Some of the ones in zero did, using interesting ideas and tactics, but the actual flight capabilities of the ai left a lot to be desired.
4, 5, and zero, if using the same plane as the enemy ace squadrons, they become complete fodder, because they don't actually have very good ai. They are overly linear in their movements and actions. In 7 they can be predictable, with holes in their tactics, but they actually have some advanced manuvers in the arsenal, even if they tend to mess up the usage of post stall and make themselves an easy target.
I've not seen any worse performance out of 7 than out of previous games. As far as AA effectiveness goes, I had more issues with the Flak guns in 0 than I ever had with the AA in 7.
Your complaints about the AA seem more like you are complaining about a challenge, about the game making you have to come up with a tactic for dealing with them. The same from your complaint about hard evasives being pulled.
Of course, you turned around and admitted you didn't even bother to complete the game. You didn't bother to learn the mechanics so you could S-rank, nor did you bother completing the aircraft tree, by your own admittance. I'd say you decided to quit before even really giving the minor changes a chance. Rather than try to roll with it, you immediately decided it was worse because there were changes made from your memory of the PS2 games.
The game's formula hasn't changed much (not at all, really, when it comes to the core formula). What's changed is YOU as a player. Your tastes change as you age, and if your last outings were with the PS2 games, then you might be being blinded by nostalgia goggles and simply not enjoy AC as a whole anymore, only still enjoying the ps2 games because of the nostalgia and familiarity they bring.
I went through the same thing with a couple of franchises. Namely pokemon. I still go back and enjoy the hell out of the first 4 generations of games, but gen 5 and onward just feels sorta sour to me, despite lacking any real changes to the formula, and only minor, mostly optional changes to the rest, mega evos and fairy type shenanigans aside. I can't really name why it doesn't grip me the way it used to, not by any standard other than it feeling different.
I went through it with Forza as well. Still love the second game, still will pop it in to play every now and then, but more recent entries, even the non-horizon ones, just don't feel right, despite being the same game with a new coat of paint and the occasional new bell or whistle. Same thing with Gears of War. I didn't enjoy 3 as much as the first two, and it wasn't the game's fault. My interests had just shifted and I'd had enough of a gap that I lost investment in the story, so I couldn't rely on that to carry my interest through to the end.
Halo, on the other hand, was definitely altered horribly by 343. That one is squarely down to the changes made to the gameplay formula (they started calladootying it with Reach, but 343 went to a whole new level, shifting it way further away from it's arena shooter roots), as well as the massive shift in storytelling that effectively ruined multiple longstanding characters and contradicted it's own canon, as well as making the books required reading to really understand what was going on, rather than just extra gravy.
AC6, pretty much every character is static, with the only changes being related to nationalistic fervor and patriotism, which is not an individually defining trait.
The overall story is VERY bland, even from AC standards. AC04 had the whole 'view of the affected' thing going on, 0 was a look back at a critically important conflict, and managed to have some interesting philosophical bits in it. 5 had the whole behind the scenes stuff and the subterfuge to bring it to light. 7 had the story go an interesting direction, of past vs future. It wasn't really about the Erusea VS Osea conflict, but more about the potentials of modern tech in war, and how badly things can go wrong. The clash of the future and the present.
AC6? Very generic 'hey they attacked us, we're going to take our homeland back'. 04 had the next most generic story, but even it wasn't quite that straightforward, and went somewhere I found more interesting, with it's choice of storyteller and the humanization of the enemy. As I mentioned earlier, the only bit of 6's story that really interested me was the stuff with Voychek, the rest was so much noise to me.
Particular dislikes from AC6, gameplay wise? I can't really think of any, besides maybe some of the special skins and how they affect stats making other versions completely and utterly inferior. Stats should be independent of livery, TYVFM.
most of ace combat 6's music is sort of forgettable
maybe it's just me, because to me most of 6's music sounded really quiet and boring compared to a lot of 7's OSTs
Omega 11. Jean-Louis, Gene, speech guy, Kei Nagase (the version from AC2 actually does show up as a civilian pilot in 04). These are people I remember quotes from, or can outright hear their voices if I try, from AC04. None of the vast supporting cast in 6 really stick out to me, because aside from the tank crew, Voychek, and the chick who gives the chandelier info, they are all basically the same damn person. They have nothing to distinguish them except for the existance of a picture in picture portrait. We learn nothing about them as people, beyond the general patriotism. Shamrock lost his wife (IIRC), but the others? Nothing. No personality, no funny mannerisms or other such things. Even the AWACS was bland as hell.