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I really hope that AC7 succeeds, because i really want to see an Ace Combat 8 (hopefully it won't take 12 years this time). Maybe if it does well enough Bamco will grace us with PC ports of 4, 5, 6, and Zero, although that seems kinda unlikely.
Yeah, PC ports of previous games would be amazing, but at least we can emulate 4, 5 and Zero until then, if it happens.
The thing with Assault Horizon is that it should never have been called Ace Combat, as it has nothing to do with the rest of the series. If they had simply called it something else, i think that Ace Combat fans would have received it more warmly.
If it had been published by Ubisoft as H.A.W.X: Assault Horizon (as unlikely as that would have been) i feel like it would have gone down much better. It would be remembered as the best game in the H.A.W.X. franchise instead of the worst game in the Ace Combat franchise.
Have you had any luck emulating the PS2 games? As i stated in an earlier comment, I'm currently emulating AC4 because i don't have access to my PS2. I followed the tips given by the guy who made this video and was able to get it running decently.
https://youtu.be/oBtdtMhJEYU
However, unlike that guy's video, the textures on my aircraft loadout screen are totally glitched to the point where i can't see anything (thankfully this issue doesn't carry over to gameplay). I also have an issue where if i don't manually restart the renderer after beginning a mission, the sun appears glitched, and one where the aircraft appears out of focus during night missions when rendering at higher that native resolutions.
https://youtu.be/H-z4rt3TRGA
For AC4, it’s pretty much either black planes or the glitched sun, but AC5 and Zero emulate pretty much perfectly with that guide.
If you want, I could send you through the .isos for 5 and Zero, if you don’t have them already. Finding safe ones can be a real pain now that emuparadise shut down.
I have a Tampermonkey script for Google Chrome that allows me to download from emuparadise. The files are still on their servers, they just disabled the download links.
As for having to choose between black planes and a glitchy sun, check the video i posted. That guy clearly managed to find a workaround somehow.
The story also got a bit of a hard shake as well.
It might not be the deepest thing, but honestly? I wouldn't say its any more cheesy or 'gringe' inducing than Ace Combat 5.
That game gets a hell of a pass and has been put on a pedestal that, honestly, I don't think it really deserves. Over time, and revisiting its PS4 remaster, a lot of its writing and performances are very ham fisted to the point that I can find my squad mates to be both annoying and hypocritical at times in their messages.
What AC6 had going for it was a larger sense of scale that's still unmatched.
Almost all the AC games will introduce one-off characters and little light hearted moments between your AWACS/Squadron and other allies in the stage. That's a series staple.
I think AC6 deserves credit for expanding on that picking up characters along the way, and them sticking with you.
The likes of Sky Kid, Avalanche, Windhover, AWACS Ghost Eye and Shamrock are with you throughout basically the entire game, and this builds up a sense of comradery that stands out in the series.
I can remember Warlock, Steel Gunners and the Dragon Busters, and that's impressive when you can remember ground units.
I still think Weapons of Mass Destruction has one of the greatest moments in the series, the sheer amount of enemies it throws at you.
Normally this is a setup for a forced "run away" situation, but no. You get cornered and have to "face the music".
Only for you allies to eventually show up whilst the Fires of Liberation theme kicks in.
That, for me, is some peak Ace Combat. The game over-using a cheesy catchphrase isn't going to ruin that.
AC7 has... a number of small issues, I'd say. Coherency is a problem, but it also just has so many ideas that it generally fails to execute very well combined with just a bit too much fanservice or pandering for its own good (looking at you, Mission 4).
Think about it. AC7 has us bounce between wingmates and allies quite often.
Count is the only character that is with you for more than 50% of the game. About 75%.
Yet almost all of his character development is done in the final 25% (following the death of Wiseman and the realisation that Trigger was innocent all along)
Talking about poor execution, let's look at the narrative tool that is a character death -
Take Wiseman. Count sums it up when he says Wiseman died for nothing.
I don't think anyone could try to claim his death, or that of Brownie, Champ, Full Band or Tabloid, can hold up to the likes of Chopper or even PJ. Nor the suspected death of Shamrock.
Our time with these characters is generally too limited to build up a sufficient connection for their deaths to really be significant.
Heck, Wiseman isn't even there with you on missions 13 and the preceding mission 14.
His death is MEANT to be a huge deal. The catalyst for Count changing and growing, even though he's spent most of the game prior to that being both cocky and whiny.
But it doesn't really come across as any more impactful than the 3 other pilots we've flown with that have already died by this point.
Ultimately, AC7 has a bit of a problem with lots of stuff happening, but only mentioned in passing, which makes it feel rushed. Sometimes even nonsensical.
The Kestrel II is mentioned in a briefing, only to next be mentioned in the debriefing that it sank. Whoop-de-do. That is blatantly obvious fan service that, ultimately, adds nothing.
One of the worst offenders IMO is Cossette's supposed death. Her dramatic jump from the space elevator that was part of the very first trailer, the explosion and her damaged helmet flying out of it for a brief few frames.
*Only for her to suddenly start talking to you, literally out of NOWHERE during the final mission.*
So wtf was the point of that cutscene?
That said, 6 did have a narrative problem with Strigon squadron. It did something very unusual in the series.
You can actually shoot down numerous Strigon pilots in the very first mission.
This is kind of a problem, in the sense that they never felt like the massive threat other rival aces have been. They just weren't a big deal. They never felt special.
AC04 ultimately remains the master of the enemy ace squadron.
I don't really have a problem with being able to shoot down enemy aces as long as doing so is sufficiently difficult. I think it's weird how in some of AC4's missions the Yellows will basically always evade your missiles no matter how well you line up your shot (although it's possible that they can be shot down and i am just doing it wrong).
I just double checked. Erusea totally did invade the entire continent. This is explained in the briefing for mission 2.