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- Better graphics
- Better flight physics
- Better music imo
- More waifus
- Better enemy ace character (since AC5's sucked)
- Mods
- Has multiplayer
AC7 cons compared to AC5:
- Worse story overall
- Worse plane selection
- No wingman commands
- More useless/less interesting characters
- TLS now stands for Turdtastic Laser System
- Has multiplayer
The story isn't fundamentally terrible like AC5's either, though it still has some issues.
The story is less climatic and emotive, but also less cringey. Gameplay is the best in the series, IMO.
I believe the game is an amalgamation of AC4, AC5 and ACZ, which is why it has elements from each game here and there. Both AC5 and AC7 were amazing and I enjoyed both of them.
Personally, I enjoyed AC7 more, but AC5 is believed by most fans to be the zenith of Ace Combat. Here's why I think so:
AC7 has much better graphics. It is a given considering we have more advanced systems now than 2004.
The soundtrack of AC7 is in my view improved. AC5 had its moments, but I don't think there was a single track that gave me goosebumps, even "Unsung war" which was played during the SOLG's assault on Oured. AC7 managed to accomplish this in the first mission. This is a trend that continues throughout the game.
One more thing I enjoyed in AC7 was the fact that your allies weren't invincible. They die left and right, making the game more realistic.
The addition of Mihaly as the main antagonist is a nice touch. He's an interesting character, to say the least. He's also an amazing pilot and it takes skill to take him down. It's not as frustrating and confusing as the battle with Pasternak, but it's still more difficult (and therefore more boss material) than AC5's Grabacr and Ofnir fight in the last mission, which was a massive disappointment in my view (save for the dialogue). Not to mention the Mihaly boss fight is more epic and the soundtrack (called "Archange") is outright legendary.
Mihaly is also interesting in another aspect, he's not necessarily a bad person. Unlike the Grabacr and Ofnir squadrons who were perfectly fine with murdering civilians for the war to escalate, so there would be even more civilian deaths, Mihaly isn't ok with this. If he is, it is never shown.
He also pilots the X-02s Wyvern, Finally giving the aircraft some character.
This brings me to the next point. AC7 has three playable super planes so far, And if we're lucky there will be more (looking at you Bandai Namco, I want my Nosferatu). While they are DLCs, it's nice to know we can play as them, specially the Morgan and the Raven, I don't care much for the FALKEN.
The addition of clouds as a gameplay mechanic makes the game both frustrating and fun. It's frustrating because your missiles won't be as accurate and your PLSL won't work at all. It's fun because it forces you to strategize and try different tactics. Not only that, you have powerful air currents that can knock you against obstacles and make it more difficult for you to hit your target and maneuver your plane while making it easier for you to crash. But this mechanic isn't as fun as clouds. It's necessary, it's still pretty fun, but not as fun.
The story of AC7 is weaker than AC5. AC5 had the message "war is bad" and it delivered on that message. AC7 is different in that it touches on an important issue which is the destructive aspect of wanton automation, But it fails to deliver the message. In other words, It fails to mention exactly WHY it's a bad thing, and by the time the game is done, if you think about it, you'll still think the application of drones would be a better choice than actual pilots. There was still less civilian casualties than other AC games as far as I know.
The mission design isn't nearly as good as AC4 or AC5 and still somewhat weaker than ACZ and even AC6. In those four games, you start by countering the enemy's attack, and then go on the offensive. Personally I think AC4 did it best but AC5 also had its moments. In AC7 however, you start by countering the enemy's attacks, then mess things up, then you're tasked with doing some random missions, and then begin the counterattack, except the counterattack doesn't really feel like a counterattack, it feels (for the most part) like a waste of time until mission 15.
However, I can make the exact same argument with AC5. The game was way too long, And most of the missions differed in tiny, insignificant ways. This is an improvement in AC7 as most missions feel different even if they're essentially the same.
The superweapons in AC7 are more realistic, and therefore much less cool. Instead of Stonehenge, Excalibur and Chandelier, Or some other giant cannons that can level an entire city in two strikes, you have two massive drones that shoot drones instead of missiles. They are also equipped with an impressive arsenal of AA artillery and a forcefield around them. They're pretty cool, specially because they're AI controlled, but they're not "holy trinity" material.
The wingman mechanic is removed from AC7. I never really liked it anyway, caused me to die more than anything else. But I understand why some people may want it back.
Despite all these cons and shortcomings, AC7 has a much better gameplay than every other entry in the franchise. Honestly it seems like the AC franchise keeps getting better and better in gameplay design with each game.
It is for these reasons that I believe AC7 is better than AC5 while acknowledging the fact that it's not better in every single aspect. It's better because it's more fun to play, and in the world of video games, isn't that the main goal?
Oh nevermind you are joking. Okay then.
I bloody well hope you're joking with the whole "Kill off an entire country" idea.
AC4: defense, counterattack, offense
AC5: defense, counterattack, offense
AC6: defense, counterattack, offense
ACZ: defense, counterattack, offense
AC7: defense, free some random guy, suicide squad, random long range missions, battle of farbanti, save some guy, hey that island looks neat, hey let's bomb this town, hey the space elevator that was the cause of the war might be under our enemy's control, game ends.
AC7 missions:
1-3: essential.
4-10: pointless but fun (aside from 4, ♥♥♥♥ that mission, the one who conceived of that mission should be fired).
11: should have happened way sooner.
12: damn fun, but did the Eruseans seriously not care about Stonehenge?
13-14: wouldn't be an AC game without them
15: what, we're already here?
16: pointless
17: pure luck that it turned out to be important
18: best in the game and one of the best in the series
19: super fun
20: fantastic, but kind of anti climactic.
But hey, that's my take on the game. It's not an objective, scientific essay, it's an opinion, one of many.
And, I mean, it was Belka that caused the war in AC7, just because they're evil and they like ruining things. No Belkans, no war. Maybe killing them is over the top, but if you did happen to do that, AC7 would have just been everyone relaxing in peace with no problems for anyone. Just saying.
Oh, that's more story structure. I thought you meant the design of the individual levels. Yeah, AC7's structure is all over the place. It's pretty bad.
This game needed more night missions.
Jokes aside, I don't dispute that. I'm just saying the game was also saying the extremist nationalist Belkans are the problem, as well as the warmongers from both sides, and that's why everyone teams up to stop them all.
On the other hand, come to think of it, we're talking about Belka (aka the root of all evil in Strangereal) ... and they have been proven to be somewhat suicidal already ... Yeah, I'm convinced, You're right!
Again, I agree. It's just that the escort objective itself wasn't that thrilling (not to me at least). Had the objective been something like mission 9, where stealth was actually important, I would have loved it. They could have used the Nimbus too, brightening the sky with its glorious blast, It was a criminally underused superweapon.
To put that in context, i LOVE mission 14. I don't care if I screamed my lungs out during the first half (still do at times), I love the night tone and the objective itself (sneaking into an important base, bombing their air defense capabilities, taking the base for ourselves and finishing the day with a much earned pizza),even if it does make me question the Erusean military's hearing abilities.
- The game is almost as childish as ac5. Characters borderline as juvenile
- Same issue with autopilot, fixed in ac0-6, now returning in ac7 for reasons still unknown. It's the same as ac5 now so you understand it quick = bad.
It is a good ace combat, but sadly following ac5. In other words only 2 or 3 out of the 20 missions available are worth replaying over and over again = fail.
As for physics. We're still basically on the same old post ace combat 4 lame arcady physics but with more stuff, and like in AC5 with an unavoidable autopilot triggering the moment you expect the less in the middle of any maneuver, or worse, near soil.
With a bit of luck we get another ac0-ac6 next instead of this ac 5 2.0 baby fest.