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However, i do think chaos demons require entire different tactics to handle than any other factions, and on this point, we, players, should learn to play against them before any nerf happens.
Chaos has plenty of flaws of its own. It is the strongest faction in melee (even before orks, which have to rely more on their ranged dakka against them!), but they have few ranged units, no transports, and no artillery. Their flying units do not compare to the other factions either.
But, yeah, soulgrinders are OP, and if a player picks 5 soulgrinders + 1 lord of skull in MP, well,... good luck for winning that one ;)
You say they are damage soakers - which is totally right - but i experienced in my games that they are often the chaos main damage dealers too.
And did I mention the soulgrinder's passives ? 15% evasion rate or moral + lifesteal on sprite kill in close combat ? That is worth some more points, in my opinion.
the harvester cannon is roughly equivalent to one big shoota. its okay against low hp infantry targets (long fangs for example), but for 500 points you need to get into melee to use the warp claw or you are wasting points. heralds of tzeentch and the low-tier daemon infantry (daemonettes, plaguebearers, pink horrors and especially bloodletters) are your point efficient damage dealers. you can have three units of bloodletters for 500 points and each unit has up to three attacks instead of two per action with nearly the same weapon stats.