Warhammer 40,000: Sanctus Reach

Warhammer 40,000: Sanctus Reach

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Sons of Cadia 'Fall of noble house' mission: Any way to save two knights?
I've tried 'The fall of noble house' mission numerous times, but I found no way to save two knights, at least one of them.... Are there anyone saved at least one knight? If yes, how?
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Showing 1-15 of 18 comments
Mediocreman Nov 26, 2017 @ 8:34pm 
I managed to save one. I backed them up against the towers to protect their rear armor and rushed in as quickly as possible with the Imperial Guard troops. One of the knights went down pretty fast, but after that the orcs largely ignored the second one. I don't know if I could recreate it.
Originally posted by Mediocreman:
I managed to save one. I backed them up against the towers to protect their rear armor and rushed in as quickly as possible with the Imperial Guard troops. One of the knights went down pretty fast, but after that the orcs largely ignored the second one. I don't know if I could recreate it.

Wow, that is great work, how was the difficulty? I also tried to move those knights at the first turn, but those overwatch shots are really painful, coming from all directions....
raw-metal Nov 27, 2017 @ 4:29am 
This is a very difficult mission. I'm kind of stuck on this one and could do with some advice.
Le Sabaoth Nov 27, 2017 @ 6:00am 
This mission would be impossible if the AI had even a tiny tiny brain. You basically have two sitting ducks being fired at from every possible direction with tons of firepower. The RNG takes a great part in the first round (you can have one dead knight, or two, which makes a huge difference later on).
If you do have one knight surviving the first round, I think the best course of action is putting his rear armor against a huge wall, as has been said before. For some reason, at turn two, most of the ork units will just gather around the survivor without trying to kill it (!) nor trying to take the point you're supposed to defend (!), or by mistake only.
Most of the gargants and armor they have will turn their rear armor to the imperial guard reinforcements.
So, ultimately, the surviving Knight is an ork magnet and it's pretty easy killing off an army who's not willing to fight. The IG can make short work of those orks. But to have a surviving Knight is just a question of luck during turn one.

(PS : I did it on Grim Darkness and did not observe any major ork reinforcements, nor did I feel it added to the difficulty ; all ork units just stood there, waiting for their deaths...)
(PPS : this mission probably needs some patching.)
Last edited by Le Sabaoth; Nov 27, 2017 @ 6:02am
Fosil Nov 27, 2017 @ 6:17am 
it will probably get some patching done, but you are not supposed to save the knights.
mac_flapper Nov 27, 2017 @ 12:22pm 
Is this the mission where you start with 3 knights and need to get across the map to the extraction point? If so, my advice would be dont rush. Stack them against the wall to stop rear shots and deal with the two flanks before advancing. Then advance slowly, picking off units as you spot them. About half way through about 12 leman russ tanks show up and will bulldoze the orcs in the middle of the map which then makes it much easier to progress through. I managed to get all 3 through on Veteran 2nd time round just pacing the advance - you have more time than you think.
Originally posted by mac_flapper:
Is this the mission where you start with 3 knights and need to get across the map to the extraction point? If so, my advice would be dont rush. Stack them against the wall to stop rear shots and deal with the two flanks before advancing. Then advance slowly, picking off units as you spot them. About half way through about 12 leman russ tanks show up and will bulldoze the orcs in the middle of the map which then makes it much easier to progress through. I managed to get all 3 through on Veteran 2nd time round just pacing the advance - you have more time than you think.

No it is not that mission, you will see the 'fall of house' mission soon.
Last edited by Orbital Drop Spicy Taco; Nov 27, 2017 @ 1:03pm
Originally posted by Le Sabaoth:
This mission would be impossible if the AI had even a tiny tiny brain. You basically have two sitting ducks being fired at from every possible direction with tons of firepower. The RNG takes a great part in the first round (you can have one dead knight, or two, which makes a huge difference later on).
If you do have one knight surviving the first round, I think the best course of action is putting his rear armor against a huge wall, as has been said before. For some reason, at turn two, most of the ork units will just gather around the survivor without trying to kill it (!) nor trying to take the point you're supposed to defend (!), or by mistake only.
Most of the gargants and armor they have will turn their rear armor to the imperial guard reinforcements.
So, ultimately, the surviving Knight is an ork magnet and it's pretty easy killing off an army who's not willing to fight. The IG can make short work of those orks. But to have a surviving Knight is just a question of luck during turn one.

(PS : I did it on Grim Darkness and did not observe any major ork reinforcements, nor did I feel it added to the difficulty ; all ork units just stood there, waiting for their deaths...)
(PPS : this mission probably needs some patching.)

Impressive. I'm trying in veteran difficulty, but for the most of the cases, 2 knights couldn't make at the first turn.

Supa cannon is really brutal. For very few cases one knight survived the first turn, usually around 100 HP. But he couldn't survive the second turn at all. I tried to kill supacannons over gorkanauts since they are the major threat to knights, but even than, warboss and mega-nobs melee finished the survived knight.

So, I don't know how can I save at least one of them. Poor knights. The mission design was too brutal for them, I just wished to give them a chacne.
Le Sabaoth Nov 27, 2017 @ 1:48pm 
I guess i was lucky, then.

The set up is very brutal indeed. But the mission briefing brushed the painting quite well if not very quickly : the Knights were so fond of themselves, they had to fight on ahead against all advice and ended up stranded in a sea of orks... I don't know if they deserved to die like that, but they sure did get what they asked for.
Last edited by Le Sabaoth; Nov 27, 2017 @ 1:48pm
Originally posted by Le Sabaoth:
I guess i was lucky, then.

The set up is very brutal indeed. But the mission briefing brushed the painting quite well if not very quickly : the Knights were so fond of themselves, they had to fight on ahead against all advice and ended up stranded in a sea of orks... I don't know if they deserved to die like that, but they sure did get what they asked for.

Clear the mission is not that tough, especially in veteran difficulty. But I just hope to play with those knights bit more :P Oh well, They die fighting, and killed weirdos at the first turn.
Le Sabaoth Nov 27, 2017 @ 11:17pm 
Don't worry, you will have some other knights to play with ^^
Solo4114 Jan 15, 2018 @ 7:18am 
I have to say, while the mission itself wound up not being terribly difficult, I did find it pretty unsatisfying. At the start, it seems like you're going to have this fantastic, titanic battle between your 10,000 point army and the ork hordes. Awesome!

But the actual battle itself was disappointing.

I wound up taking 3 basilisks, the two Valkyries, several tanks (mostly Leman Russ Main Battle Tanks, one Vanquisher, and a Punisher or two, I think), and a whole mess of infantry, including a bunch of Tempestus troops.

What I found was that the armor takes forever to get into position to actually do anything, and when it does, it really isn't all that good at its job. The combination of Morkanauts (or is it Gorkanauts?) and Killa-Cannon battlewagons tends to wipe the two knights out within two rounds at most. Even when they stand back-to-back or up against a tower, they just drop really quickly.

I used them to each take out a weirdboy, which helped, but even then, they simply lack any kind of anti-armor capabilities, and most of your tanks and troopers are weak vs. armor (especially Morkanaut armor).

On top of that, the actual map itself seems tailor-made to grind your army to bits. The entrances to the central area screen your troops, but also prevent them from firing in, and still leaves quite a bit of open ground for troops to cover to attack. IG troops simply melt under fire in most cases, including Tempestus troopers. So you end up having to funnel troops into what eventually becomes an ork defensive position through four narrow, well defended spots.

The valkyries helped, since they were able to take out the battlewagons with their missiles, but even then, I had to keep popping them up to fire once or twice, then dropping back behind the mountain ranges. Only my artillery could keep sustained fire on the enemy.

The armor likewise didn't last long once it entered combat, even with infantry support. It simply got overwhelmed. Even when an ork shoota boy can only cause 5 points of damage against a tank, when you mass a ton of them, PLUS ork troops who can actually cause real damage, the tanks can die pretty quickly. And all of that assumes the Morkanaut doesn't close to melee range, at which point, you're screwed.

I beat the mission, but I have to say, I didn't find it particularly fun. Although it was unsatisfying in different ways, the feeling of "Jeez...that felt like a waste of time..." was similar to how I felt when playing the WH40K: Armageddon DLC for Golgotha.

I dunno. Maybe I played the mission "wrong," but it struck me that, even after winning, the deck was stacked in such a way that how I won wasn't all that much fun.
zkai1 Sep 30, 2019 @ 11:24am 
I made it. I saved both knights. On hardest difficulty.

First eliminate the weirdboys. They must explode. full artillery strikes on elite inf and hit as much as possible. full forward with all units. mostly scion elite and tanks. two walkers. two valkyries. best if the valkyries go and at least onne kill the supawagon hiding in the corner

The mechs killed the weirboys and went one place south. Second turn I weakend up the line again with artillery and kill elite inf.

Chimeras brought up my Scion elite. Go again south with knight. full throttle with all other units. When you can get your knights out of that mess then its getting easier.

This was the hardest mission I played with this game. And yes, I reloaded a lot for this outcome, but I wanted to test if its possible.

Prost!
Last edited by zkai1; Sep 30, 2019 @ 11:25am
Edmon  [developer] Oct 1, 2019 @ 12:52pm 
I am about to start this mission as part of my Grim Darkness youtube campaign... sounds like fun! :D
zkai1 Oct 2, 2019 @ 9:24am 
Tell me if you succeed. Send you a friend message. Then please send me the YT-Link. Would like to compare.
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Date Posted: Nov 26, 2017 @ 8:30pm
Posts: 18