Warhammer 40,000: Sanctus Reach

Warhammer 40,000: Sanctus Reach

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i_nive Jan 23, 2017 @ 9:33am
Does High Ground Matter?
Like, increase range of range attacks and vs. damage stats? It seems it doesn't, which is a pitty...
Last edited by i_nive; Jan 23, 2017 @ 9:34am
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Showing 1-15 of 16 comments
Lyle Jan 23, 2017 @ 10:19am 
Good question. Im getting the impression that it does matter, but it could be confirmation bias.
JoSputnik Jan 23, 2017 @ 10:38am 
I wonder too. Would be great if hills give a tactic advantage... firing range wise.
For LOS they most certainly do, since taller units also don't get blocked from all obstacles.
Sandormen Jan 23, 2017 @ 7:13pm 
I have a feeling it is easier to be surrounded and shot by myriads of greenskins if I go for the higher ground. :/
JoSputnik Jan 23, 2017 @ 11:39pm 
But they also would have a harder time taking cover sine you can shoot over it.
Shrike Jan 24, 2017 @ 9:01am 
I always move my land speeders up to high ground whenever possible, since it looks like this boosts their hit rate versus lower units.
GoDLeSS1 Jan 24, 2017 @ 9:15am 
I noticed that it doesnt make a difference if you have a squad shooting from higher up and theres a friendly squad in the line of attack at lower ground . i.e you cant shoot over your own troops from higher up, which seems a bit strange.

Also landspeeders/flying units shouldnt really get hit by crossfire unless the fire is aimed at another air unit, their up in the air after all, but currently they do.
Last edited by GoDLeSS1; Jan 24, 2017 @ 9:16am
JoSputnik Jan 26, 2017 @ 3:12am 
Yes you can! I could shot over an obstacle that I couldnt shoot over when I was on lower ground. So I think you also could overshoot your guys but that might be a bug if you couldnt?
Lyle Jan 26, 2017 @ 3:23am 
Either way, I think Higher ground should also yield a 10-20% accuracy bonus.

And the AI made to take this into account :)

Would makes for some nice king of the hill scenarios.
JoSputnik Jan 26, 2017 @ 6:36am 
Hmm not sure if accuracy bonus would be that great. It isn't "realistic" and is maybe a too big of a bonus...?

But a view bonus of maybe 2 tiles and a wieder shot range would be nice.
Lyle Jan 26, 2017 @ 8:46am 
Originally posted by JG4_Sputnik:
Hmm not sure if accuracy bonus would be that great. It isn't "realistic" and is maybe a too big of a bonus...?

Isnt it? Perhaps not, Ive got no RL experience of combat like this :)

A melee unit attacking downwards should have some tangible advantage though, Id think.


JoSputnik Jan 26, 2017 @ 10:56am 
Well, I have; last time I shot some orks here in my hood I wasn't on higher ground but hit them as usual... ;)

Oh yes, upwards and downwards bonus/mals would be great !

I have a feeling that sometime a "hardcore" mod will be coming that takes all this and maybe more into account...
GoDLeSS1 Jan 26, 2017 @ 11:58am 
Originally posted by JG4_Sputnik:
Yes you can! I could shot over an obstacle that I couldnt shoot over when I was on lower ground. So I think you also could overshoot your guys but that might be a bug if you couldnt?

Hmm ok ill have to re-test when the situation arises. I have a memory of one of the shells doing a wierd downward bend towards my own troops though. Maybe it was a random stray shot? looked completely against the laws of physics anyway :)

I think a view bonus would be cool for troops at higher elevations.
Lyle Jan 26, 2017 @ 12:02pm 
Originally posted by JG4_Sputnik:
Well, I have; last time I shot some orks here in my hood I wasn't on higher ground but hit them as usual... ;)

Oh yes, upwards and downwards bonus/mals would be great !

I have a feeling that sometime a "hardcore" mod will be coming that takes all this and maybe more into account...

The issue I see with adding extra parameters is that the AI need to be tweaked in order to take advantage of it, which is something that could involve too much work for a mere mod.
JoSputnik Jan 26, 2017 @ 12:13pm 
Don't scare potential modders away, please ;-p
[EXPDBL] "Mighty" Jan 28, 2017 @ 3:36pm 
Ask Anakin...
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Date Posted: Jan 23, 2017 @ 9:33am
Posts: 16