Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For LOS they most certainly do, since taller units also don't get blocked from all obstacles.
Also landspeeders/flying units shouldnt really get hit by crossfire unless the fire is aimed at another air unit, their up in the air after all, but currently they do.
And the AI made to take this into account :)
Would makes for some nice king of the hill scenarios.
But a view bonus of maybe 2 tiles and a wieder shot range would be nice.
Isnt it? Perhaps not, Ive got no RL experience of combat like this :)
A melee unit attacking downwards should have some tangible advantage though, Id think.
Oh yes, upwards and downwards bonus/mals would be great !
I have a feeling that sometime a "hardcore" mod will be coming that takes all this and maybe more into account...
Hmm ok ill have to re-test when the situation arises. I have a memory of one of the shells doing a wierd downward bend towards my own troops though. Maybe it was a random stray shot? looked completely against the laws of physics anyway :)
I think a view bonus would be cool for troops at higher elevations.
The issue I see with adding extra parameters is that the AI need to be tweaked in order to take advantage of it, which is something that could involve too much work for a mere mod.