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While that is somewhat true they are over powered like crazy. Terminators are elite as well but their damage output isn't even in the same ballpark as flash gitz. I just had a single unit take a predator down from full health in one round of shooting...
Mmm of course. And armor of flash gitz not in the same league as terminators. Plus melee abilty. flash gitz can be killed by any space marine units. ANY. Try to kill terminators with ork infantry. Even with 220+ points cost nobs.
I did not played single player at all. But in multiplayer I have zero problems vs orks. I mean most of the time orks player cant kill even half of my units.
Yep, try to do so as orks. Good luck.
Also orks in general do not have anti-tank infantry like at all. And flash gitz seems like closed this weakness. But yeah they damage is crazy he he.
Problem is in MP for example. If your list have 2 flash gitz thats means that the enemy have many heavy armor units in his list.
And the only chances to win for ork player are those 2 units.
I mean orks right now depends on those Elite units too heavly. Not only gits. For example battlewagon with huge gun also Very strong. Or bikes with super dakkas. But without such units orks can not deal with even medium armor.
As for SP point of view. I think such units have a role of Big bosses. But I can see a problem where you need to deal with 4+ such units at the same time.
That makes no sense at all from a lore perspective, and a points cost perspective, and a common sense perspective....
The only thing that I have found to be really effective is to keep a Rhino at all times, and keep it full of 2 Launcher Marines and 2 Laser Cannon Marines (Which both can act as snipers and kill 1 unit per shot.)
Or if they are packed together you can use the frag option on the launcher. Then reboard the Rhino (Never shoot or get in Gitz range. And go back to where you came from.
If you have Whirlwind, even better as you can use your Rhino Team for spotting.
Rhino's make all the difference in the world in this game, just use a bit under 1/2 their movement to scout, and if nothing there, move back to your line and end turn, and advance as an army (Or Wait as they come to you)
You sorta gotta play like Tau :-)
O btw Devs, had a skirmish Spawn with me having utterly crap tier 1 units, with 1 launcher........and the other Orks had elite Walkers and Their Titan unit who unloaded crap tons of melee. No way I could have even taken down the Titan alone as he one shot my Hero unit (The single man who can attack 3 times)
Well Imperial knight seems like have problems with his cannons. Main cannon very good vs infantry but vs even medium armor not so much.
But in general guns with high ACC, high amount of shots, medium armor peirsing(30-50) and medium to high power(40-70) in this game way better than for example main gun of predator tank and others 1-2 shots big guns vs even High defence High armor targets. And from any distance - thats a problem.
I think Devs know about this and first fix right now in the beta patch - fix for battlewagons.
Also take a look at the Gorkanaut guns please. It feels like Tau tehnology level guns. And not the ork guns. Waaaay to powerfull at any distance. Altough price of such units seems way too low. Thats true for both sides. Looking at you landraider etc.