Mafia II (Classic)

Mafia II (Classic)

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Nariii_ ♡ Aug 3, 2015 @ 11:30am
Anti Aliasing...FFS!
Drops fps and doesn't improve nothin'!
same 2 you ?
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Showing 1-15 of 21 comments
peremptor Aug 3, 2015 @ 11:56am 
Depends... you can try overriding the default settings using your gpu's own graphix options.
Nikita Aug 3, 2015 @ 1:55pm 
Yes, this game has very bad AA.
Zaxx Aug 3, 2015 @ 3:15pm 
The game uses SSAA, it's quite taxing and not that efficient but with a little tinkering you can get FXAA to work which has no performance hit and works much better.

If you have an NVIDIA GPU just download the program called NVInspector. This works like an advanced version of the NV Control Panel with a lot more options made visible. Open the game's profile with it and go to the "Antialiasing" part. You will see the first option which is "Antialiasing - Behavior Flags" - it will say Treat "Override any application setting" as "Application controlled", you don't want that so just change it to none. After this you can set any kind of AA the Control Panel supports but I really don't recommend using the traditional MSAA because it has the usual AA artifacts on the side of your screen in this game. Just use FXAA (if your GPU can handle it you can leave the in-game AA on too, both AA solutions combined results in really good image quality), it fits the game's image filtering really well.
Last edited by Zaxx; Aug 3, 2015 @ 3:17pm
Kapteeni Moukku Aug 3, 2015 @ 9:32pm 
Yeah the AA is bad in this game, i disabled the ingame AA and used sweetfx to make the game look better / sharper and i used Gedosato to downsample from 3200*1800 to 1920*1080 looks much better and fixes the aliasing tho downsampling is really gpu heavy.
Nikita Aug 4, 2015 @ 1:57am 
Originally posted by Zaxx:
The game uses SSAA
(facepalm)
It's a drivel. SSAA is the best type of AA and it greatly changes the picture, this game uses something else.
Last edited by Nikita; Aug 4, 2015 @ 2:03am
Zaxx Aug 4, 2015 @ 8:57am 
Originally posted by Nikita:
Originally posted by Zaxx:
The game uses SSAA
(facepalm)
It's a drivel. SSAA is the best type of AA and it greatly changes the picture, this game uses something else.
Facepalm: not if the SSAA you use only has an On and an Off option where On means 2x SSAA. The result is an unimpressive performance hog.
Nikita Aug 4, 2015 @ 11:18am 
Originally posted by Zaxx:
Originally posted by Nikita:
Originally posted by Zaxx:
The game uses SSAA
(facepalm)
It's a drivel. SSAA is the best type of AA and it greatly changes the picture, this game uses something else.
Facepalm: not if the SSAA you use only has an On and an Off option where On means 2x SSAA. The result is an unimpressive performance hog.
Zaxx, anyway there is no SSAA. And settings on and off often is bad.
Last edited by Nikita; Aug 4, 2015 @ 11:19am
Zaxx Aug 4, 2015 @ 11:57am 
Originally posted by Nikita:
Originally posted by Zaxx:
Facepalm: not if the SSAA you use only has an On and an Off option where On means 2x SSAA. The result is an unimpressive performance hog.
Zaxx, anyway there is no SSAA. And settings on and off often is bad.
I really don't want to go into the "it is - it's not" argument because you're not coming up with anything to back that up. SSAA it is, I know it.
Nikita Aug 4, 2015 @ 12:08pm 
Originally posted by Zaxx:
Originally posted by Nikita:
Originally posted by Zaxx:
Originally posted by Nikita:
Originally posted by Zaxx:
The game uses SSAA
(facepalm)
It's a drivel. SSAA is the best type of AA and it greatly changes the picture, this game uses something else.
Facepalm: not if the SSAA you use only has an On and an Off option where On means 2x SSAA. The result is an unimpressive performance hog.
Zaxx, anyway there is no SSAA. And settings on and off often is bad.
I really don't want to go into the "it is - it's not" argument because you're not coming up with anything to back that up. SSAA it is, I know it.

But you have not arguments too. And I have - this AA is very bad and the most aliasing remain with it.
You don't know it, don't worry)
Last edited by Nikita; Aug 4, 2015 @ 12:11pm
Zaxx Aug 4, 2015 @ 1:07pm 
Originally posted by Nikita:
Originally posted by Zaxx:
I really don't want to go into the "it is - it's not" argument because you're not coming up with anything to back that up. SSAA it is, I know it.

But you have not arguments too. And I have - this AA is very bad and the most aliasing remain with it.
You don't know it, don't worry)
I totally have an argument: the in-game AA setting of the game shows the effects of 2x1 SSAA. That means that the image is rendered twice as wide and the result is that vertical lines appear absolutely smooth while horizontal lines are still jaggy. Let's look at a car, shall we:
http://images.akamai.steamusercontent.com/ugc/634231955681087449/6CA54EF3F26BC8FE8DC677CC3B5AB82BD036FE3E/

As you can see on the image vertical lines are smooth while the top of the car and all the other horizontal lines look really jaggy. And look at those wires, they really do look like ♥♥♥♥. The performance impact also proves that it's 2x1 SSAA you're seeing. Guess they chose this one because most of the environment looks nicer this way and you still don't have the performance destroying effect of 2x2.

What's your argument opposed to this? That the devs invented a new, resource heavy way of AA and they did this so it will look like ♥♥♥♥? :D
Last edited by Zaxx; Aug 4, 2015 @ 1:11pm
BDK Aug 4, 2015 @ 2:08pm 
Disable in-game AA and just enable it in your driver control panel. Works on AMD and Nvidia and is far more efficient.
Last edited by BDK; Aug 4, 2015 @ 2:09pm
Nikita Aug 4, 2015 @ 2:15pm 
Originally posted by Zaxx:
Originally posted by Nikita:
Originally posted by Zaxx:
Originally posted by Nikita:
Originally posted by Zaxx:
Originally posted by Nikita:
Originally posted by Zaxx:
The game uses SSAA
(facepalm)
It's a drivel. SSAA is the best type of AA and it greatly changes the picture, this game uses something else.
Facepalm: not if the SSAA you use only has an On and an Off option where On means 2x SSAA. The result is an unimpressive performance hog.
Zaxx, anyway there is no SSAA. And settings on and off often is bad.
I really don't want to go into the "it is - it's not" argument because you're not coming up with anything to back that up. SSAA it is, I know it.

But you have not arguments too. And I have - this AA is very bad and the most aliasing remain with it.
You don't know it, don't worry)
I totally have an argument: the in-game AA setting of the game shows the effects of 2x1 SSAA. That means that the image is rendered twice as wide and the result is that vertical lines appear absolutely smooth while horizontal lines are still jaggy. Let's look at a car, shall we:
http://images.akamai.steamusercontent.com/ugc/634231955681087449/6CA54EF3F26BC8FE8DC677CC3B5AB82BD036FE3E/

As you can see on the image vertical lines are smooth while the top of the car and all the other horizontal lines look really jaggy. And look at those wires, they really do look like ♥♥♥♥. The performance impact also proves that it's 2x1 SSAA you're seeing. Guess they chose this one because most of the environment looks nicer this way and you still don't have the performance destroying effect of 2x2.

What's your argument opposed to this? That the devs invented a new, resource heavy way of AA and they did this so it will look like ♥♥♥♥? :D
Oh! Really good observation, I like it. Did you invented it yourself or read somewhere?
Look at the three in the left side of the screenshot. Both horizontal and vertical branches are smooth. Also a roof of the gasstation is also smooth. So it's not differ - horizontal or veltical line it is. Sometimes it works, but not always.

http://6.firepic.org/6/images/2015-08/05/hn2lh1vyj7e9.png
Look at this amazing vertical lines!
Last edited by Nikita; Aug 4, 2015 @ 2:48pm
Zaxx Aug 4, 2015 @ 4:29pm 
Originally posted by Nikita:
Originally posted by Zaxx:
I totally have an argument: the in-game AA setting of the game shows the effects of 2x1 SSAA. That means that the image is rendered twice as wide and the result is that vertical lines appear absolutely smooth while horizontal lines are still jaggy. Let's look at a car, shall we:
http://images.akamai.steamusercontent.com/ugc/634231955681087449/6CA54EF3F26BC8FE8DC677CC3B5AB82BD036FE3E/

As you can see on the image vertical lines are smooth while the top of the car and all the other horizontal lines look really jaggy. And look at those wires, they really do look like ♥♥♥♥. The performance impact also proves that it's 2x1 SSAA you're seeing. Guess they chose this one because most of the environment looks nicer this way and you still don't have the performance destroying effect of 2x2.

What's your argument opposed to this? That the devs invented a new, resource heavy way of AA and they did this so it will look like ♥♥♥♥? :D
Oh! Really good observation, I like it. Did you invented it yourself or read somewhere?
Look at the three in the left side of the screenshot. Both horizontal and vertical branches are smooth. Also a roof of the gasstation is also smooth. So it's not differ - horizontal or veltical line it is. Sometimes it works, but not always.

http://6.firepic.org/6/images/2015-08/05/hn2lh1vyj7e9.png
Look at this amazing vertical lines!
You do realize that those lines are actually not vertical? Geez, stupid people are just stupid. If you look at my pic you can see the poles having jaggies one the far left... because those are not vertical lines. What you should be looking at on your picture is the top of Vito's helmet actually.

Anyway good day, dude, you know far too less for me to bother. And how about not quoting a novel next time?
Last edited by Zaxx; Aug 4, 2015 @ 4:32pm
Nikita Aug 5, 2015 @ 3:53am 
(facepalm)
If it is SSAA 2x1 how you said, this lines must be smooth.
Not vertical? Really? Maybe horizontal? Previous time you divide all lines to horizontal and vertical, and now you tell this ones are not vertical!
Does "the top of Vito's helmet" has vertical lines?!!

"how about not quoting"
Good question. I can offer you same.

Dude, you don't know anything. First time you said one thing, next time - another. And you imagine that you know how it works.
And you don't answer me.
Did you invented it yourself or read somewhere?

If you want to see SSAA - try Metro: Last Light. This game provide 1.5x, 2x, 3x, 4x SSAA. So just see this and feel the difference. Maybe after this you will not say so stupid things next times.
Zaxx Aug 5, 2015 @ 8:54am 
Originally posted by Nikita:
(facepalm)
If it is SSAA 2x1 how you said, this lines must be smooth.
Not vertical? Really? Maybe horizontal? Previous time you divide all lines to horizontal and vertical, and now you tell this ones are not vertical!
Does "the top of Vito's helmet" has vertical lines?!!

"how about not quoting"
Good question. I can offer you same.

Dude, you don't know anything. First time you said one thing, next time - another. And you imagine that you know how it works.
And you don't answer me.
Did you invented it yourself or read somewhere?

If you want to see SSAA - try Metro: Last Light. This game provide 1.5x, 2x, 3x, 4x SSAA. So just see this and feel the difference. Maybe after this you will not say so stupid things next times.
Look, I give you one thing here: when it comes to its effect SSAA is great, it results in amazing image quality but the thing is that Mafia is just not using it to its full potential and no matter how good a certain AA solution is if you don't really use it in the setting that makes it look good.

This is what I'm talking about here:
http://i.imgur.com/nZDpCDy.png

What you see in more modern games like Metro Last Light is the 2x2, 3x3 or 4x4 SSAA actually, they just don't call it that anymore because 1x2 and 2x1 is non-existent tech these days basically, there is no point in using them.

I'm not "dissing" the technology, I'm just saying that Mafia is using it badly because when the game came out GPUs couldn't really handle the SSAA that has become widely known these days. Mafia 2 is kinda suspicious to me when it comes to the rendering resoultion too because 1080p here doesn't really look like real 1080p, the image is just not sharp enough and the aliasing is much worse than it should be be. The performance hit of using 1080p is also really small so my guess is that the game doesn't really renders in that resolution though it can come from filtering effects too. That can also lower the effect of SSAA simply because there is less resolution to double.

As for the lines in your pic: it's merely an example of how you can spot the differing vertical and horizontal rendering resolutions for sure and you don't have to look at it how it is in the 3D plane of the game. In 3d of course those are vertical lines but when you look at the image itself they are distorted (they go out to the left or to the light). The effect won't be the same every time you look at it because the angles are effecting the result, that's why you have to look at the absolutely horizontal or vertical lines. In the case of Vito's helmet there is a horizontal "line" at the top because that's how the polygons are placed there: the helmet is actually not a round object, it's polygonal.
Last edited by Zaxx; Aug 5, 2015 @ 9:12am
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Date Posted: Aug 3, 2015 @ 11:30am
Posts: 21