Half-Life: Opposing Force

Half-Life: Opposing Force

HVM Nov 27, 2020 @ 9:28pm
List of Bugs and Glitches
-When using the HD pack, the Pistol's doesn't animate the slide being pushed back when you fire, neither shows a clip being removed and then another clip being inserted in the weapon, even though this bug is fixed in Blue Shift and in the Playstation 2 version of Half-Life. Funny enough, this bug doesn't happen to the last bullet and when reloading with no remaining bullets in the pistol;

-Same bug also happens for the Desert Eagle, that has no animation for the last bullet jacket being released and the slide being empty;

-The Python doesn't play its reloading sound. This bug was fixed in the original Half-Life though;

-When you hold the alt fire key of the Pistol to make it automatic fire, the firing animation of the last bullet doesn't show its slide being pushed back and staying in place, like when you fire the last bullet using the normal fire button;

-The Tau Cannon doesn't play its idle animation normally, only playing when you go to another map while holding the weapon;

-The same glitch also happens to the Crowbar and the Knife - it only plays its idle animation after loading another map while holding it;

-The Gluon Gun doesn't play its idle animation at all;

-The Shock Roach also doesn't play its idle animation, but strangely enough, when you press and hold the secondary fire key, it play its idle animation;

-The Snarks don't play their full animation when unholstering the weapon, but do play it when you release a Snark and then wait before releasing another one;

-Same bug also happens for the Satchel Bag, the Hive Hand (this one was fixed in Half-Life) and the RPG animation of the player checking the weapon's monitor;

-When long jumping, its sound is not played. This sound used to be played in the WON version of Opposing Force, but somehow got removed when it got ported to Steam;

-The long jump powerup doesn't work at all in Capture the Flag;

-The snow footsteps were removed for maps like op4ctf_wonderland, even though they were also present in the WON version of the game;

-When using a mounted weapon or a turret, the crosshair disappears from the HUD and only reappears when you detach from the turret;

-Each weapon has a holstering animation that should be played when you use a mounted weapon, but these animations are not played, although this bug is fixed in Blue Shift;

-When you press and hold the Use button, the player stops running and only walks while you still hold the button, even though in other GoldSrc games such as CS 1.6, this bug is fixed;

-After loading another map, the HUD sometimes erroneously show that the nightvision googles's battery is depleted (it turns red), but when you press its button, it's still on full power;

-If you leave a game while a sound effect is in the map, such as echo or reverberation, these effects still happen in the main menu until you load another game.
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Showing 1-2 of 2 comments
Stomper Dec 4, 2020 @ 8:08am 
hello you shoulk post this in this https://github.com/ValveSoftware/halflife/issues?q=is%3Aissue+is%3Aopen+label%3A%22Half-Life%3AOpposing+Force%22 site instead,for apossible fix or discussion
Last edited by Stomper; Dec 4, 2020 @ 8:14am
GamerBoi Jan 5, 2023 @ 7:59am 
You Forgot a Bug or Glitch that Corrupted A Save File that turned The Whole game (Half-Life: Opposing Force) Into Half-Life 1. When you try to go to the Next Loading zone to get the Suit, The game Crashes...
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Showing 1-2 of 2 comments
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Date Posted: Nov 27, 2020 @ 9:28pm
Posts: 2