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Try it once to see that but I would advice to play on normal as OpF is harder than Half-Life
Got up to chrushing depths on hard but save scumming to make sure that resources were high enough that the suprise hard ones wernt impossible got boring.
I'm going to change the difficulty to normal and finish the game like that.
I could say that Valve devs wanted to put the mode like how Id Software implemented the Nightmate difficulty in Doom (it was added as an unbalanced and unfair mode in response to people complaining about Ultra Violence being "too easy")
I think it wasn't really fit for the game's engine and design (it's not Quake)
Headcrabs: (9MM)
Normal - 2 Pistol shots
Hard - 3 Pistol shots
Houndeyes (Shotgun/MP5)
Normal - 1 Shotgun blast (Short to Medium Range) or 3 Bullets from the MP5 (or 9MM)
Hard - 1 Shotgun blast (Short range only) or 5 bullets from the MP5 (or 9MM)
Vortigaunts
Normal - 1 Shotgun blast (Short to Medium Range)
Hard - Double-barrel blast (Short range) or single-barrel at point blank.
Conversely, one shot to their eye from the Desert Eagle will also elimate them a Vortigaunt on hard; where as one shot placed anywhere on Normal will kill them.
Pit Drone
Normal: Single Deagle, or 1 Double-barrel blast (short range)
Hard: 2 Deagle shots, or 2 Double-barrel blasts (short range)
Bullsquid
Normal - 2 Desert Eagle shots, or 2 -Double-Barrel's from the Shotgun will down them.
Hard - 3 Desert Eagle shots to their mouth, or 4 to the body, or 6 shells from the shotgun (3 Double-barrel blasts)
As such, on Hard difficulty it's usually cheaper (ammo & health-wise) to toss a nade, then Double-barrel the Bullsquid; as that proves adequate to kill them with minimal risk.
As for Alien Grunts (rare in Opposing Force), and the Shock troopers it's basically a different of approx. 33% more ammunition to kill them comparing Normal to Hard difficulty. This of course varies on which type of gun you're using.
I should also add, I use a mixture of weapons (depending on ammo count, stage of the game, and health) so I don't have an exact count for their most efficient deaths of Grunts/Troopers.
Final Note: Interestingly enough, the Pipe-Wrench (assuming: alt-fire, and fully charged) will still kill a Zombie/Vortigaunt/Marine (you know, because the Engi has served his puporse, and you could use an extra clip of Deagle ammunition) in a single hit. The difference being that on Normal the aforementioned enemies will insta-gib, whereas on Hard difficulty, they will simply keel over and die.
P.S. the Displacer, and Sniper rifle, regardless of difficulty, are still single shot, insta-kill weapons. Well insta-kill on everything short of the fatties (Voltigores) that shoot Purple energy balls at you.