Half-Life: Opposing Force

Half-Life: Opposing Force

Displacer... is the literally the weakest gun in the game for multiplayer.
Yes, without exaggeration, that even comes in comparison to crowbar and obviously anything else. At least crowbar hits the exact moment when you use it.

Let's start with the fact that the weapon consumes a lot of ammo per shot, and the ammo type is really scarce which happens to be around rarely. But that's just one thing; if it was indeed a super weapon then that would make sense, but it's literally the most underpowered gun of all.

Then, the charge takes like 2-3 seconds just to fire projectile from the moment you start to charge it up, and even then, it shoot incredible slow projectile that anyone with half a brain can simply dodge by step a bit further away from it.

But this is not the worst thing yet; even when you hit the floor near enemy with displacer ball, it only creates the illusion of energy-wave blast, since it's nothing more but visual effect. THEN, only after the second you hit the floor, the displacer ball creates splash radius equal of rocket launcher, so the closer you're to the center of explosion, the more damage it does, rather than equally the deadly damage even at the edge of energy-wave blast; which means even if by some insane skill and luck you manage to hit ball right near the foot of enemy, the enemy have just enough time to long-jump away from it and get exact 0 damage, or just walk away from it with either minimal damage, or none if your reaction is good.

And then the worst part: even then, if all odds were on your side, and some dumb enemy just walks in the epicenter of the splash radius damage, the damage of displacer is not enough to kill a single enemy. Now this is just load of uncomprehensive nonsense stinky BS. So in a more competetive gameplay, there is about no chance you will ever kill anything with it. Let's not forget that if your gamesense are god-tier, and have unbearable amount of skills, and you somehow manage to directly hit an constantly spaming long-jump enemy with displacer's ball, the enemy gets exact 0 damage and just teleports.

There is however, with the super luck (since it works on random), if the enemy almost at point blank to flying displacer's ball, it can hit enemy with electricity which does joke damage and basically just tickle you. It does like incredible low damage that is not even relevant. The alt-fire is even more useless, since it wastes 3\5 of your maximum ammo capacity and just teleports you to random place and creates a shock wave around you since it shots the ball on the floor when you use it; so anyone with at least 5 gyrus is capable to avoid getting hit from displacer person when they hear he's about to teleport himself.

So yes, you're in a much more luck to kill anyone with crowbar than with displacer, or pretty much any other weapon, be that hand-held nade, or snark, or hivehand, or glock, or literally anything else.



I REALLY hope that the Opposing Force remake will rework Displacer a lot, and maybe even turn it in to a proper super weapon for multiplayer, which might still have only 5 shots maximum, slow charge time, slow fire rate and slow ball-projectile travel velocity; BUT the electricity emerging from the ball will 100% hit enemies all around the ball itself rather being on random, and will be much more powerful that they will do damage over-time as the ball flies, capable to kill anyone in 3 seconds even with armor; the direct hit will teleport the enemy in to the mouth of the super-monster of Xen (instakill, basically); and the energy-blast radius will be deadly, bigger and immediate once you hit surface with it. Basically; turn it in to BFG10K like in quake, minus the invisible rays of BFG of course.
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Showing 1-15 of 71 comments
Ikagura Jun 3, 2019 @ 1:19pm 
Then don't use it
PsyWarVeteran Jun 3, 2019 @ 1:22pm 
A wall of text for a 1999 game weapon.
coolman552 Jun 3, 2019 @ 1:44pm 
>displacer
>weapon
choose 1
Originally posted by Ikagura:
Then don't use it

That's doesn't justifies the awful game design and balance. "game is broken and unbalanced? ThEn DoN'T PlEy iT XD"

This is core mentality which creates terrible video games that doomed to die with unbalanced metas, which at the same time creates the people appealed to the meta. Since the majortiy of players who hate the meta already stop playing it and left it, the only people that left are the ones who appeal to the overpowered weapons and don't want them to be nerfed, which as result they become the loud majority instead.

This is basically the primary reason why demoman was insanely overpowered for about 7 years and the competitive community still admit him to be overpowered, although this time only at defence; but they mostly get silenced by demofаgs independently. Same reason with half-life, and each time someone provides argument why tau is incredible overpowered, especially for the incredible huge instakilling AoE it creates when you hit corners or walls with it, clearing everything inside, the tauturd will be just "but muh meta" argument.

At least this was fixed in black mesa, but yet still a lot of people admit tau is still somewhat overpowered even though it gets constantly nerfs.

So you see, people that care about balance and want to be game be good instead of terrible and metacentered, have duty to express their experience and provide objective arguments and evidence why is something underpowered or overpowered. Saying "then don't use it" is like ignoring the elephant in the room and refuse to aknowledge the real problems.

Originally posted by PsyWarVeteran:
A wall of text for a 1999 game weapon.

Barely a wall, since it's well paragraphed. So what's the deal? That's not an argument. The discussion of bad balanced and choices is relevant even 100 years ahead.

Besides, this is also focus on the possible remake of Opposing Force. Hopefully, some of the weapons gets reimagined, as Black Mesa devs like to call it.
coolman552 Jun 3, 2019 @ 1:46pm 
Originally posted by Pr.Jitterskull - best bug fixer:
Originally posted by Ikagura:
Then don't use it

That's doesn't justifies the awful game design and balance. "game is broken and unbalanced? ThEn DoN'T PlEy iT XD"

This is core mentality which creates terrible video games that doomed to die with unbalanced metas, which at the same time creates the people appealed to the meta. Since the majortiy of players who hate the meta already stop playing it and left it, the only people that left are the ones who appeal to the overpowered weapons and don't want them to be nerfed, which as result they become the loud majority instead.

This is basically the primary reason why demoman was insanely overpowered for about 7 years and the competitive community still admit him to be overpowered, although this time only at defence; but they mostly get silenced by demofаgs independently. Same reason with half-life, and each time someone provides argument why tau is incredible overpowered, especially for the incredible huge instakilling AoE it creates when you hit corners or walls with it, clearing everything inside, the tauturd will be just "but muh meta" argument.

At least this was fixed in black mesa, but yet still a lot of people admit tau is still somewhat overpowered even though it gets constantly nerfs.

So you see, people that care about balance and want to be game be good instead of terrible and metacentered, have duty to express their experience and provide objective arguments and evidence why is something underpowered or overpowered. Saying "then don't use it" is like ignoring the elephant in the room and refuse to aknowledge the real problems.
yeah but
















this is a 1999 game
Originally posted by i love dogs:
>displacer
>weapon
choose 1

>displacer cannon
>literally added and designed as a weapon for the game
>care about the name rather than it's purpose
>still use logical fallacy and meme arrows.
coolman552 Jun 3, 2019 @ 1:48pm 
Originally posted by Pr.Jitterskull - best bug fixer:
Originally posted by i love dogs:
>displacer
>weapon
choose 1

>displacer cannon
>literally added and designed as a weapon for the game
>care about the name rather than it's purpose
>still use logical fallacy and meme arrows.
ok buddy
PsyWarVeteran Jun 3, 2019 @ 1:50pm 
If this is a trolling attempt don't bother, no one will read your gigantic walls of texts.
Originally posted by i love dogs:
Originally posted by Pr.Jitterskull - best bug fixer:

That's doesn't justifies the awful game design and balance. "game is broken and unbalanced? ThEn DoN'T PlEy iT XD"

This is core mentality which creates terrible video games that doomed to die with unbalanced metas, which at the same time creates the people appealed to the meta. Since the majortiy of players who hate the meta already stop playing it and left it, the only people that left are the ones who appeal to the overpowered weapons and don't want them to be nerfed, which as result they become the loud majority instead.

This is basically the primary reason why demoman was insanely overpowered for about 7 years and the competitive community still admit him to be overpowered, although this time only at defence; but they mostly get silenced by demofаgs independently. Same reason with half-life, and each time someone provides argument why tau is incredible overpowered, especially for the incredible huge instakilling AoE it creates when you hit corners or walls with it, clearing everything inside, the tauturd will be just "but muh meta" argument.

At least this was fixed in black mesa, but yet still a lot of people admit tau is still somewhat overpowered even though it gets constantly nerfs.

So you see, people that care about balance and want to be game be good instead of terrible and metacentered, have duty to express their experience and provide objective arguments and evidence why is something underpowered or overpowered. Saying "then don't use it" is like ignoring the elephant in the room and refuse to aknowledge the real problems.
yeah but
















this is a 1999 game

TFC got update like a year ago or so, btw. Many things changed. TFC is about same year as Opposing Force. Plus this also was on focus for the possible remake of opposing force that what I heard to developed right now. And in order to not repeat same mistaken in new game that were done in old game, we gotta first admit and address them in this one.
coolman552 Jun 3, 2019 @ 1:56pm 
Originally posted by Pr.Jitterskull - best bug fixer:
Originally posted by i love dogs:
yeah but
















this is a 1999 game

TFC got update like a year ago or so, btw. Many things changed. TFC is about same year as Opposing Force. Plus this also was on focus for the possible remake of opposing force that what I heard to developed right now. And in order to not repeat same mistaken in new game that were done in old game, we gotta first admit and address them in this one.
i really doubt op black mesa devs read these forums so you might have better chances on their moddb page
Ikagura Jun 3, 2019 @ 1:59pm 
Why are you getting angry about a game that is barely played online...

I mean go play Quake III Arena if you want a balanced multiplayer FPS
Stomper Jun 7, 2019 @ 3:05am 
the displacer is afun weapon to use, if you hit the enemy point blank he will be displased somewhere else on the map,or use secondary fire too displace your self when standing close to enemys killing them and survive
Ikagura Jun 7, 2019 @ 5:05am 
The only good thing about the displacer in the solo game is to get ammo from Xen rather than using it as a mass destructiion weapon
Theater Thug Jun 7, 2019 @ 11:28am 
Listen up sonny jim, seasoned OP4 multiplayer veteran here. The displacer's secondary trigger is EXTREMELY useful and makes the weapon one of my favorite in all of HL. While it takes a lot of ammo, secondary fire will teleport you to a spawn location while releasing a damage splash where you were that can kill anyone who was in your close radius.

If you're doing well and low on health, the Displacer will save your ass and might even be able to take out some other players if you time it right. Seriously, this gun kicks ass and can quickly make you wonderfully irritating to whoever you're playing against if you keep on teleporting.
you can prefire lol
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Date Posted: Jun 3, 2019 @ 1:18pm
Posts: 71