Medieval Kingdom Wars

Medieval Kingdom Wars

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Merterbod Jan 10, 2021 @ 5:11pm
Buggy Palisade (enemy units moving through wall) in Augsburg
Playing an HRE-guy, I noticed a rather annoying bug at the RTS-map of Augsburg. One of the inner palisades is in best shape, however, the enemy units (especiall fast ones like cavallery) just move through the palisade/wall like it wouldnt be there (maybe the AI is using a wall hack or its a bug, some clipping error? Don´t know). So it seems the eneym Units don`t "see" the palisade there or moving somewhere below/above through it. Interestently, the buggy part of the palisade is visually indetifiable as the "spikes" on top of ordinary palisades is missing in the buggy part, so the buggy palisade is flat on top. I attached a screenshot so you see what I mean. Can provide logs or things on demand.
Sreenshot: https://1drv.ms/u/s!Ap5vi358cvis0nU28SFobnKlMm4E?e=dwqJsW

P.S. This bug is reproducible with my game/save-file and happens always and permanent.

A second (but minor) bug happens in Basel, also at the RTS-map. When building the barracks at a specific position (the spot closest to the main-building) and deploying new units, half of the new unit spawn inside the palisade, half of it outside. So, the spawn-positin of the building is split up and units end on both sides of the palisade (which is devastating during an siege).
Screenshot: https://1drv.ms/u/s!Ap5vi358cvis0nZA2Hg_3WrHfgMZ?e=bGMsPM
Last edited by Merterbod; Jan 10, 2021 @ 5:33pm
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Showing 1-1 of 1 comments
Dev Konstantin  [developer] Jan 12, 2021 @ 9:03am 
Hey thanks for your report, especially appropriate the screenshot.

The second bug is fixed, and will be part of the upcoming update this week..

For the first bug I also tried to fix it - but 1) it won`t effect the saved combat map, however if you enter the battle in that town again - it should in theory work, this was more tricky though.

But yeah - thanks again!
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