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You can't reach forest if enemies are waiting your serfs at gate. It is historically accurate. You must strip every useless thing for defence.
This. But we are hoping to polish it up in the future so they don't take houses if there is any trees around.
If it helps, all the gates were open. Ive come across this game recently and im really excited to see where it goes.
Bring a Horsecart. The Manor is too far away for the current AI distance. The Horsecart will work as a mobile drop-off point for resources.
it might not be a popular opinion but i care about wood-gathering-speed more than i care about my citizens. lol
maybe instead there should be a button to choose, kinda like with food. if you want food, you can either slaughter animals or (theoretically) send the serfs to work on fields and gather berries. so maybe there should be a similar option for wood. either send them to grab trees or send them to take down houses. if you take down trees you will have very slow wood production because trees are far and few. if you take down houses, you will have fast wood production but, once citizen mood is implemented, this will anger your citizens, making it more likely for them to sabotage your defence.
I like this, devs view plz
When I said they will look for trees first, this is something we plan to do with the AI auto-task for Wood Gathering (where you can still manually task to salvage). We might add another Salvage Gathering button. But this is all down the line, as the current situation with wood gathering is not game breaking.
Serfs should save their position the same way combat units do, which is based on movement clicks rather than tasking clicks, so if you click to move the units near the trees and them task onto the trees it should save the location, but if you just task them onto the trees without moving them nearby first it won't save.
I'll look into this soon, and make sure it's saves the location properly for movement clicks and add saving if manually task them