Medieval Kingdom Wars

Medieval Kingdom Wars

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Serf gathering wood........ by destroying hourses?
So i started a game as the HRE and i got munich. funny thing baout that is i wanted wood for building and stuff so i sent my serfs to chop trees. instead of trees they ended up stripping houses of all materials, whats up with that?
Originally posted by Dev Langor:
Originally posted by Ayyas_Jackal:
Open front gate if you want fresh wood.

You can't reach forest if enemies are waiting your serfs at gate. It is historically accurate. You must strip every useless thing for defence.

This. But we are hoping to polish it up in the future so they don't take houses if there is any trees around.
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Showing 1-14 of 14 comments
Ayyas_Jackal Jan 13, 2018 @ 2:49pm 
Open front gate if you want fresh wood.

You can't reach forest if enemies are waiting your serfs at gate. It is historically accurate. You must strip every useless thing for defence.
The author of this topic has marked a post as the answer to their question.
Dev Langor Jan 13, 2018 @ 3:11pm 
Originally posted by Ayyas_Jackal:
Open front gate if you want fresh wood.

You can't reach forest if enemies are waiting your serfs at gate. It is historically accurate. You must strip every useless thing for defence.

This. But we are hoping to polish it up in the future so they don't take houses if there is any trees around.
Saddam Hussein Jan 13, 2018 @ 7:18pm 
Originally posted by Dev Langor:
Originally posted by Ayyas_Jackal:
Open front gate if you want fresh wood.

You can't reach forest if enemies are waiting your serfs at gate. It is historically accurate. You must strip every useless thing for defence.

This. But we are hoping to polish it up in the future so they don't take houses if there is any trees around.

If it helps, all the gates were open. Ive come across this game recently and im really excited to see where it goes.
Dev Langor Jan 13, 2018 @ 8:05pm 
Hello. Its how the AI works right now, and search distances. If you want them to use the trees, manually task them for now.
Sarge of Greyhawk Jan 22, 2018 @ 7:22pm 
I am starting with Castilion, the wooden gates are open but I can not open the iron gates at the bottom of the screen. the serfs will not go to the top of the map and go through the gates to cut trees they just destroy houses. I manually took them to the top of the map and clicked on trees and they cut the tree and then just stand there with no where to put the wood, they wont go back to the manor or storehouse.
Dev Langor Jan 22, 2018 @ 8:04pm 
Hello Sgt_Sparrky,

Bring a Horsecart. The Manor is too far away for the current AI distance. The Horsecart will work as a mobile drop-off point for resources.
Luzilyo Jan 23, 2018 @ 9:17am 
Originally posted by Dev Langor:
Originally posted by Ayyas_Jackal:
Open front gate if you want fresh wood.

You can't reach forest if enemies are waiting your serfs at gate. It is historically accurate. You must strip every useless thing for defence.

This. But we are hoping to polish it up in the future so they don't take houses if there is any trees around.
that's sad because then they will run all over the city in search of the last two or three trees that are hiding in some far-away corners instead of finally taking the houses down, which will result in my wood-production coming to almost a complete stop until finally all those trees are gone and they can start taking houses.
it might not be a popular opinion but i care about wood-gathering-speed more than i care about my citizens. lol
maybe instead there should be a button to choose, kinda like with food. if you want food, you can either slaughter animals or (theoretically) send the serfs to work on fields and gather berries. so maybe there should be a similar option for wood. either send them to grab trees or send them to take down houses. if you take down trees you will have very slow wood production because trees are far and few. if you take down houses, you will have fast wood production but, once citizen mood is implemented, this will anger your citizens, making it more likely for them to sabotage your defence.
Saddam Hussein Jan 23, 2018 @ 9:23am 
Originally posted by Luzilyo:
Originally posted by Dev Langor:

This. But we are hoping to polish it up in the future so they don't take houses if there is any trees around.
that's sad because then they will run all over the city in search of the last two or three trees that are hiding in some far-away corners instead of finally taking the houses down, which will result in my wood-production coming to almost a complete stop until finally all those trees are gone and they can start taking houses.
it might not be a popular opinion but i care about wood-gathering-speed more than i care about my citizens. lol
maybe instead there should be a button to choose, kinda like with food. if you want food, you can either slaughter animals or (theoretically) send the serfs to work on fields and gather berries. so maybe there should be a similar option for wood. either send them to grab trees or send them to take down houses. if you take down trees you will have very slow wood production because trees are far and few. if you take down houses, you will have fast wood production but, once citizen mood is implemented, this will anger your citizens, making it more likely for them to sabotage your defence.

I like this, devs view plz
Dev Langor Jan 23, 2018 @ 8:51pm 
Hello all,

When I said they will look for trees first, this is something we plan to do with the AI auto-task for Wood Gathering (where you can still manually task to salvage). We might add another Salvage Gathering button. But this is all down the line, as the current situation with wood gathering is not game breaking.
Luzilyo Jan 23, 2018 @ 9:20pm 
of course, i did not mean that this absolutely must be implemented in the next update or anything. it was just a suggestion for something that i think would be nice and if you agree, you can implement it one day, and if you do not agree, you can also simply not implement it or do something different. it is not a demand, just a suggestion. sorry if i expressed myself in a way that is easy to misunderstand.
leathrnek1 Jan 23, 2018 @ 11:22pm 
This issue while not game breaking is a bit of a pain. The serfs of our large cities that we go in that are assigned to wood always spawn at the manor not where we leave them, so by default they start tearing down houses. In large cities the wood resources are a good distance away and we have to find the wood gathering serfs and send them acroos the map to the wood.In a siege situation we have to pause the game , find and stop all the wood gathering serfs from wrecking our houses , then send them to trees or just stop them which halts wood production in it's tracks. I noticed that for the most part combat units stay where we leave them , could this not be done with serfs for a quick fix?
Bad Logic Jan 24, 2018 @ 5:36am 
Originally posted by leathrnek1:
I noticed that for the most part combat units stay where we leave them , could this not be done with serfs for a quick fix?

Serfs should save their position the same way combat units do, which is based on movement clicks rather than tasking clicks, so if you click to move the units near the trees and them task onto the trees it should save the location, but if you just task them onto the trees without moving them nearby first it won't save.

I'll look into this soon, and make sure it's saves the location properly for movement clicks and add saving if manually task them
Last edited by Bad Logic; Jan 24, 2018 @ 5:49am
Luzilyo Jan 24, 2018 @ 11:40am 
i can confirm, serfs do not save their position, they always spawn at the manor, regardless of which map i am on. i thought this was intentional.
leathrnek1 Jan 24, 2018 @ 11:50am 
Luzilyo is correct the serfs always spawn back at the manor. I have tried just leaving them standing before leaving a city and right back to the manor they go when I enter the city again.
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Date Posted: Jan 13, 2018 @ 2:20pm
Posts: 14