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another issue i had was that the equipment-prices in the shop went up as i gained levels
so the shop had a pair of boots i really wanted to buy (because they had nice effects)
they started at 28 gold (when i was level 1) and i couldnt afford them
so i came back when i was level 5 and the same boots now had a price of 78 gold
what a rip off :D
That said, making the stats more thematic based on their type is a brilliant idea (and easily implemented, too!), so I will revisit this in and most likely fold it into the coming major update together with the new classes.
Regarding the accessibility, it's possible that the equipment system might actually be a negative for many would-be players. It doesn't help new players until they already have a few games under their belt, and until then the game is nearly as punishing as Dream Quest is. I'm assuming that part of goal of this is to make it so that there's always a sense of "progress," even when a character dies. That's good and I wouldn't want to lose that! However, this system makes it so the game is ONLY challenging when a new slot is began, and after you beat it for the first time it's hardly even a game. Everything in the first 2 dungeons either die in a single turn, or can no longer deal damage. It's like playing with god-mode on, and it's just not very fun without some challenge. It doesn't need to be fixed in the way I recommended, but I'd say it's the primary challenge you'll need to overcome if you want the long-term playability that I'm sure you're shooting for.
As a side note I'd like to be able to manually "opt out" of the system by not bringing these god-weapons and god-armors into a level 1 dungeon, but then equipment would be almost entirely unavailable to me since new equipment can only be switched between dungeons.
My goal is to tweak Legendary Mode for advanced players, with the removal of boosts being the first step, while gradually adjusting the equipment system to control the amount of advantage it gives. I admit the balance it not quite there yet, and posts like this are really helpful in helping me see how to achieve that!