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+1
Perhaps a biologist who boosts reproduction in your animals rather than calling out every couple of days? See below about a small office/trailer to work from?
Or the botanist that improves crop yields by supervising field preparations? Maybe having a zone of effect like the Pump? Maybe a small building like the Gazebo where they hang their hat but has no benefit unless you hire them?
Apply the same above to a dedicated Mechanic, who can be assigned to a vehicle shed, again with a zone of effect?
(Side rant:> WHY does the harvester ALWAYS go back to the tractor & trailer combo instead of in reverse? That Harvester should never stop moving in a field until it's cleared. But that tractor & trailer should be right there to offload! I'm sure this isn't the first time this has been mentioned but how do you create a Farming Game with these kinds of bugs?)
to analyze your post:
- i played my scenario full grass + cows and goats. i think that GRASS worth more than corn early game since u need to spend a lot in specific tractors for corn, while grass just need basic tractor
- i totally agree about renovation and mainteinance
-if u look carefully, BLUE Tractor is faster than RED tractor.
overall great post
The three main reasons I am stopping are: