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Okay, found one of my issues that I thought was a bug, I had set to sell grass over 25 thinking I was going to buy when my stock of grass was 25 or lower, got rid of that and now my grass lasts a fair while when I buy 10,000kg at a time.
+1 Auto-purchase is a must have !
What should really happen with animal feed is that I should be able to put in an order for the next xx months to buy xx per month at xx price so that the price is locked in, if it goes down, well then I guess I've lost money but if it goes up then I've saved money.
When we still had the family ranch, we would order xxx amounts of bales of hay to feed the cattle and the truck would show up each month and deliver what we ordered at one time each month for the entire winter period.
I suppose in this game I could just waste a ton of money and build a dozen barns and fill them with animal feed to last longer but then I'm gaming the game and wasting resources on extra barns.
Really I don't think this game was thought out all that well at the beginning and or the developers didn't anticipate how some players might try to play the game. Player should (IMHO) be making high tier level decisions and not chasing escaped cows or doing things that my low level employees/managers should be doing such as sick cow, okay... The cow barn worker should be calling the vet not the farm / ranch high up management or owners.