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raspberry,fresh huge money.
cheese is okay but you have to build a cool storage which is expensive so I would build a slaughterhouse.Just tried juices looka like they give double of imput money wise.
I'm going to have to test it, but I figured they would have been nerfed across the board. The yield was reduced by 80% in the patch.
1 glashouse: Pepper -> ~14k profit every 46 days
Tomatoes -> ~14k every 42 days
Strwaberrys -> ~4k every 24 days
cucumbers-> 8k in 72 days i think
after the patch i cant see regrowth time but it seems to be still above 1 month for tomatoes&peppers but the profit is just ~4k -4,5k per harvest so ya...
i cant say i like the nerf because in campaign u havent much too play with like slaughterhouse etc at start .. .so i guess i start a "windpark" instead of bother with the whole "farming" thing for a while or should i say before they get nerfed or "balanced" we will see
Ps : and yes peppers& tomatoes in perspective to other crops, they were too profitable
Figures are for a 20 x 10 plot (greenhouse)
702 peppers
44 day cycle
323 strawberry
25 day cycle
1684 tomato
38 day cycle
2187 CABBAGE
have to replant (didn't write down growth time before patch)
6415 cucumber
have to replant (didn't write down growth time before patch)
3712 pumpkin
have to replant 90 days to maturity
2363 potato
have to replant 120 days to maturity
im playing the campaign and now i have to do the 365days workshop..it will take a bit of time.
Yea just trying a new game as I was interested to see what happens after the update with peppers.
5 x greenhouses
6 x staff (wages of 520 ish average - (May cut to 3))
- 1700(ish) p/m