State of Decay 2

State of Decay 2

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Sep 18, 2023 @ 3:47am
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Update 34 - Curveball
Mysterious and random events are changing the world

View full event information here:
https://steamcommunity.com/ogg/495420/announcements/detail/6347313345437302890
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Showing 226-240 of 261 comments
LXììz Sep 30, 2023 @ 7:41am 
Hello, I recently bought the game after the free weekend, and I find myself stuck with an objective reversal ( an curveball objective-quest ) which does not want to be validated even though I have completed it, highly flammable zombies: in the center of the map you have to eliminate a plague heart to free the fuel pump from the influence of the plague heart, I destroyed the heart and the quest does not want to validate itself and leave. I haven't wanted to play since, this kind of bug is extremely frustrating for me, I hope you correct it as quickly as possible because it's a shame the game has enormous potential but if it's to be blocked for a big bug every hour of play it will be without me... Many thanks in advance. Have a good day.
Last edited by LXììz; Sep 30, 2023 @ 7:42am
WASTELANDER1402 Sep 30, 2023 @ 1:21pm 
What about the seconds save slot of Heartland?
Elleyden Oct 1, 2023 @ 2:41am 
Originally posted by Sword of Faith:
Originally posted by Elleyden:
by google translate: I don't understand the usefulness of this curveball mod, it's like adding a difficulty to an existing difficulty... why didn't you just add special zombies that require strategy? You add purple glows, enemies with attack boosts, HP, speed.... while your game is poorly designed. On lethal difficulty, humans are OP, they target and kill you instantly, turning a wild zombie into a little girl state.

The "NPC community" system is poorly described, it's not a community, it's a group of 3 people... add more people that can settle to 7 or 8, reduce NPC damage so to have a more vibrant world. Fix bugs with zombies disappearing when you log out and missions being reset when you exit the game. Make sure that there are real people from our community in the outposts, so that these outposts can be captured by hostile NPCs,.... Make sure to add a real sandbox mode to the game, add plague hearts which become plague walls over time, so that they can reproduce on the map.. ..

I think curveball is a little nice concept but there are already a lot of things to improve in your base game, the replayability is quite low because it's always the same... you need more randomness in the game so that each part is truly unique.

Also add a reputation system with the red heel, with the network, we are dropped in the middle of nowhere and we already have lots of friends, I need this feeling of being alone in the dangerous world!

Thanks for this update, but first do something with the OP NPCs, and add more people to the NPC communities with a real base... and not little girls crying over a bag of food...

While I truly appreciate the update, I don't think they care about fixing the core problems / actual quality improvements.
1. Multiplayer system is a joke. (it's just a co-op quick experience)
2. Community system is ABSOLUTELY TERRIBLE (3 peeps standing still in a home).
3. Hostile NPCs are garbage, worst AI I have ever seen.
4. Special zombies and zombie variety in general is laughable.

But this community deserves it, they're satisfied with these casual and sweet updates and they all follow the rumor that the "Engine" can't handle it.

So let's pay for a third installment in hopes that the "Engine" can handle it this time.

Yes I know, but then it's a community mainly of children who don't understand anything about a survival game, they prefer guns that go boom boom and pop zombies like an arcade game like call of duty , that's why the devs only make updates with "always more" arcade, than to improve the game itself which is initially a post-apocalyptic zombie survival game. I strongly think that State of Decay 3 will be very bad given Underlabs' approach to State of Decay 2.... We add mods to the arcade but we don't improve survival. I'm strongly thinking about the multiplayer mod which even with improvements won't change much... because when I join a multiplayer game, people just make big zombie waves shooting everything that moves and cheating on the way up on a car... because the A.I. is stupid and doesn't know how to climb on a vehicle. The proof is that in multiplayer, few players (if any) play discreetly, they carry out heavy savage assaults... and if they are attacked, they just have to leave the game without consequences... . they might have to at least add "a few seconds to quit the game when no zombies attack, and this cancels if they are attacked" in order to assume that they played badly... Anyway back to the point that they don't improve the quality of life of the game, they add bugs to exploitable bugs.

In addition, you just have to go through the community editor to have 999 grenades in your inventory and simply spam... which explains why when I join a multiplayer game with my crossbow and my 20 bolts, as well as my 3/4 grenades, other players have unlimited salvos of ammo and can easily shoot over 300 zombies without problem and without leaving the game.

In short... the game is broken, and even the developers use their own bugs like making the vehicle unbreakable in reverse... unrecoverable, I don't expect much from SoD 3 apart from a call of duty in the snow with pseudo base management and atomic gadgets to kill 100 zombies in one hit. SoD 2 has become an arcade game, all the updates are moving in this direction.
Last edited by Elleyden; Oct 1, 2023 @ 2:46am
Eisenrauch Oct 1, 2023 @ 10:49am 
Originally posted by Elleyden:
... add a real sandbox mode to the game...
Yes! The maps constructor with the ability to use other people's maps.
TMAIYF Oct 1, 2023 @ 9:57pm 
its stupid cause when I turn it off, it automatically turns back on. The stupid black heart kills me every time I am starting to learn and like the game. !*&% &% stupid. When I turn it off it should remove all the dumb curve balls.
stmac571 Oct 2, 2023 @ 8:58pm 
this feature make the game more fun daily. it is what modern days needed in survival game. as it give an more dynamic events to happen
Balsover Oct 3, 2023 @ 9:54am 
Originally posted by stmac571:
this feature make the game more fun daily. it is what modern days needed in survival game. as it give an more dynamic events to happen

Its probably fun for experienced players and those with a full community setup. As a new players, they were awful. I have a sticky note to remind me to turn it off every time I start up the game.
Last edited by Balsover; Oct 3, 2023 @ 9:54am
Rocketman Oct 4, 2023 @ 1:30pm 
How do you disable the curveballs as a feature? I personally think these are retarded and would graciously like to permanently remove this update as a feature olease and thank you.
Moto 345 Oct 5, 2023 @ 2:57am 
Please keep updating and expanding the game, would like some better graphics for Pc keep it up one of the actually decent zombie games left.
Now this is something i was craving
excelatrate Oct 12, 2023 @ 5:09pm 
Having random events and mutations in theory is really cool but the trade off often isn't worth it.

While I appreciate the difficulty increase with the mutations as far as I can tell the zombies in the affected area don't gain any interesting weaknesses as a counter to the buff and when influence or mats are offered for killing them it's usually a pitiful amount that makes it pointless and better to just avoid them till the timer runs out.

Just an hour ago I was heading on my way to kill some plague hearts in the vicinity of a new command center I wanted to relocate to, a radio curveball triggered and I was compelled to go to the opposite side of the map and then clear 2 plague hearts that were both overlapping the radio tower that had to be secured. The reward was getting the nerfs removed and a measly 100 influence, for taking gametime away from me the rewards weren't worth it and it just felt like a huge distraction from me actually enjoying the game.

EDIT: After loading my van, npc and follower with tradeable items to sell to my enclaves I get a random "everything you sell you now get less influence for" event with no way of cutting it short, just have to wait it out. This isn't fun or interesting it just makes our enjoyment of the game worse.

Some of these more annoying curveballs (black heart especially) shouldn't even happen until x amount of days on a map have passed, that gives new players (like me) time to breathe and settle down before we get annoyed to death by them.
Last edited by excelatrate; Oct 12, 2023 @ 8:04pm
Cultist Oct 17, 2023 @ 12:26pm 
Curveballs are GREAT, the endless crashes (CTD, no explanation or error message) related to them are NOT!
Nice, your game is great, keep up the good work. Are the curveballs present for every game mode? :zambie:
stmac571 Oct 18, 2023 @ 7:18am 
loot drop should be increase when the curve ball is boosted the dmg of the zombie. for an example, juggernaut stsill drop two piece of blood plague, it is not fair. of course, i hope there was additional drop when such events is happening on , so juggernaut can drop more other things than blood plague ,
stmac571 Oct 18, 2023 @ 9:10am 
suggest for curve ball event like zombie drop bullet etc , if it can temporarily get all searching box refill will be good and fit the events. for an example, it said it is more easily to get bullet from searching box, however if ppl have looted them all in this area , it have no meaningful for this category in the event .

** at least add more houses in purple under the event.
Last edited by stmac571; Oct 23, 2023 @ 11:49am
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