State of Decay 2

State of Decay 2

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Lethal - Outpost claim order?
What's your outpost claim order? Like to prioritize when starting out? Might as well share your base building and upgrade orders
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Showing 1-13 of 13 comments
I claim a strip mall and cry my self to sleep on the rooftop
Shurenai Jan 17 @ 8:57pm 
I haven't played Lethal yet myself, but, Based on what I've seen of others playing in videos, and my own experience on standard, I think the first 2 outposts I would claim would be Food outposts, followed by an Ammo outpost. Or maybe Food-Ammo-Food. Reasoning is that on Lethal, the food outposts give 2x resource, while the rest still only give 1x.

So a max food outpost gives +6 instead of +3 like the other 4 resources. So going in on food outposts first takes that edge off of needing to 'rush' when looting, since the biggest constant consumer in the early game(and midgame and late game), food, is largely or entirely outpaced by outpost production.
gokuaman Jan 17 @ 11:14pm 
Food-Ammo-Food-Ammo-Meds at first but later you can give up on meds once you get your meds and plague cure supply high enough and choose more ammo or whatever you feel like :s_smile2:
It depends on which site is easiest to claim. So my order is:

1. Whichever ones are not claimed by a Plague Heart (edit: or have 1-2 that will not wake up others when taken out) and is close to one of the towns around the map. I typically go for Food because I need +5 to break even due to facility actions. On maps where I have a Still 2, most Outposts will be Food, to feed Ethanol or Beer production.
2. Cell Tower, for the signal jamming
3. Power or Water, if needed (Lumber Mill needs both)
4. Materials if needed
5. Fuel if needed
6. In Trumbull Valley, if I'm at 12 survivors and the upkeep needs are otherwise met, I sometimes set up in a safehouse for the +7 morale from having enough beds.
Last edited by Protectron; Jan 18 @ 3:30am
phily Jan 18 @ 6:09am 
It depends on what you need and what skills/traits you have.

I try to find one in each area so I have a safe haven or a place to drop loot when I am looting. I will change that a few times throughout the game. Generally, if I have spare, I will go with an ammo outpost. In my current community, I am kind of ♥♥♥♥♥♥ though and overloaded with food atm as I lost my chemistry guy, so I have 3 ammo outposts and no food outposts.
WarBucks Jan 18 @ 6:29am 
New game? in say drucker. i usually do a materials, then a cell tower to numb the plague hearts so they dont wake from noise.

I dont think i ever did a cell tower before the Heart Attack update lol
2x lv 1 food outposts. Anything more than that is a waste of influence.
Jz7q Jan 18 @ 2:06pm 
cyharanay
Cioby Jan 23 @ 5:12am 
Well it depends if you are new or have loads of gear.
I personally have the legacy electricity and water and the other one doesn't really matter that much, maybe get the 3000 boost of influence to get a good base fast. Otherwise those buildings are very much important to get and cost a lot and hold 2 slots of outposts. People will say just use generators or solar panels but you run out of those and those eat fuel on lethal and in 1 day you will be out.
It doesn't matter which outpost you get, just get them in strategic places, you could get one in a city where there are lots of them but I would recommend a more isolated like a gas station that's all alone, so you can change or heal or save your character from dying. At first psitions matter more than what they give, as you will find random sacks anyway and can call in traders, which answers your other question.
Building priority, if you are rich and strong = just get trader building from trader leader. Trade and buy anything you need or lack.
Secondly I think you need a RT workshop to repair those weapons and not waste a billion repair parts.
Third make a clinic and the food building to maximum so you can get benefits and more health and heal plague.
Fourth is food and med farm level 3, gaining 9 per day.
The rest depends on what you need, more beds, gyms lounge rank 3, watchtower (RT is better than leader one). The main issue is unless you have influential characters like I do, your influence which is your trade coin will be ♥♥♥♥ on lethal. To the point that killing a plague juggernaut is not worth the effort for the reward, which I find stupid and is the one thing I disagree with lethal difficulty but then again I have 2-3 influential characters or leaders so I make almost 5 times more or idk. At that point the only way I can die is if I make too much noise which in this game is even melee kills (lol) and get surrounded or my companion is retarded and gets killed while he is also as strong as me. Worst case scenario you Alt + F4 before you get too deep or ripped apart by a feral or juggernaut. Honestly it's cheating but then again the game used to spawn zombies even if I made no noise on hard difficulty (not dread or lethal) so ♥♥♥♥ them. While it would be boring, having zombies spawn just because you turned around for 1 second, is unrealistic and stupid.
I played lethal through several times and it depends also on the traits your characters have.
- like Ascetic, that consumes -50% food/day
- having an Angler/Fishing for +2 food/day

- If you already have a boon, use the Amenities from Builder Legacy. Power and Water from the start can boost your food building in your base. It was the 1st legacy I did on lethal
- If you use mods, you can install one that boost outpost income

I usually go for 1st Cell Tower, then 1-2 Food, Medic and fuel. ammo above build mats, thats the least I would take.
OH! MY CAR Jan 23 @ 9:36pm 
I usually try to get my first outpost, before I get my second one. Then, if I am able, I will get my third one after that; usually in that order. I hope that helps!:trollface_boulder:
Outpost acquisition and location revolve around strategy which rules the survival challenge.
The location of the outpost must serve a purpose as well as the demand for the resource.

Outposts may also require defense which must be factored into long term plans.
when I shop outposts I want the ability to target screamers from the outside excluding cells.

One sure fire strategy move is to have a vacancy for a new outpost, or be able to part with one quickly in an emergency, just in case you get mobbed... I'm talking game over stuff and the emergency outpost, regardless of what it is will provide the safety zone you need to survive the ordeal. Remember this when you get into a serious mayday situation.
Shotta Feb 1 @ 5:33pm 
Originally posted by OH! MY CAR:
I usually try to get my first outpost, before I get my second one. Then, if I am able, I will get my third one after that; usually in that order. I hope that helps!:trollface_boulder:
Genius! We should all strive for this level of understanding
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Date Posted: Jan 17 @ 7:15pm
Posts: 13