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and when you dont get drowned in parts anyway something is really wrong on your end about how the game is handled.
btw when you talk about car repair, they never used parts in 2, only repairkits.
You can emulate the overnight repair thing with the Red Talon workshop from the Daybreak mode... look that up as it's a divisive mode.
Think of it this way, if your gear never broke you'd never be afraid. There's an article out there with the Dead Island devs talking about why gear breakage is important in a survival game.
Parts are a component of the title so you will need to manage it like everything else.
Difficulty settings demonstrate how valuable these parts are to your survival.
The fact that SoD1 scored points with you is all you need to launch SoD2.
Rather than change your mind, just take it out on the zeds in SoD2.
In SD1 the repair was overnight, or over a certain amount of time, then you can worry about gathering resources, and i know about that i pass breakdown until level 6 i like that stuff.
The problem is not the "Fear" about weapon breaking, what fear is just a game, is about how annoying is to being worried about weapon breakage and not the zed's.
I loved killing the zeds, i even like melee killing juggernauts and ferals, killing hordes just using a blade and food, is a lot of fun. But that was SD1 and your weapons lasted a good amount of time especially when you find a good weapon.
In SD2 for some reason devs think that all the players like the rise and repeat mechanic of finding these stupid little parts and then repair your weapons with the parts, and in my opinion that's very annoying.
SD2 combat difficulty is fun, resource and base management is tolerable, the car mechanics are ok, the story is kind of ok, but that stupid little mechanic makes the game feel repetitious.
I just don't get why devs and most players, i guess, like this stupid mechanic.
"finding the stupid little parts"? You don't go around finding Parts in the wild. You scrap weapons and other things in the Base, preferably with a bonus to how many Parts you get out of it, like a Salvage Station.
Which means you need no parts at all for repairing weapons as long as you move the weapons into the locker!!!
Nah this game is not for me, thank you guys for the feedback.
SD2 is too bloated compared to SD1, the first game was quirky (and glitchy) yet fun. SD2 feels slow and tedious, one to many steps to be able to get fun.
Also i already have Dead Island 1, which i love to mod and have even more fun. Dead Island 2 already come out maybe ill be getting that one.
7 Days to Die finally release the 1.0 version, i buy it nearly 5 years ago but the dev's could not make up they minds. Project Zomboid also looks neat, i will test that one too.
Anyway thanks guys.
a good tip is to make sure to create an outpost where you loot (don't have to be permanent) just to toss in your inventory every single Melee weapons you find.
if available use the foundry mod on your workshop that provide extra parts from salvage...
scrap all unwanted melee weapon
...
profit.
If you like Dead Island maybe check out Dying Light.