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In addition, the noise of fighting may bring in even more zombies - but not spawn them in.
Screamers screaming will spawn in more zombies and Hordes. But on Nightmare and Lethal, regular zombies are also quite likely to roar and thus spawn in more zombies. When a lot of zombies attack you, not everyone can reach you at once, and when they can't reach you they will roar instead. So basically, there is a turning point when a horde attack can become self-sustaining.
Basially, when shtf you are better off just leaving. You are NOT supposed to fight all the zombies. Not when attacking Hearts and not when looting or doing missions. The zombies are spawned in to create an obstacle for you to overcome, nothing else. There are no rewards for killing zombies beyond getting xp to level up skills - and a small amount of Influence.
The game is not a zombie shooter; it's about building up a community in a zombie post-apocalypse.
The most important skill in SoD is to know when to flee, not necessarily because you'd otherwise lose a character, but because resource management is important and it is not worth it using 70 7.62 bulles to loot an ammo rucksack... or a full day looting a warehouse.
State of Decay is a game about survival and managing a community, not a game about fighting zombies. The fact that going all out is disincentivized is by design.
That said you can pop a silencer on just about any weapon and be as gung-ho as you want. Fire will also clear out a lot of zombies pretty quietly. You also don't need to crouch nearly as often as you'd think though. Zombies really only react to the sound your footsteps make within a dozen meters or so. You can just run (not sprint) most of the time without any issue.
You also really only need to be stealthy in an area before you clear a Plague Heart out of an area. Once I've done that I usually don't bother much with stealth since the zombie spawn rate drops significantly.
Also yeah, Juggernauts are huge bullet sponges. I typically avoid them, or if I absolutely want to kill them, I will often use my Outpost defenses to do so rather than spend bullets.
When I get more powerful in State of Decay 2 the only thing that is dangerous is the triple feral pack on lethal difficulty. But if i load up one of my communities where I have lots of resources and strong survivors. It's almost impossible for me to lose a character. Since I always bring fuel bombs with me in case I run into a triple pack of ferals. Worst case scenario if I have trouble killing them, I set them (and maybe me) on fire and then I have time to flee.
Same thing in 7 days to die. You get stronger and stronger and have more and more loot so it's almost impossible to die. First time was so boring playing 7DTD since the zombies was walking around. Then we reset and played a new random map with a new weak survivor and went with much higher difficulty and that zombies are sprinting at full speed all the time. Was a little challenging in the beginning but eventually you get so strong and have so much loot that everything gets very easy.
I don't see what's so fun about completely stomping the enemy and you never die yourself.
In my mind the beginning is always the most fun since then you have very little resources and it is a struggle. I would say both SOD2 and 7DTD both need even higher difficulties so both mid game and late game becomes a LOT harder!
It's smart to stealth kill zombies since it levels your wits, often times you can pick the stealth specialization which lets you crouch+sprint for much faster movement. Before then you just gotta learn how sound affects zombies. You can run in fairly close to zombies and then switch to crouch for the rest.