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Things like this is why I dont like the cross platform feature in games.
I'm not as passionate as I sound I swear lol.
The answer is unfortunately no and it's because there is nothing to fix.
If we want better in sod 3 then we lose cross platform play
Hence why I used quotation marks on the work "fixed"....
Other cross platform games don't have this "feature". So I disagree with your statement that consoles can't handle it.
But yeah, it seems like a pretty fundamental engine thing, so it's probably not easily changed either way.
Here is the article.
https://goblinsandghouls.com/how-does-state-of-decay-2-multiplayer-work/
Here is a quote
PLAYER TETHERING
The most significant downside to State of Decay 2 multiplayer is player tethering. Despite this massive open-world at your disposal, co-op players cannot venture far from the host. If you do walk or drive too far, you’ll teleport back to the main player.
Undead Labs implemented player tethering to increase performance online. The game’s world is quite large, and allowing the entire map to load at once could lead to game crashes and lag.
I get it but like I said, there is nothing to fix. Tethering will not be removed