State of Decay 2

State of Decay 2

Lihat Statistik:
DYNIA 14 Mei 2023 @ 6:20am
plage hearts too easy to destroy
can we get plage hearts some kinds of stage system ? maybe 3 stages that make them immortal every stage until you kill horde of enemies ? like 1 stage only zombies, 2nd stage zombies and ferals and scremers and 3th stage everything with juggers inculded ?

right now I just drink energy drink and run around dodge every zombie and throw molotovs at heart ...
Terakhir diedit oleh DYNIA; 14 Mei 2023 @ 6:22am
< >
Menampilkan 46-60 dari 175 komentar
DYNIA 19 Mei 2023 @ 7:28am 
Diposting pertama kali oleh Ace:
There is an easier way to increase your difficulty. Stop using energy drinks and the like which allows you to over-utilize the dodge.

xD, gl with blood ferals ... xD

no stamina item on lethal make you so dead =]

send me video how you win 1v3 on blood ferals without any stamina items =D =D =D

going out without gun = you died
going out without hp items = you died
going out without blood vial = you died
going out without any plage resitance = you are so dead =D
Terakhir diedit oleh DYNIA; 19 Mei 2023 @ 7:30am
Settlersgod 19 Mei 2023 @ 7:51am 
Diposting pertama kali oleh DYNIA:
Diposting pertama kali oleh Ace:
There is an easier way to increase your difficulty. Stop using energy drinks and the like which allows you to over-utilize the dodge.

xD, gl with blood ferals ... xD

no stamina item on lethal make you so dead =]

send me video how you win 1v3 on blood ferals without any stamina items =D =D =D

going out without gun = you died
going out without hp items = you died
going out without blood vial = you died
going out without any plage resitance = you are so dead =D
You don't really need stamina at all to be honest.
And the 3 feral horde is easily outrun, just need to a little of climbing over fences to interupt their pathfinding.

But if you decide to fight them a single simple soda can bomb puts them in an executable state.

The going out without hp items is easily done by learning when to dodge (even exhausted dodges have invincibility frames and can still be used to dodge tripple ferals)

I've never brought a cure with me on lethal runs, makes it more exciting if you do get the plague (though happens rarely).

You don't need plague resist either as your default dodge is just too strong.
Settlersgod 19 Mei 2023 @ 7:58am 
Diposting pertama kali oleh DYNIA:
Diposting pertama kali oleh Settlersgod:
Juggernauts don't have varied health at all.

Your shots count may vary if you aim for the body and head as the more damaged the juggernauts head is the more headshot damage it takes and they take more damage from the back and juggernauts do actually regenerate their health back. so you might just have been slow.
https://www.youtube.com/watch?v=DrujoeDnQ4A

But some zombies indeed feel like they have more health than others, but it can't really be compared with howmany swings you did with your sword.

I've read somewhere, not sure if it's true or not (as no-one ever put any sources), that all melee weapons regardless of stats deal the same amount of damage with an exception of heavies.
If that is the case then it's just the case of did you roll your instakill from lethality or not until it forces the kill since the zombie ran out of ''health''

And I've tested and unloaded an entire mag (50 rounds)of 5.56 into a regular zombie's body then try to attack the zombie with a bladed weapon and it still takes multiple swings from a high lethality sword.

Though this little test also has flaws as gun damage is severly less ''damage'' than regular melee attacks. with an exception of the .50 but not on plague hearts.

As it takes 8 charged heavy swings to bring a lethal heart down while .50 takes 15 shots.

But ''damage'' is in general a bad stat as you only ever get to propperly see it used against plague hearts or juggernauts.
Since all blood ferals take the exact same amount of headshots to die from each caliber with the exception of the .50, all zombies are completely immune to all damage unless you make a headshot or shoot with a .50 (though juggernaut can die from purely body shots and bloaters die by the wind)

If you're going to use guns, the cheaper the better.
If the Ai uses gun use forced auto or burst or a .50 / 40mm (though 40mm tend to not shoot)

But if you're interested what the gun damage is related to eachother on a plague hearts:
https://www.youtube.com/watch?v=_fdIoNXwYF4 8:14


I never miss headshots on juggers, its waste of ammo, and ammo you need to take down jugger its always 25-75 from strombringer and all count as headshot cause my accuary its 100% hds

also I never wait, I just send them most bullets I can shoot vs them to make most dmg I can make
I've seen juggernauts completely ignore .50 body shots, so even if you say your accuracy is 100%, the game itself is just buggy enough to remove shots that combined and the jugs actively regenrate their health makes you needing to shoot more, but if you purely dedicate shots I've always needed around 45-50 shots of the stormbringer to bring down a jug in a 1v1.

Oh the devs might have claimed the jug takes damage during their staggered state now, but with guns I'd heavily doubt that case.
Diposting pertama kali oleh Settlersgod:
Diposting pertama kali oleh DYNIA:


I never miss headshots on juggers, its waste of ammo, and ammo you need to take down jugger its always 25-75 from strombringer and all count as headshot cause my accuary its 100% hds

also I never wait, I just send them most bullets I can shoot vs them to make most dmg I can make
I've seen juggernauts completely ignore .50 body shots, so even if you say your accuracy is 100%, the game itself is just buggy enough to remove shots that combined and the jugs actively regenrate their health makes you needing to shoot more, but if you purely dedicate shots I've always needed around 45-50 shots of the stormbringer to bring down a jug in a 1v1.

Oh the devs might have claimed the jug takes damage during their staggered state now, but with guns I'd heavily doubt that case.


Dynia is a lost cause, let him believe whatever he wants to believe. The rest of us can just enjoy the game.
Settlersgod 19 Mei 2023 @ 10:09am 
Diposting pertama kali oleh nano:
I have not read the whole thread and I am not going to, but I have to say that all those who say that in lethal the hearts of the plague are easy is because they are playing with a community and with high-level characters

I recommend starting a new community with the first random characters that appear

And if you still find it easy, stop cheating, don't get in the car to destroy the heart of the plague, fight from the ground, with an initial character that has no scent screen, can't grab and execute zombies in 2 seconds and it hardly has ammunition or fire bombs

On day 0 you will only get a savage if you try to kill a heart of the plague, but on day 1 you will get a horde of savages and from day 3 or 4 you will get hordes of savages and at least 1 jaggurnaut, apart from about 40 blood zombies, some bloated and some screaming

If you don't get all these zombies, it's because we're not playing the same game, you haven't set lethal, or you may have a mod that is changing a configuration file and you don't know it
My last lethal run I literally just started cleared my starter base and walked with my pipe to the plague hearts.
Smacked 2 plague hearts until I got my heavy then continued to clear another 6.

The very first plague heart even right at the start of a fresh community spawns 2 zombie waves. just 2 you can fight the 2nd and 3rd fase without a zombie ever showing up.

The resources from a plague heart is enough to clear the entire map of plague hearts.
Stamina items to speed it up, heavies to make it even easier so you can both attack the heart and zombies and ferals at the same time without interuptions.
If you get any kind of explosion you can just kill the future ferals outright.

Early game it's even easier since the zombie spawns is based on how much standing you've built up and since you've just started you only have 3 citizens and plague hearts wont even spawn ferals to defend itself.

If you want it to be more difficult. You clear them with a community with lots of heroes but not bringing anything good with you.
Terakhir diedit oleh Settlersgod; 19 Mei 2023 @ 10:29am
DYNIA 19 Mei 2023 @ 10:28am 
Diposting pertama kali oleh nano:
I have not read the whole thread and I am not going to, but I have to say that all those who say that in lethal the hearts of the plague are easy is because they are playing with a community and with high-level characters

I recommend starting a new community with the first random characters that appear

And if you still find it easy, stop cheating, don't get in the car to destroy the heart of the plague, fight from the ground, with an initial character that has no scent screen, can't grab and execute zombies in 2 seconds and it hardly has ammunition or fire bombs

On day 0 you will only get a savage if you try to kill a heart of the plague, but on day 1 you will get a horde of savages and from day 3 or 4 you will get hordes of savages and at least 1 jaggurnaut, apart from about 40 blood zombies, some bloated and some screaming

If you don't get all these zombies, it's because we're not playing the same game, you haven't set lethal, or you may have a mod that is changing a configuration file and you don't know it

I cleared lethal run without dlc items, characters and legacy heros, im using now red talon soldiers for fun, you don't even need lvled character to kill heart

now I can even use timberwolf for fun if I need more firepower now that I have ♥♥♥♥♥♥♥♥ of ammo, but still strombriger is still better cause ammo is cheaper
DYNIA 19 Mei 2023 @ 10:29am 
Diposting pertama kali oleh Marshal Amim Kagori:
Diposting pertama kali oleh Settlersgod:
I've seen juggernauts completely ignore .50 body shots, so even if you say your accuracy is 100%, the game itself is just buggy enough to remove shots that combined and the jugs actively regenrate their health makes you needing to shoot more, but if you purely dedicate shots I've always needed around 45-50 shots of the stormbringer to bring down a jug in a 1v1.

Oh the devs might have claimed the jug takes damage during their staggered state now, but with guns I'd heavily doubt that case.


Dynia is a lost cause, let him believe whatever he wants to believe. The rest of us can just enjoy the game.

go back to your green zone =]
Noddharath 19 Mei 2023 @ 10:44am 
Diposting pertama kali oleh DYNIA:
Diposting pertama kali oleh Marshal Amim Kagori:


The chance for a knockdown or instant kill is based on a melee weapons type, stats, the skills/traits of the character wielding them. Regarding guns, outside of some specific examples, the damage is largely the same for each gun within a specific class or caliber. How fast you kill a zombie is all about shot placement and the type of weapon/ammo you're using. With any of the .50 caliber rifles, you can consistently kill juggernauts with 5 rounds of .50 to the head (6 for plague jugs). Also, there is no randomized zombie health as it's consistent among difficulties.

Basically, if a green/standard zone jug starts at 100% health, a Plague Juggernaut variant would be like 130% health and that remains the same in dread/nightmare/lethal.

Basically, you're misunderstanding how damage and health works with zombies.

lol, with swordplay you kill zombies faster cause you have +30% dmg output, you don't discovered secret of this game ^^, I said you need 4 hits max with bladed weapon without swordplay

juggers have hp like zombies I tested it, I count only headshots cause I never miss with my stormbringer, the more dmg you do the more thier head are destroyed

I won't change my opinion that stormbringer is best weapon over all in the game when you have gunslinger and never miss blood ferals

I accept only characters to my comunity when they have gunslinger cause rest skills are garbage for guns
"Best weapon" is subjetive since most weapons do have an aproximated performance on their own caliber. It takes less than 40 bullets to kill a juggernaut with any 9mm using any brake (even Cleo accelerator), being an way cheaper ammunition at that. In fact .357 is the best caliber against juggernauts due to to cheer dmg per bullet + cost effectiveness of crafting, making it possible to kill two juggernauts with the almost the same amount of ammo you spent crafting enough for a single jug with 7.62 at lethal zone. Also most .357 doesn't have ♥♥♥♥♥♥ durability at all.

And finally, any zombie aside of juggernauts dies with a single headshot (3 for BF), so the cheapest ammo is always better being .22 and as boris or rocket can oneshot a juggernaut as well being way cheaper and without compromising potential to horde clearing at same time.

Overal, 7.62 is only usefull to killing hostile enclaves but even then i would preffer using something more effective over that.
Noddharath 19 Mei 2023 @ 11:10am 
Diposting pertama kali oleh nano:
Those who insist that it's easy are really trolls, nothing, forget about this thread, it's a waste of time.

Bye bye brother :)
Its hard to say if its hard or easy because thats entirely on one's playstile. All my characters run with Endurance (anything else is garbage at lethal in my opnion), I do preffer sharpshooting over gunslinger because i did born with both arms thankfully and it does have better potential for horde clearing. Heavy or blunt are better than swords or close combat due to their easy crowd control, keeping you safe which is a priority. Molotov are part of the base kit for all reasons, they crowd control ferals and kills extras, buying precious time. For Guns i only use cheap calibers being .22 or 9mm, sometimes 5.56 or 7.62 for hostile enclaves due to heavy trauma they cause. Always an rifle for picking off ferals and screamers from safe (BF don't aggro if you shoot them from far enough, making them a piece of cake most of the time). I don't bother with juggs at all, theres no reason to, its useless no matter the perspective you can have. Even at new infestations where they can drop guns or melee's its still useless from a cost-effectiveness point of view.

I won't deny my lack of variety is a problem, and i do some funny characters here and there to cover for that (looting, some non-combat missions). But playing like that does make lethal easy for me at least. Can't say the same for everyone, tho.
Settlersgod 19 Mei 2023 @ 11:24am 
Diposting pertama kali oleh Noddharath:
Diposting pertama kali oleh nano:
Those who insist that it's easy are really trolls, nothing, forget about this thread, it's a waste of time.

Bye bye brother :)
Its hard to say if its hard or easy because thats entirely on one's playstile. All my characters run with Endurance (anything else is garbage at lethal in my opnion), I do preffer sharpshooting over gunslinger because i did born with both arms thankfully and it does have better potential for horde clearing. Heavy or blunt are better than swords or close combat due to their easy crowd control, keeping you safe which is a priority. Molotov are part of the base kit for all reasons, they crowd control ferals and kills extras, buying precious time. For Guns i only use cheap calibers being .22 or 9mm, sometimes 5.56 or 7.62 for hostile enclaves due to heavy trauma they cause. Always an rifle for picking off ferals and screamers from safe (BF don't aggro if you shoot them from far enough, making them a piece of cake most of the time). I don't bother with juggs at all, theres no reason to, its useless no matter the perspective you can have. Even at new infestations where they can drop guns or melee's its still useless from a cost-effectiveness point of view.

I won't deny my lack of variety is a problem, and i do some funny characters here and there to cover for that (looting, some non-combat missions). But playing like that does make lethal easy for me at least. Can't say the same for everyone, tho.
I agree with heavies and blunt being better than swords (depending on the situation)
But I do want to say that close combat is the greatest skill to play around with and I will recommend anyone learning the way of shanking zombies while their down. although the old powerhouse playstyle which perfectly compliments close combat is just busted. (you don't need powerhouse for this playstyle is just reduces the stamina costs to play like this)

https://www.youtube.com/watch?v=JI7fI8AZguI
As you can see in this video...

The other way is hit and run.
Climbing over fences and execute the zombies as they pass over with the quickest execution animation there is.
And for some reason your screwdriver can stunlock ferals.
But I use any skill I can get and use the skills to their jobs.
If I want to clear hordes I use the guy with striking or endurance with an heavy.
I use swords if I want to slay some juggernauts.
And I use close combat for some fun.

For ranged weapon, I basically use anything I got spare ammo around for, but crossbows/.22 or 9mm for infinite sustain of clearing infestations.
Terakhir diedit oleh Settlersgod; 19 Mei 2023 @ 11:32am
Noddharath 19 Mei 2023 @ 11:32am 
Diposting pertama kali oleh Settlersgod:
Diposting pertama kali oleh Noddharath:
Its hard to say if its hard or easy because thats entirely on one's playstile. All my characters run with Endurance (anything else is garbage at lethal in my opnion), I do preffer sharpshooting over gunslinger because i did born with both arms thankfully and it does have better potential for horde clearing. Heavy or blunt are better than swords or close combat due to their easy crowd control, keeping you safe which is a priority. Molotov are part of the base kit for all reasons, they crowd control ferals and kills extras, buying precious time. For Guns i only use cheap calibers being .22 or 9mm, sometimes 5.56 or 7.62 for hostile enclaves due to heavy trauma they cause. Always an rifle for picking off ferals and screamers from safe (BF don't aggro if you shoot them from far enough, making them a piece of cake most of the time). I don't bother with juggs at all, theres no reason to, its useless no matter the perspective you can have. Even at new infestations where they can drop guns or melee's its still useless from a cost-effectiveness point of view.

I won't deny my lack of variety is a problem, and i do some funny characters here and there to cover for that (looting, some non-combat missions). But playing like that does make lethal easy for me at least. Can't say the same for everyone, tho.
I agree with heavies and blunt being better than swords (depending on the situation)
But I do want to say that close combat is the greatest skill to play around with, although the old powerhouse playstyle which perfectly compliments close combat is just busted.

https://www.youtube.com/watch?v=JI7fI8AZguI
As you can see in this video...

The other way is hit and run.
Climbing over fences and execute the zombies as they pass over with the quickest execution animation there is.
And for some reason your screwdriver can stunlock ferals.
But I use any skill I can get and use the skills to their jobs.
If I want to clear hordes I use the guy with striking or endurance with an heavy.
I use swords if I want to slay some juggernauts.
And I use close combat for some fun.

For ranged weapon, I basically use anything I got spare ammo around for, but crossbows/.22 or 9mm for infinite sustain of clearing infestations.
I do agree, i used close combat very much at nightmare back in the days lethal didn't exist, but its all about executing as a playstyle, and its true that powerhouse does complement it being able to graple from the front and throw, its just amazing...

But at lethal, -50% trauma buildup + the hp is just superior, and close combat does depends on powerhouse to have good crowdcontrol + dropkick which won't be superior to a powerhouse + endurance heavy playstyle when it comes to safety and horde control, being able to stun lock a feral while not leaving zombies to get up at the same time. Its just about safety and efetivity, thats why i myself don't use other expecializations unless the character itself have an hp + trauma resist trait which is somewhat uncomon.

Its an amazing skill, but lacks the bulk to be able to survive mistakes.
Terakhir diedit oleh Noddharath; 19 Mei 2023 @ 11:37am
Settlersgod 19 Mei 2023 @ 11:38am 
Diposting pertama kali oleh Noddharath:
Diposting pertama kali oleh Settlersgod:
I agree with heavies and blunt being better than swords (depending on the situation)
But I do want to say that close combat is the greatest skill to play around with, although the old powerhouse playstyle which perfectly compliments close combat is just busted.

https://www.youtube.com/watch?v=JI7fI8AZguI
As you can see in this video...

The other way is hit and run.
Climbing over fences and execute the zombies as they pass over with the quickest execution animation there is.
And for some reason your screwdriver can stunlock ferals.
But I use any skill I can get and use the skills to their jobs.
If I want to clear hordes I use the guy with striking or endurance with an heavy.
I use swords if I want to slay some juggernauts.
And I use close combat for some fun.

For ranged weapon, I basically use anything I got spare ammo around for, but crossbows/.22 or 9mm for infinite sustain of clearing infestations.
I do agree, i used close combat very much at nightmare back in the days lethal didn't exist, but its all about executing as a playstyle, and its true that powerhouse does complement it being able to graple from the front and throw, its just amazing...

But at lethal, -50% trauma buildup + the hp is just superior, and close combat does depends on powerhouse to have good crowdcontrol + dropkick which won't be superior to a powerhouse + endurance heavy playstyle when it comes to safety and horde control, being able to stun lock a feral while not leaving zombies to get up at the same time. Its just about safety and efetivity, thats why i myself don't use other expecializations unless the character itself have an hp + trauma resist trait which is somewhat uncomon.

Its an amazing trait, but lacks the bulk to be able to survive mistakes.

The new infestation bloaters drop med kits far too often for me to worry about trauma.
So I'll just mix my combat styles so they wont get boring after a while.
Noddharath 19 Mei 2023 @ 11:47am 
Diposting pertama kali oleh nano:
Diposting pertama kali oleh Settlersgod:
...

The new infestation bloaters drop med kits far too often for me to worry about trauma.
So I'll just mix my combat styles so they wont get boring after a while.
From these types of comments I am clear that we are not playing the same game, I have killed hundreds of infestations (yellow and orange) and only in a couple of them did I receive 15 units of 7.56 ammunition, only, not a single medical kit, are you sure to play lethal? Do you play on xbox or pc?
I feel the same, getting an strong painkiller is already rare enough lol
Settlersgod 19 Mei 2023 @ 11:52am 
Diposting pertama kali oleh Noddharath:
Diposting pertama kali oleh nano:
From these types of comments I am clear that we are not playing the same game, I have killed hundreds of infestations (yellow and orange) and only in a couple of them did I receive 15 units of 7.56 ammunition, only, not a single medical kit, are you sure to play lethal? Do you play on xbox or pc?
I feel the same, getting an strong painkiller is already rare enough lol
I'm very certain I play on lethal and exclusively on lethal.
I do awaken all plague hearts and often walk through infested towns, the ferals usually kill the bloaters for me while I pick of the ferals.

But I do get a med kit once in every 12 infestation.
Settlersgod 19 Mei 2023 @ 11:55am 
I do tend to keep smaller communities which drastically lowers the difficulty though.
Maybe this influences the droprate.

And tier 1 infestations can only drop ammo or consumables so more chance to get med kits
Terakhir diedit oleh Settlersgod; 19 Mei 2023 @ 11:59am
< >
Menampilkan 46-60 dari 175 komentar
Per halaman: 1530 50

Tanggal Diposting: 14 Mei 2023 @ 6:20am
Postingan: 175