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Laporkan kesalahan penerjemahan
xD, gl with blood ferals ... xD
no stamina item on lethal make you so dead =]
send me video how you win 1v3 on blood ferals without any stamina items =D =D =D
going out without gun = you died
going out without hp items = you died
going out without blood vial = you died
going out without any plage resitance = you are so dead =D
And the 3 feral horde is easily outrun, just need to a little of climbing over fences to interupt their pathfinding.
But if you decide to fight them a single simple soda can bomb puts them in an executable state.
The going out without hp items is easily done by learning when to dodge (even exhausted dodges have invincibility frames and can still be used to dodge tripple ferals)
I've never brought a cure with me on lethal runs, makes it more exciting if you do get the plague (though happens rarely).
You don't need plague resist either as your default dodge is just too strong.
Oh the devs might have claimed the jug takes damage during their staggered state now, but with guns I'd heavily doubt that case.
Dynia is a lost cause, let him believe whatever he wants to believe. The rest of us can just enjoy the game.
Smacked 2 plague hearts until I got my heavy then continued to clear another 6.
The very first plague heart even right at the start of a fresh community spawns 2 zombie waves. just 2 you can fight the 2nd and 3rd fase without a zombie ever showing up.
The resources from a plague heart is enough to clear the entire map of plague hearts.
Stamina items to speed it up, heavies to make it even easier so you can both attack the heart and zombies and ferals at the same time without interuptions.
If you get any kind of explosion you can just kill the future ferals outright.
Early game it's even easier since the zombie spawns is based on how much standing you've built up and since you've just started you only have 3 citizens and plague hearts wont even spawn ferals to defend itself.
If you want it to be more difficult. You clear them with a community with lots of heroes but not bringing anything good with you.
I cleared lethal run without dlc items, characters and legacy heros, im using now red talon soldiers for fun, you don't even need lvled character to kill heart
now I can even use timberwolf for fun if I need more firepower now that I have ♥♥♥♥♥♥♥♥ of ammo, but still strombriger is still better cause ammo is cheaper
go back to your green zone =]
And finally, any zombie aside of juggernauts dies with a single headshot (3 for BF), so the cheapest ammo is always better being .22 and as boris or rocket can oneshot a juggernaut as well being way cheaper and without compromising potential to horde clearing at same time.
Overal, 7.62 is only usefull to killing hostile enclaves but even then i would preffer using something more effective over that.
I won't deny my lack of variety is a problem, and i do some funny characters here and there to cover for that (looting, some non-combat missions). But playing like that does make lethal easy for me at least. Can't say the same for everyone, tho.
But I do want to say that close combat is the greatest skill to play around with and I will recommend anyone learning the way of shanking zombies while their down. although the old powerhouse playstyle which perfectly compliments close combat is just busted. (you don't need powerhouse for this playstyle is just reduces the stamina costs to play like this)
https://www.youtube.com/watch?v=JI7fI8AZguI
As you can see in this video...
The other way is hit and run.
Climbing over fences and execute the zombies as they pass over with the quickest execution animation there is.
And for some reason your screwdriver can stunlock ferals.
But I use any skill I can get and use the skills to their jobs.
If I want to clear hordes I use the guy with striking or endurance with an heavy.
I use swords if I want to slay some juggernauts.
And I use close combat for some fun.
For ranged weapon, I basically use anything I got spare ammo around for, but crossbows/.22 or 9mm for infinite sustain of clearing infestations.
But at lethal, -50% trauma buildup + the hp is just superior, and close combat does depends on powerhouse to have good crowdcontrol + dropkick which won't be superior to a powerhouse + endurance heavy playstyle when it comes to safety and horde control, being able to stun lock a feral while not leaving zombies to get up at the same time. Its just about safety and efetivity, thats why i myself don't use other expecializations unless the character itself have an hp + trauma resist trait which is somewhat uncomon.
Its an amazing skill, but lacks the bulk to be able to survive mistakes.
The new infestation bloaters drop med kits far too often for me to worry about trauma.
So I'll just mix my combat styles so they wont get boring after a while.
I do awaken all plague hearts and often walk through infested towns, the ferals usually kill the bloaters for me while I pick of the ferals.
But I do get a med kit once in every 12 infestation.
Maybe this influences the droprate.
And tier 1 infestations can only drop ammo or consumables so more chance to get med kits