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You're right. It's more annoying than difficult, which is what the complaints are about.
Game design meets performance limitations? Yer travelling too fast, so things can't load in fast enough, so you get the pop-ins?
Get wrecked 2 times in a row xDDD
Those 1st day plagued ARMORED ferals are NASTY
Tomorrow be next day, next try
You should start new thread about it then.
I sometimes play with new characters but I like playing with my legacy characters as well.
New characters are only harder first few hours
until you manage to find some guns and equipment.
Zombies can be unfair as much as they want, game is still very much unfair to them: they can't beat player characters being able to use stamina items, dodge and climbing (and don't even get me started on radio calls ^^).
I always start with fresh characters, but with boons (as I find setting up a new Power/Water every map I move to just too tedious). I do go and get good guns straight away, though (for the two NPC survivors) - so that makes the opening stage far less dangerous for the NPC survivors at my base. After that I go and get a Crossbow before even getting Materials.
Edit: when the Forever Community update is released, I plan to actually start without boons, because then it is less tedious moving maps.
The problem is the only way to kill them is through cheese, they aren't enjoyable to fight. I mean think about what you just said "gunslinger=headshot" so you admit the only feasible way to kill them outside of cheese is by maxing one skill and spamming it. Its not enjoyable to be pigeonholed into one specific playstyle because nothing else is viable.
I don't get the complaints about the spawn. The only time I have ever noticed it to be a problem is when you're driving at highspeeds and they just pop-in before your eyes. In regular gameplay its barely relevant to me.
How did you get 8 Juggernauts to attack you during a Siege? I would like to try that! 1-2 is boring.
With snap aim you headshot them and they fall right down with a couple shots. As long as you're not by yourself and surrounded next to them they're not much more dangerous than on lower difficulties. They're not easy by any stretch but they're just in line with everything else on lethal.
I have bloaters spawn in at any speed, and even when I shoot them on foot I have imbecile AI run into the cloud for no reason.
I dunno man. It was the corner office base and it wiped out that community.
I dunno, I am not a particularly good player and just find them as difficult as the rest of the crap in lethal mode. I don't find it fun to rear end juggs with a miragra or rely on drone strikes to take out a PH but that is what I don't understand given this thread. They just seem as much a pita scaled in difficulty as everything else.
In fact if there was a way to get rid of Juggs and leave everything else lethal I would. I find them to be massively tedious with no reward. At least enemy humans stand a decent chance to drop something halfway useful.
I dunno I am probably talking out my ass.