State of Decay 2

State of Decay 2

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Johnny Boy 18 DIC 2022 a las 6:55
I hope bases are better designed in SOD3
One thing that has irked me about this game since it came out, is the placement of facility slots in bases. I think my best example is Camp Kelenqua. There is so much unused empty space within the log walls that make up the perimeter of that place, and it's really annoying that I can't just cut a tree or two and use it for the two or three more facilities that it looks like it would fit.

And there are lots of home sites with this issue. I get that it's a balance thing and they don't want you to have one of everything, but they could've just had that log wall hug the actual campgrounds a little closer and I would've never even noticed.

On a similar note, I'd like the ability to upgrade the perimeter defenses themselves. We can upgrade everything else, doesn't make much sense that we can't set some materials aside to fix those weak spots in the walls. (Or even potentially expand the safe area.)
Última edición por Johnny Boy; 18 DIC 2022 a las 6:59
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Protectron 18 DIC 2022 a las 7:05 
Well, as you say it's about balance.

But mostly about the scope of the game when they first set out to make it, in... 2015? ,,, and the technology available back then.

I also envision a great improvement by having the base proper surrounded by a large perimeter that is guarded by patrols. As it is now, they have made holes in the walls so that the zombies can get in. Otherwise, there would be no "sieges" because why worry about zombies banging on indestructible, impenetrable walls?

The game does not have destructible walls. I bet they wanted to have that, but it wasn't possible at the time. So they had to make the bases the way they are, with the bloody Watchtower in the middle of it and nobody caring about the infected brains and guts spraying on the beds, infirmary equipment... everywhere. Thinking logically, after one "siege" the base would indeed have to be abandoned for hygiene reasons.

Let's hope SoD3 does have destructible walls, defensive perimeters, a base builder tool inspired by Fallout 4 (and improved of course). And most important of all - no spawns!
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Publicado el: 18 DIC 2022 a las 6:55
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