State of Decay 2

State of Decay 2

is Sleep Psychology still worth it ?
some people like Sleep Psychology while i don't see the point since from the -2 beds used the survive with this skill uses -1 so you are only left with 1 extra bed.

but this one does have "Can Sleep Anywhere" trait which would give an actual 2 beds extra.

however, is it still worth it ? i have Lichenology and Sewing as my first two.
are there any community or quirk skills more worth than Sleep Psychology ?

https://steamcommunity.com/sharedfiles/filedetails/?id=2548246050
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15/5 megjegyzés mutatása
It's middle-of-the-road. Being as one outpost provides two beds -- versus Fishing which provides the food that two outposts would, or Lichenology which provides two meds plus knowledge of herbalism & gardening, Sleep Psychology with its two beds and negligible morale benefit is so-so.

On the flip side, facility slots for beds provide potentially fewer units than upgraded farms or gardens. For example, taking the large slot, a fully upgraded barracks provides -- what is it? -- six beds? A fully upgraded farm with a compost bin and boosting yields cranks out something like twice the units as the barracks. (Assuming you have the requisite community skills to upgrade those facilities.) So on that point Sleep Psychology wins.

It's not terrible for sure. Beds are a nice commodity not to have to worry about. Sleep Psychology is definitely better than many quirk traits, although I prefer the ones that boost survivor stats such as stamina or health or injury/infection resistance.

EDIT: many, many of the community skills are far more crucial than any quirk skills. Munitions, Surgery, Auto Mechanics, Agriculture (or one of the utilities skills to enable hydroponic garden), even Nutrition, are extremely valuable.
Legutóbb szerkesztette: Zeke45; 2021. júl. 15., 18:42
I wouldn't start with any of those skills. As mentioned by Zeke45 already, stuff like auto mechanics, agriculture, chemistry etc are more valuable to me. For the quirky skills I would prefer Sound Proofing over Lichenology or sewing. But at the end of the day just do what you want, the game can be won with any number of skill combinations.

EDIT: I'm doing Lethal zone, the easier the level you play, the less the 5th skill will matter. End of the day do what makes you happy.
Legutóbb szerkesztette: SpunkyJones; 2021. júl. 15., 19:27
honestly lethal zone food at the start is what ♥♥♥♥♥ you the most because you wont have any outposts due to the plague hearts every all over the place

so although fishing is kind of crap late game its pretty decent early. same with lichenology, its nice early so you're not on a clock with medicine.

overall i think the best bonus if you can get it is a lichenologist that has -25% food for the community. that's 1 guy generating like 6 units of resource on lethal
Legutóbb szerkesztette: Di; 2021. júl. 15., 22:11
thanks guys. im moving ever slowly to lethal, one level higher per game.
If you plan on going to 12 survivors, quirk skill starting characters is nice. If you plan on finishing a legacy without necessarily maxing out your community and base, they aren't necessary.

Scrum Certification, Lichenology and Recycling are all better choices than Sleep Psychology. But it's quite nice if you don't have to build a bed facility or establish a safehouse Outpost.

Agriculture, Nutrition, Automechanics, Pathology, Pharmacology and Programming I see as the six essentials. Then Munitions and Electronics provide high-end production options. The four others are then open to flavour, style and convenience. Scrum halves building and production times, while Lichenology and Recycling nullifies upkeep. The fourth quirk skiller could then easily be Sleep Psychology. Or Sewing, or Plumbing for the Stamina boost and access to Latrine 2 morale boost.
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15/5 megjegyzés mutatása
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Közzétéve: 2021. júl. 15., 18:17
Hozzászólások: 5