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This will most likely be fixed in SoD3, seeing as NPC/mob meshing is an old version UE4 engine bug.
I have already been there. Technically, this is exploiting. You leave the area is like quitting and reloading. Only quitting and reloading is a lot faster. Why would I waste my time driving away when I can just quit and reload. After all I came to destroy the plague heart, not come back slowly drain the life out of it. Both method completely breaks the flow of game play, immersion, and any attachment to the mission. So why choose the one that makes your game play experience even more draining, like wasting gas driving very far away, zombie potentially beating on your car getting run over by it damaging it, getting potentially damage yourself by ferals and plague zeds, wasting time and feeling unsatisfying driving away to go do something else?
Also this kind exploit is not full proof. You can't out run the feral so it might catch you off guard sometimes. The building for plague hearts fight is not always windowed. Your car might get destroy as feral is not the only threat. Some 20 to 30 plagues infinite spawning zombies will be after you as well. Bloater can spawn by your car and make your car not accessible. Screamer can spawn near your car and stun you before you reach the door. Juggernaut can spawn near your car and one shot your car. There is so many ways things can go wrong. But you nothing can stop you from pausing, quitting and reloading. That one is full proof. Either way you are exploiting.
I guess they'd rather spend half their play time watching the loading screen by repeatedly quitting out than use some stamina items and the dodge button.
If it is, then using any form of out-of-the-box thinking is so-called metagaming and frowned upon by these clowns.
Computer game A.I. is fixed to act a certain way, bugs and glitches aside, and knowing that and countering it is just good strategy.
Not adapting and expecting your A.I. opponent to adjust to your gameplay isn't how this game is made, unlike L4D and its director.
Sniping, using the tools and environment at your disposal is just smart play, the essence of strategy.
Even if you don't wanna call it exploit like climbing onto of the car and blasting the damn thing to death, regardless of how you leave the area the zombies that spawn there will never leave that spot. You cannot quickly just leave and come back the zombies are gone. They stay there wander around in that area and guard it like no tomorrow. I tested it so many times. Its like the games knows what you are doing.
You have to drive very far away and literally do something else for awhile and come back. And I refuse to do that because it completely kills the flow of the game play. The whole point preparing for that mission in the first place. And any immersion and interest in the mission. Like completely breaks it.
I dont begudge someone for finding fun in a game any way they can, but I dont understand the draw of cheating in a single player game. You're only cheating yourself.