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left the car
sayed "blood plague is overrrated"
droped death....
The consumables you have in the inventory, for passive chars, aren't used. Same goes for the ammo. Passive chars have unlimited pool of ammo and you don't have to give them ammo, so that they can fire their weapon.
To test it, recruit a follower who doesn't have unlimited sprint (preferably with small stamina bar). Give him/her some stamina snacks/pills. Drink energy drink and sprint away. Your follower will keep up with you, as long as you're sprinting. Once the dash is complete, check his/hers inventory, if he/she used any stamina snacks/pills to keep up with you.
* Place them into infarmary. It takes a while before infection is cured but it doesn't consume any plague samples.
* Take him/her as your active char and when inside your base, from infarmary, select Medical Help -> Infection Therapy option. It consumes 3 plague samples but instantly removes the plague infection.
* Use blood plague vial. It consumes the vial and removes infection instantly.
But when the infection has ran it's course and your survivor now has blood plague, only the plood plague vial can save them.
All-in-all, if your survivor has infection, it's best to put them into infarmary. Using infection therapy (3 plague samples) or even blood plague vial is a waste, especially on higher difficulties where blood plague samples are very hard to come by.
Just want to point out that a Infirmary 2 or 3 passively removes both injuries and infection, as mentioned except when a survivor has full-blown blood plague. You don't need to remove it right away unless you want to continue using that character, and you don't need to put them in a Infirmary to get the passive heal effect. Sanitizing Machine and Cleaning Station boosts the rate with which the survivors passively heal.
I knew that lvl1 infarmary + cast making kit, or lvl2 and lvl3 infamaries do passively heal survivors, including removing their injuries but i didn't know that same applies to the blood plague infection as well.
Just to be on the safe side, i always check in my survivors to infarmary, when the have the blood plague infection. There's even a command for that in the infarmary.
Which makes me wonder - if infarmary passively heals blood plague infection, then why do we have Trear Plague & Infection option there in the first place?
It's for when you need to get it removed right away. For instance you're going out again and not switching to another survivor.
The infirmary beds I have used once; when the story tells you to in your very first playthrough (tutorial?). After that I realized that they are not necessary to get anything done since the Plague Cure is in the locker inventory and all you need to do is to go there and take it. In other words, most of the Infirmary's functions are there for beginners - for "story elements". If you are out of Plague Samples, Meds and Plague Cures and get Blood Plague, however, putting the survivor in a treatment bed while you go out getting more Samples is of course something you'll use - but that would be a rare occasion.
you can send survivors in the infirmary to heal the blood plague because it DONT heals passive. at least when we talk about the same game (SOD2) in my game there is no passive Blood Plague infection healing without active hospitalisation.
that option is also there for survivors that already reached the doomtimer, it dont cures there status, but slows the timer.
Blood Plague Medicine is instant Cure (and for doomtimer only one, exept a bullet to the head) , thats right, but in higher difficultys you cant spend it like candy...
Sorry but you're wrong - what would be the point of the facility mods Sanitizing Machine and Cleaning Station if there were no passive plague infection healing?
You don't need to do anything about blood infection if you have an Infirmary 2 or 3 - but the healing is much quicker with those facility mods.
We're talking about blood infection not full Blood Plague. For the latter the only cure is the Plague Cure vial, or possibly an action in the facility that does the same. You don't need to hospitalize Blood Plague victims to apply the cure - all you need is to consume the vial, which can be done anywhere.
Edit: the only function of the infirmary beds is to pause the Blood Plague timer indefinitely.
thats one of the matters why you cant help a friend forever in his game, because your guys cant be healed from the blood plague meter there if you dont want to waste cures. and you cant send your survivors in another players infirmary.
Nope - it's you who have a bug if you don't have passive infection recovery. It's a feature that is being described in many items and function within the game.
Edit: to be clear; it's the non-active survivors who get this passive heal - not your active character.
https://state-of-decay-2.fandom.com/wiki/Facility:_Infirmary
Read the Infirmary 2 description and stop spreading false information.
Edit: and read the Infirmary 3 infirmary description; what do you think the action "boost infection recovery" actually does?
Does the lvl2+ infarmary passively heal non-active survivors when they are infected with blood plague or not?
I don't know. As far as i understood it from the game, you need to check-in survivor to infarmary, for plague infection to be removed.
So, to be on the safe-side, i'll keep checking in my survivors to infarmary when they are infected with blood plague. :) Also, it doesn't take much, few clicks only.
Yes, the description states that it does. However if you continue to read and go down to passives, it does nit state that it does. In game my surviovors with blood plague timer freezes if I have med supplies. When I run out of med supplies, the timer starts to wind down again. The only way to truly cure blood plague, in my vanilla game is to manually apply a cure.