State of Decay 2

State of Decay 2

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ManOWar2 Sep 29, 2024 @ 7:22pm
What is the best outposts ?
I played the tutorial and ended on the default start map.

My current two outpost are just beside my main base, food and fuel. I upgraded my command center now I can have a third outpost but I'm not sure what to pick and where to pick it. Should outpost be closes to base ?
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Showing 1-8 of 8 comments
Stardustfire Sep 30, 2024 @ 12:38am 
depends on you.
in SoD1 it was no question, thnx to the complete diffferent horde base attack mechanic it was good to have the outposts around your base to build a deathtrap minefield against attacks.
in SoD2 this isnt needed and i tend to spread my outposts about the whole map, makeing looting much easyer. you dont need to drive home as soon your backpack and cartrunk is full when your outpost is only one sidestreet away. you just go there and unload the loot to just scavenge on in the block.
point is you can refill, unload and switch chars in outposts. when a outpost has level 3 you can now even unload rucksacks there. the only thing you need to drive home for is when you need a rucksack for a quest.
Last edited by Stardustfire; Sep 30, 2024 @ 12:41am
Laenendil Sep 30, 2024 @ 11:42am 
I highly suggest you to keep your last outpost slot being a temporary outpost to move depending on your looting area. Going into X town ? Get the outpost there, clean the area, then move to the next one.
Otherwise just go for the resource you are lacking the most
Stardustfire Sep 30, 2024 @ 1:24pm 
btw 3 isnt the end of the line, you can have up to 7.
network sat mod for the hq room gives plus 2 and plus one from a RT Hacker
csb Oct 1, 2024 @ 12:51am 
It depend on your community and resources.
Radio tower to activate distruptor and train computer, it will enable you to operate inside plague territory early and kill stacked PH without chain awaken more.

Food outpost is a need at the begining, later if you have access to farm or hero bonus food reduction it is no more that important, as it scales with diff level it is a quite good choice even in late game.

Med outpost is to cover early medicine need and to train a doctor. Later not so important as you will receive less damage and has access to vendors more.

Some map will need at least one fuel outpost if you are not quick cleaning the map but would like to explore and loot everything.

Everything is optional depend on what development pat you choose, the special outposts on all maps can be very good for some community even game breaking like the research lab.
Stardustfire Oct 1, 2024 @ 4:17am 
1 Med and 1 Fuel shoud be baseline to support car repair and clinic facility. Ammo at least one too, because you need to make ammo, and ammo rucksacks dont grow on trees. depending on the community member count and difficulty 2 Food outposts when you have a lvl 3 farm or hydroponics running. material can be dampend by one facility, but at least one outpost for that can help.
Last edited by Stardustfire; Oct 1, 2024 @ 4:19am
Protectron Oct 1, 2024 @ 8:28am 
The income of the Outposts should at the very least nullify facility upkeep, including facility action activation. For instance, I always activate Compost Bin, Feast and Slow Cooker, which uses -5 Food per day. Therefore, I would like a Food surplus of 5 to offset this cost (in addition to what the community eats). Since I don't want to build two Farms/hydroponics, the total Food i grow is typically 6,5 or 8 (excluding the -1 from the Compost Bin activation), so Rationing is usually enough to get to -4 or even 0 upkeep even with a maxed out community at 12 survivors, depending on Community Skills, Hero Bonuses and other Traits.

Needless to say, then, most of my Outposts are Food Outposts. Since I don't tend to stay long on each map, I don't upgrade them.

I place them close to each town that are spread around the map, but these tend to be occupied by Plague Hearts. This is both because it is convenient to have an Outpost near places I'm going to loot, and because the car crashing and burning or running out of gas, while a rare occurence, would be less of a hassle because your locker is always nearby.

Beyond nullifying upkeep, some Outposts provide useful bonuses:

1. A Cell Tower lets you block the signals that the Plague Hearts are sending out when they die, which wakes up other Plague Hearts within its sphere of influence. This is a huge deal for the gameplay. It also greatly increases the amount of Screamer screams and zombie deaths necessary to wake up a Heart.

2. The Landmark Outposts may be worthwhile to claim. The one in Cascade Hills nullifies Materials upkeep, which can grow to -6 or more in huge bases. The one in Meagher Valley provides Power at no cost, and it costs half the influence of a Power Station. The one in Drucker County provides large bonuses to Plague infection resistance. The one in Providence Ridge provides +4 beds and a morale bonus, while the one in Trumbull Valley is an Advanced Biochem Station.

3. Power and Water Outposts. These cost 2000 and 1000, respectively, in Lethal difficulty. There is also a -2 and -1 Fuel cost on top. But they provide Power and Water to your base without using a facility slot.

4. Artillery Outposts. These lets you call in Artillery Strikes.
Stardustfire Oct 1, 2024 @ 11:09am 
Point 3 has some cases of obsoledation. Biggest one is that most ppl do Builder legacy first and use it for follow up enclaves.
also some settlement specials like the firestation one.
jamesglen7 Oct 1, 2024 @ 2:10pm 
The developers manual on library page has the basics but Wiki online search goes into much greater detail. The more you know about outposts the better your plans will be.

Your storage capacity & demands are viewed by clicking on the displayed base resource window. This window determines your strategy to supply base needs & prevent loss.

An available vacant outpost slot is a significant advantage in an escape emergency due to its mobile supply locker & safety zone benefits where you can also change survivor.

Landmark & leveled up outposts are the best in my opinion but no two games are the same.
The best outpost for any survivalist is strategy defined.
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Date Posted: Sep 29, 2024 @ 7:22pm
Posts: 8