State of Decay 2

State of Decay 2

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Any reason to play Lethal?
Just like the headings says. What is the point. I find the game on this difficulty simply being veeeeeeeery slow, extremely tiresome and Time-Heavy (costy). Every plan needs so much time, just because the constant pop ups - I dont know but its like going to some unsafe site (website) with lost of adds popping again and again and again untill you lose interest because you can not read what you were interested in the first place. The game could use some ZOMBIE ADD BLOCKER :-) aka ZAD. We need Z.A.D.! I hate it when the challenge is simply in spam of quantities/HPs/extra DMG for enemies instead of something that would actualy have anykind of improved concept, new logic and similar. Really people, please give me a reason why to play a mode thats basicaly just a time sponge?
投稿主: Urah:
Truth is Lethal is the mode that has made the game less tiresome.

I am grateful I started all maps on Dread, and jumped to Nightmare. Then Lethal.

In Lethal mode you barely explore houses, since 90% of them are empty. That makes the game much more dynamic and much less hoarder.

The thing is, it is sometimes extremely dynamic, and sometimes the noise you make opening a simple door can lead to a total chaos.
Seriously.

You learn to run, to stealth-run while praying, to climb whatever you find or jump walls and walls to leave behind a massive amount of zombies and freaks.

Managing the base becomes much more serious and difficult. I never ever had to call a Locate Goods radio call on lower difficulties. Now you face starvation or total lack of fuel, or meds, or ammo, much more frequently. You count your explosives and you don't waste a molotov without thinking about saving it for a Plague Heart.
It's much more fun, to be honest.

TL;DR: it IS extremely fun, but only when Nightmare mode becomes a bit boring.
And it is much better to learn the maps on lower difficulties.
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16-30 / 32 のコメントを表示
I have had never lost an entire community before, not even in lethal. In the beta at lethal difficulty i losted 3 in the same map, 2 of them when the third or fourth siege spawnned screamers, bloaters and ferals and the last one by mistakes that i made, lost 2 of my three original survivors, so lost my ♥♥♥♥, taked my final survivor and let her be killed. Then I quit the game and tried again the next day..... So yeah, is time consuming and stressful but for some reason i keep playing
Obiwan 2021年5月19日 22時44分 
Filthy Mick の投稿を引用:
Obiwan の投稿を引用:
wait till beta goes live - BIG changes coming!
Got a link?

You don't need a damn link you lucky SOB you are on STEAM you can opt in!!! its we poor original founders that have to wait for you guys to get done helping them test :D

But sure here ya go!
https://www.stateofdecay.com/join-our-steam-open-beta/

my personal fav is the fact you will be able to upgrade outposts to give more resources and the fact the ENTIRE map will now clearly have a end goal and incentives.
I'm going to finish my current Lethal game just to say I beat the game on Lethal, then I'm going back to Nightmare. Not because I find it too difficult (more tedious for sure but not difficult) but because the bugs are so much more detrimental on Lethal that its a waste of time.

My very first attempt at Lethal I got grabbed mid window vault and got stuck partially inside the windowsill. Tried everything to get out but nope. Couldn't even menu to the "Stuck" command because every time a zombie slapped me it canceled out the menu. I could have quit out and reloaded but not only does that feel cheap, but the survivor already had BP and it being very early game they were as good as dead.

Second attempt I drove by a Screamer and it spawned a Bloater literally on my car and of course it insta exploded. Survivor was already at about 20% infection so that set it over the limit. Manged to get them back to base and in a bed with about 20 seconds left. Early game so not enough samples to make a cure. Go set up an outpost near a plague heart to safely beat it to death with a sledgehammer. Loot the heart and the building, deposit at my outpost and start to drive home. Survivor randomly shows up in the middle of the damn road with a bunch of zombies on them and dies. I know I checked them in to the Infirmary, even on the character swap screen it said they were unavailable, but then they just show up out of nowhere to die.....

Bugs can at least be tolerated on Nightmare but on Lethal its a death sentence because of something completely out of your control.
Fenris の投稿を引用:
Swato85 の投稿を引用:
Sorry kid, aint gona take your rage repply into account. Its not helpfull, your "simple" repplies and insults can be negated by simply quoting a other threads who already analysed a proved the oposite. You like it, its good for you? Doesnt matter if its true, if you are paid for it or just posing because of having nothing to do, Great, enjoy it! I asked fellow veterans (yes kid, since SoD1 before pc version) for their motivation and inspiration as the mode is challenging mainly ma playTIME possibilities. Really, you should go for lower difficulties to calm down a bit as you are obviously too stressed out.

nah dude I don't even play SoD anymore. ... blah blah blah (waste of space)....dung.

Sorry kid, and yep, with your post its obvious you are a kid or the dude-a-doodle-do that you use. This is as much attention as I am willing to give you. I already received a good objective response to think about, you should review this thread and try to learn how rational people behave and improve your behaviour, you are not worth attention. Sorry to disappoint you, you should look for these childish flame battles by someone else. P.S.: I am going to ignore you from now on. Ciao.
Yes, only a master of survival could enter the arena and no two games can be identical. SOD2 is a prime candidate for DLC add-ons unless we just have to wait for SOD3. Keep pressure on Undead Labs to meet our high demands.
If anyone wants to beat it just for the sake of doing so and moving on with your gaming life, start on Green, stockpile explosives and scentblock and plague cure, then restart the map on Lethal and bum rush the Hearts. Whack em with a heavy weapon until they pass gas and finish with a stack of grenades or a C4. Walk out under scentblock. Repeat until gone.

IMO that's the real purpose of Green mode. To make the grind less time-consuming. :O
I state that my opinion is biased, I love SoD! I've been playing Sod for around 2000 hours, and I'm almost 1000 hours on Sod 2.
Why play lethal? In my opinion the reasons are really many, but I will say instead why play lethal in beta rather. The lower difficulties are just too easy, I don't perceive the risk of losing a survivor, even if I mess up a bit, it will be okay somehow. In addition, if you complete once in lethal go back it will give you the impression that the game is stupid, easy and boring. Following this logic the only combination of skills your survivors will have will be: Backpacking, Discipline, Swordplay and Gunslinging or Sharpshooting. In terms of efficiency for non-lethal difficulties this is the best combo, the rest is just for fun. In lethal difficulty everything changes, it will be useful to have stealth survivors, have survivors with powerhouse and so on ... The beta (in my opinion) in addition to bringing a breath of fresh air, ease of a lot, perhaps too much, the management part of the game , and consequently increases the difficulty of action a little. Let me explain; the outposts, if at level 3 will now produce 3 resources of the type, also offer the possibility at level 2 to teach the 5 skills to the survivor almost practically for free, and what not to be underestimated as often as you want and when you want. Even some of the community skills that I previously didn't consider at all, such as soundproofing or sleep psychology, now acquire a logic of their own. However, it is true that the impossibility of immediately claiming any outpost is not something that for many players is simple. The historical outposts are really exceptional and in some cases perhaps "too" exceptional because of the bonuses you get. Even the speed with which the plague contracts, especially in the plague territories discourages many survivors. But it is equally true that you don't have to break out every single zombie that comes your way, your aim is to survive and clean up the territory. From my point of view the only difficulty in lethal / beta are the packs of feral, but only if you don't notice them, or if they appear behind you. Finally, completing the game in lethal automatically unlocks all legacies of the lower difficulties.
最近の変更はInquietoが行いました; 2021年5月21日 4時04分
Fenris の投稿を引用:
Also referring to your reply to protectron about the 'cheat way' to increase difficulty: that is like the most cost effective way to do it. Creating new AI strategies for higher difficulties is something no game does and for good reason; it's way too expensive and creates a plethora of bugs..

Terraria did.

Anyway, the AI actually just sucks, you can exploit by many... many ways, kinda ruin the game experience with how easy it is as long you don't do something outrageous.

I only did a single run on lethal difficulty myself tbh and the real difficulty was the bugs: bloater spawning in road in front of car with granted kill on you, feral doing dmg or applying blood plague just by staying there. I know that they adjusted a lot of things by now but still that was my experience at the release.

Still, my point is that the core flaws are still there and while the AI do suck a lot, the game feels like it was projected to be played at normal difficulty and all they're doing is decreasing the overall quality of map and pushing many penalties against the player and boom: new difficulty.
Obiwan の投稿を引用:
Filthy Mick の投稿を引用:
Got a link?

You don't need a damn link you lucky SOB you are on STEAM you can opt in!!! its we poor original founders that have to wait for you guys to get done helping them test :D

But sure here ya go!
https://www.stateofdecay.com/join-our-steam-open-beta/

my personal fav is the fact you will be able to upgrade outposts to give more resources and the fact the ENTIRE map will now clearly have a end goal and incentives.


Thx for the link to that video. Was funny to see devs playing so badly as if they did not play the game at all outside these videos, of course the alternative is also that they are using green difficulty (edit: saw at some point that they use dread) and basicaly ignore the game principles for the sake of the video, so mayb ethat is why they appear to be so bad at it. And with the spawn teleports behind them immediately biting them without them being able to prevent it is seriously hillarious, basicaly they directly feel the bugs that people complain about, unfortunately thisalso means that they ignore it. Honestly I am a bit sad about that.

Jumping to other things, the mechanic improvements are things which confirm the game mechanics can be changed to change the thinking and approach of players without implementing the lowgrade dificulty jump by HP/DMG/quantity boost to enemies with the cherry on top being unavoidable instakillspawnbombs.

Really thx for sharing this, had no idea that they are doing something like this. Brings in hope that things can be improved/changed in an interesting way. Fingers crossed.
最近の変更はSwato85が行いました; 2021年5月21日 8時51分
Vexov 2021年5月21日 12時11分 
I think the best of Lethal is how easy you can become plagued. On current beta this is great cause everything is plagued, just about.

The worst is that there is too much freaks and ferals are just soooooo tiring to hear them scream every damn block. You vehicles break way to easy; I would change it so they don't die so quick from attacks, but still die as quick from smashing into things.


Game mechanics itself. Well, it is pretty shallow. I find the daily infection is pointless and annoying. I think the plague hearts are just garbage, they're really not much when you can run and gun them dead (story plague hearts were srsly better). Plague zones (current beta) change them to ... fit better and give a better reason to deal with them (rather then being Infected house v2.0).


No matter the difficulty tho: "RUN AND GUN".... unless its a 3 pack of plague ferals.. then probably just "run".

I just lose interest around day 20. Not sure if I ever did 3 maps before with a single community. My base is automated, loads of ammo, .50cal and 7.62 on survivors: NOTHING TO DO.
Vexov の投稿を引用:
NOTHING TO DO.

They have designed the game to last for 4-8 playthroughs, so the "endless mode" is us doing something the developers didn't intend for us to do. Therefore, I don't complain about running out of things to do when I have 12 survivors with all the skills I want, full-auto fully braked-up rare guns base defense, maxed out base, and all the rare weapons and facility mods in the game on display in my magic locker... because I jump from map to map until I have what I want, effectively ignoring the core of the gameplay in the process (Plague Hearts just a source of more stuff).

The new update won't change that because I have played through the "legacies" 20 times or so - they do not interest me at all. Nothing to gain from it as I already have Builder/Trader boons and I am not a completionist. The legacy pool is full and I never start with any of them anyway.

I understand them. They are running a business and I have already paid for the game. They want new customers, and late game content for veterans like me is not a high priority. Sure, they want the player base to remain, so that is why they added Lethal even though the game engine was already surpassing it limits on Nightmare. But the focus is on drawing in new customers and give them a good experience.

From the streams lately, they were clear that the reason they are working on the new big update is that new players don't know what to do once the Tutorial is over. The NPCs are constantly harping on about killing more Plague Hearts, but there is literally no reason to take that risk early on, so people just don't do it. The plague territory preventing you from claiming Outposts, and clearly showing that the town is occupied by monsters when you view the map, is intended for new players to realize what they need to do. The new update is in other words a hand-holding update.

But I think that is going to be a very temporary effect in terms of how people will approach the game. Maybe the first time around, they'll play through the legacy storyline quest by quest until it is over, but the next time they will figure out that any legacy quests before you have killed all the Plague Hearts is a waste of time. They will also figure out that the zombies are spawns and thus are only there to give you stuff to do. And that they hardly need Outposts anyway. It will be back to normal within weeks (i.e. gearing up to wipe them all out safely and efficiently in one go).

Fenris 2021年5月21日 18時56分 
Swato85 の投稿を引用:
Sorry kid, and yep, with your post its obvious you are a kid or the dude-a-doodle-do that you use. This is as much attention as I am willing to give you. I already received a good objective response to think about, you should review this thread and try to learn how rational people behave and improve your behaviour, you are not worth attention. Sorry to disappoint you, you should look for these childish flame battles by someone else. P.S.: I am going to ignore you from now on. Ciao.

P.S. don't post stupid threads and pretend you're looking for "objective respones" when you're just trying to complain and vent about your frustrations
最近の変更はFenrisが行いました; 2021年5月21日 18時58分
I find the driver trait as one of the 5th skills to be a complete waste, since all Zs are extremely oversensitive, and with presence of spawn bombs, the car is quite suicidal. The skill should be improved for the lethal, like it stealthier/economic friedlier than normals, but not important from the global point of view on the daily needs. Often you can not rung fast away from parked area without stirring up some s.. Propably I should relocate to smaller or more route-optimised country to decrease the need eed for long journeys, any suggestions?
Swato85 の投稿を引用:
I find the driver trait as one of the 5th skills to be a complete waste, since all Zs are extremely oversensitive, and with presence of spawn bombs, the car is quite suicidal. The skill should be improved for the lethal, like it stealthier/economic friedlier than normals, but not important from the global point of view on the daily needs. Often you can not rung fast away from parked area without stirring up some s.. Propably I should relocate to smaller or more route-optimised country to decrease the need eed for long journeys, any suggestions?

They should rather replace the Driving skill with a more specialized one; Demolition Derby Champion. +100% vehicle health.
Protectron の投稿を引用:
Swato85 の投稿を引用:
I find the driver trait as one of the 5th skills to be a complete waste, since all Zs are extremely oversensitive, and with presence of spawn bombs, the car is quite suicidal. The skill should be i...

They should rather replace the Driving skill with a more specialized one; Demolition Derby Champion. +100% vehicle health.


+1 nice one :-).
最近の変更はSwato85が行いました; 2021年5月22日 9時13分
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投稿日: 2021年5月18日 15時25分
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