State of Decay 2

State of Decay 2

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Dizzy Ioeuy Aug 15, 2022 @ 1:19pm
Top of car safety...
When you're on top of a working car, surrounded by zombies, they ought to be eventually wearing it down until it explodes or something. A burned out car can be safety 100%, but otherwise it's such cheese.
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Showing 1-15 of 31 comments
umadzbro Aug 16, 2022 @ 1:17am 
Yeah it ruins plague hearts completely, instead of gearing up to take one out you just drive around the area until you can get a clean shot through a window and kill it within 5 seconds. At least on Lethal the zombies don't die so you still have to take them out...
sigh Aug 16, 2022 @ 2:34am 
They used to be able to climb on most things. Burnt out cars, piles of crates. Pretty much everything you could climb on they could. So no where was really safe.
They really need to fix the just reverse over everything mechanic. Pop the gas tank, flat tires, i dunno.
bLunT Aug 16, 2022 @ 5:52am 
you can also just well not stand on the cars..? :D

i don't like that either and don't stand on them, it's a really easy fix.
Dizzy Ioeuy Aug 16, 2022 @ 10:21am 
Originally posted by bLunT:
you can also just well not stand on the cars..? :D

i don't like that either and don't stand on them, it's a really easy fix.

I want to be able to stand on them, to a point... they should be safe for a bit. And then.... uh oh... BOOM. So you gotta move off. And a burned out one should just be climbeable (is that a word?) by the zeds, but not instantly. Always have roof tops and containers, but I like how the fast zombies get on to the containers eventually.

IMO the wildones (can't believe I forgot their names- only played this and 1 since release) oughta be able to just scamper up ladders to rooftops too. That would be intense.
WarMage Aug 16, 2022 @ 11:24am 
This game has a lot of missed opportunity like this. It's like the game is 70% completed with 30% missing.

The devs are already working on SoD 3 which should come soon enough. My only hope is that they will improve and do better.

On the other hand, despite it's flaws, SoD2 still has great stuff like the maps, the looting system, the community system, etc...
Dizzy Ioeuy Aug 16, 2022 @ 11:32am 
Yeah don't get me wrong, it's a great game. And honestly once v31 is out I'll probably only be down to this final cheesy complaint I have.

I play on the highest level and at that level I want it to be fair game that I use *any* and all strategies available to me within the game. This is about the last strategy I use that feels cheesy that isn't flat out cheating (which I don't do).
Brian Aug 16, 2022 @ 10:29pm 
Making some of the changes that were mentioned would change the game balance in unintended negative ways. Having the Ferals be able to climb ladders and eliminate your higher ground option would require a simultaneous nerfing of some other threat that they have to you (in my opinion). Perhaps making some of these changes might demand that your community be able to produce twice as many bullets just to keep up with the increased threats created by the changes. There are many ways that it could unbalance and make the game not appealing to the entire range of player skill levels that exist now. What the veteran player wants right now might make the brand new player regret buying it, or the old players might hate it and new players love it. Bottom line, you cannot please everyone all the time.

Those three difficulty slider bars can help to change the game dynamics for some of the things that are bothering people. Have you tried adjusting those to tune the game more to your liking? I have not experimented with them myself, I just play with everything turned all the way up.

In my opinion, I don't think that any of the regular zombies or plague zombies should have the strength to climb over anything at all. I think only the ferals should be strong enough to do that. The regular zombies should be a lot less dangerous, in my opinion. They should act more like the slow walking zombies you see on the Walking Dead. Then they can get crazy with the freak zombies and make them do unbelievable things like climbing over, sprinting, and leaping. The regular zombies should only be able to enter your base through doorways or gaps that extend all the way to the ground so that they don't have to climb over anything. We should be able to have that advantage over regular zombies. The freaks should be different.
WarMage Aug 16, 2022 @ 11:09pm 
One way or another it's impossible to deny that this game was built with consoles in mind. It's first and foremost a console game with most of the usual limitations that PC doesn't have. So when PC players play this game.... some stuff will irk them a bit which is normal. The overly arcady driving. The weird aiming mechanic that has no different adjustments for aiming and aiming down the sights. The fact that making aiming smooth makes aiming down the sight super slow and making aiming down the sight fast makes aiming impossibly quick. The weird control scheme and inventory management that simply isn't ergonomic for a keyboard and mouse setup. The constant poping in of textures, zombies and stuff. Lot of stuff like that.

At the end of the day, this game isn't living to it's full potential. It could be better in many many ways. That doesn't mean the actual product isn't fun to play. It just mean that anyone interested to do so should keep their expectations in check. Keep in mind that it's a console port.

I've enjoyed the game despite it's pitfalls. There's some elements here that I would like to see in my "dream zombie survival game" so kudos to the devs for being bold enough to tread on unknown grounds and innovate.
Brian Aug 16, 2022 @ 11:52pm 
I found one.

I am playing in Drucker County right now at a water tower. There is an infestation inside the utility shed that is next to the tower. As you all know, the water towers have the tallest ladders in the game. There is a way for the zombies to defeat the "climb the ladder to safety" strategy. The screamers force your character to let go of the ladder and you fall off when they scream close to you while you are attempting to climb up the ladder. I tested this tonight. They can successfully knock you off the ladder even before you can climb 15 feet. They keep doing this over and over and you are forced to do something else besides climb that ladder. You have to deal with the screamer(s) before you try to climb a water tower ladder.
bLunT Aug 17, 2022 @ 3:30am 
Originally posted by Dizzy Ioeuy:
Originally posted by bLunT:
you can also just well not stand on the cars..? :D

i don't like that either and don't stand on them, it's a really easy fix.

I want to be able to stand on them, to a point... they should be safe for a bit. And then.... uh oh... BOOM. So you gotta move off. And a burned out one should just be climbeable (is that a word?) by the zeds, but not instantly. Always have roof tops and containers, but I like how the fast zombies get on to the containers eventually.

IMO the wildones (can't believe I forgot their names- only played this and 1 since release) oughta be able to just scamper up ladders to rooftops too. That would be intense.

Just wait untill you have played some lethal, you'll be happy to stand on the cars i'm sure, it's already more than intense enough as it is trust me :)
Those pesky ferals combined to anything else is just a nightmare for anyone really pro or not.

I would personally just change one thing >> bloodferals = 1 headshot dead in stead of the ridiculous 3 which is impossible when you have 3 coming at you as of now, at least we'd have a small chance to survive :D
Gustuv Wynd Aug 17, 2022 @ 10:56am 
If you actually do it for more than a minute or so you will have bloaters or juggernauts coming to visit...I think they might even be spawning just because you are on the roof...and then that car roof is more of a death trap then a safe zone. So i don't feel it is over powered in anyway. I will hop up some times but I have been hurt more than I have been saved by it.
Last edited by Gustuv Wynd; Aug 17, 2022 @ 10:57am
Dizzy Ioeuy Aug 17, 2022 @ 2:13pm 
Originally posted by bLunT:
Originally posted by Dizzy Ioeuy:

I want to be able to stand on them, to a point... they should be safe for a bit. And then.... uh oh... BOOM. So you gotta move off. And a burned out one should just be climbeable (is that a word?) by the zeds, but not instantly. Always have roof tops and containers, but I like how the fast zombies get on to the containers eventually.

IMO the wildones (can't believe I forgot their names- only played this and 1 since release) oughta be able to just scamper up ladders to rooftops too. That would be intense.

Just wait untill you have played some lethal, you'll be happy to stand on the cars i'm sure, it's already more than intense enough as it is trust me :)
Those pesky ferals combined to anything else is just a nightmare for anyone really pro or not.

I would personally just change one thing >> bloodferals = 1 headshot dead in stead of the ridiculous 3 which is impossible when you have 3 coming at you as of now, at least we'd have a small chance to survive :D

I only play lethal. That's why I wanted the extra challenge.
Jolly Aug 17, 2022 @ 6:18pm 
Reminder - it's a game - it doesn't have to be perfect and if you don't like it, you don't have to play it.
Dizzy Ioeuy Aug 17, 2022 @ 6:37pm 
Originally posted by Jolly:
Reminder - it's a game - it doesn't have to be perfect and if you don't like it, you don't have to play it.

What a joke of an attitude. It was a suggestion.

Reminder, forum's aren't real life. You can turn away and not read them. You can avoid that unpleasant elevated heart rate feeling. You CAN walk away and go pet your dog.
WarBucks Aug 17, 2022 @ 7:03pm 
On the streams the devs have talked about zeds not being able to get on the cars.

The reason they dont let them is the AI pathing isnt good enough on small platforms. Zombies get on top of a car and stare into space, ferals would get stuck in the running animation or something.

Brant joked about "turning it all back on without telling anyone" just for the laughs. lol it would cause chaos thats for sure

I think in this case with the Ai pathing its more a limit on the UE 4.13 engine? Obvs the console cpu and memory limits cant be helping.
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Date Posted: Aug 15, 2022 @ 1:19pm
Posts: 31