Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
I haven't played long enough to know what bugs are or aren't fixed.
If you own windows - you probably have a microsoft account! It is also very clear on the storepage if you skim around as well - you can refund if you buy it too and have played less than 2 hours within 14 days. So its not that big of a deal, really!!!
As for the game itself? There are indeed a plethora of bugs and game issues that can and will be a point of frustration. Especially on higher difficulties where the game's limitations start to show their cracks!
The game is fun and simple if you scoop it up cheap - but I know I'm biased! So yes the game has some jank baked into it and over the years there have been a lot of issues. So I do not blame you AT ALL if that's off putting. Especially since getting a dude killed sucks bad if the game is glitchy and there's PERMADEATH
The game does ring your phone off the hook (and a mute button for it would be a godsend) but the vast majority of missions are extremely optional. I tend to only do them if I need to recruit dudes for free or I wanna' grind influence/money. you can ignore all calls - the missions are rarely tied to the main story beyond ending a run basically. But if lilly YAPPING drives you insane - i'm so sorry man she's still yapping i don't know how she ain't a corpse yet.
If you think about it, ALL game content unique to each player is stored ultimately on Microsoft servers; I think the main reason they want you to have an account through
Windows is for security reasons. Any exploit haxors can use to get into a system will
be found and exploited. MS has become more fussy over the years in this regard. It's a
pain but I think we should be grateful really; MS can't afford, through an exploit in a game
in this case to fall victim to something like a deliberate Crowdstrike incident. That's just what
I think is the main reason for needing an account to play.
The main reasons are to track progress, Bounty Broker stuff and cross-platform play.
Or tips like removing weapons from allies inside the camp, to exploit influence system to farm more in case you are out of them. Their A.I. would automatically grab another inside the camp eventually so that was thing that have made much more tolerable.
Others bugs like zombies spawning inside vehicles or damaging them as well used to be darn problem. Allies A.I. could never take a break from missions. Everytime they wanted to be rescued or going on a scavenge run, the A.I. would change routes and behave like they could attack enemies no matter how weak they were ( illness or injured ) and no matter how would you use sneak mechanic inside areas of hiding like bushes. When enemies approaches, allies simply went rampage onto them. Causing their own deaths.....is ridiculous how idiotic there is no A.I. on their tiny mediocre heads.
And if you say missions system still the same and have not changed. Unless I modify the game outside
But as you pointed State of Decay do have the basic attraction of a zombie survival game. Is clearly combat system have not changed because it was good in the original but everything it was obviously bad.
By the way have Undead Labs enhanced the feature about making checkpoints? Like if you searched the facility and would find more than 3-5 stacks of resource materials. Would that amount of units benefit better to produce items back to your settlement or does not make any difference?
Does this game still have siege that made zombies to attack gradually your base how higher the infection would grow bigger like State of Decay Lifeline? Or is just State of Decay Breakdown?
Completely unecessary and a huge headache for me.