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I guess we know what State of Decay 3 will be like - might give it a miss if it's just chock full of curvballs.
And yes i know you can turn them off inside an active game, but if a curveball is active when you load in it does not turn it off so you are stuck with it.
Complete waste of time developing that feature, when they could have been working on a new map instead!
I agree with you.
I think they are not really developing State of Decay 2 - they are using it as a test bed for features they're considering for State of Decay 3.
It's astonishing to me that developers tinker with game mechanics until a great game is just broken. Dying Light 2 is pretty much ruined now, years after they released it, and you can no longer have the same experience you had the first time you played.
Why won't they stop changing games we paid for.
Fix bugs - fine.
Add Quality of Life upgrades - fine.
Add "OPTIONAL" game mechanics - fine.
Add new maps - great!
But changing core game mechanics without the option to fully disable them - I call b**lsh*t.